Now that's advertising. 343, where's your notebook.
Don't just take notes, hire the people that made the game.
Now that's advertising. 343, where's your notebook.
Don't just take notes, hire the people that made the game.
Halo 3 is my favorite Halo.Halo 3 Kill times are best Kill times.
In fact, Halo 3 is the best halo period. Whoa calm it CE bros and H2 nerds I know you are going to argue that either of those games are better but face it. Halo 3 was the pinnacle of what made Halo great without all the garbage those 2 games had being in the way. It had better balance than Halo CE and a more well rounded and useful sandbox and less glitches than Halo 2.
Equipment was better than AA's hands down and loadouts suck. Halo 3, Team Slayer, The Pit ALL DAY EVERY DAY.
The important distinction is that the average kill times were more than double the fastest possible kill time with the skill-based weapons.
What happened to the people who made sanctuary, midship, and lockout? Were they with Bungie during halo 3 and reach? Did they just get new jobs? They made so many good maps at launch that it couldn't be a fluke. Where did these people go!
They moved them all to the Destiny development team.
Pretty much every weapon had fast kill times in CE. The important distinction is that the average kill times were more than double the fastest possible kill time with the skill-based weapons.
What happened to the people who made sanctuary, midship, and lockout? Were they with Bungie during halo 3 and reach? Did they just get new jobs? They made so many good maps at launch that it couldn't be a fluke. Where did these people go!
Oh look Alchemical, another one of my faves. Today's a good day for CE posters :]
The quality of Halo 2 maps........... SO GOOD! Imagine putting Halo 2's maps in Halo 1's game mechanics with some of the newer weapons like the Grenade Launcher?
Halo already has instant respawns now. What's going to come next?
We should get a throwdown lobby going tonight. I want to have fun in halo again.
As long as you bundled more maps in for the same price I don't doubt a wider collection of remakes would be popular. Then again that might be Halo 2 Anniversary's component like CEA.I'd rather just have them make all the maps for current and future halo games instead of imagining.
As long as you bundled more maps in for the same price I don't doubt a wider collection of remakes would be popular. Then again that might be Halo 2 Anniversary's component like CEA.
The quality of Halo 2 maps........... SO GOOD! Imagine putting Halo 2's maps in Halo 1's game mechanics with some of the newer weapons like the Grenade Launcher?
A persistent ability to see through walls was a horrible design choice. VISR would be a better overall decision, adding the ability to mark enemy teammates for about 10 seconds would make it more worthwhile on the battlefield.I would have preferred a VISR 2.0 to pro vision.
A persistent ability to see through walls was a horrible design choice. VISR would be a better overall decision, adding the ability to mark enemy teammates for about 10 seconds would make it more worthwhile on the battlefield.
What happened to the people who made sanctuary, midship, and lockout? Were they with Bungie during halo 3 and reach? Did they just get new jobs? They made so many good maps at launch that it couldn't be a fluke. Where did these people go!
Whats the best playlist for AR kills?
Ah, my bad. Who knows? It's still a job for people--they move, get married, find other fields to work in, get pushed out or cut.I didn't mean remakes. I meant get the people who consistently made good maps in the past back on board.
I hate everything about this post.You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
Whats the best playlist for AR kills?
Halo 2: CE. Look it up.
Whats the best playlist for AR kills?
You know what's hilarious? I kind of wish they followed this way of thinking and actually borrowed the one feature that makes CoD CoD: the kill times.
Go to any CoD player and ask them why they don't like Halo. You'll get something along the lines of "It takes forever to kill someone in Halo."
Halo started off with fast kill times and subsequently increased it by 2.5x with Halo 2. Fast kill times, when paired with low aim assist and fast movement, raise the skill gap tremendously. It's probably my #1 most wanted feature in Halo and has been sorely missed since CE.
Instead, 343 borrows nearly every aspect from CoD EXCEPT fast kill times. And what's worse is they had the BR and DMR at 4 shot kills at one point in the development. It is literally maddening.
I hate everything about this post.
it's really fun
I'm sure you're right. My only experience with enemy marking was in Gears, where I thought it worked well. Of course the two games are wildly different, but something like that would still be preferable to the shit that is Prom Vision.I don't know how well a marking system would work. It was nice in CoD because of the mini-map and temporary radar positioning, but halo has a radar with vertical arrows as well. Marking was really cumbersome in Deus Ex 2. I think it's not viable with halo.
VISR is much better and makes a lot more sense. People would still hate it in MM, but not to the extent that pro vision gets trashed.
No, I rather not have the whole game become SWAT. No, thank you.You hate that the BR and DMR were once 4sk at one point in H4's development and were then nerfed to 5sk? Me too.
You hate that the BR and DMR were once 4sk at one point in H4's development and were then nerfed to 5sk? Me too.
I'll take your word for it.
I'm sure you're right. My only experience with enemy marking was in Gears, where I thought it worked well. Of course the two games are wildly different, but something like that would still be preferable to the shit that is Prom Vision.
The Halo radar is just too much in its current state; it needs to just go back to being a motion tracker and stop cramming so much information into that little circle. The inert vehicles, Global Ordnance indicators, and height indication need to go.
Don't respond to me if you have no clue what I'm even arguing for.No, I rather not have the whole game become SWAT. No, thank you.
Don't respond to me if you have no clue what I'm even arguing for.
I've already explained 1000 times how fast kill times doesn't create SWAT-like gameplay, but you guys keep repeating the same old shit. Literally zero effort to try to understand what I'm saying. I fucking hate SWAT.
No, I rather not have the whole game become SWAT. No, thank you.
How could you hate SWAT if you loved Halo CE though?
I'm sure you're right. My only experience with enemy marking was in Gears, where I thought it worked well. Of course the two games are wildly different, but something like that would still be preferable to the shit that is Prom Vision.
The Halo radar is just too much in its current state; it needs to just go back to being a motion tracker and stop cramming so much information into that little circle. The inert vehicles, Global Ordnance indicators, and height indication need to go.
How could you hate SWAT if you loved Halo CE though?
Maybe. My first was Halo CE then 2, then 3.I strongly believe people who say Halo 3 is the best, played their first Halo game when 3 came out.
Yes, and no compelling reasons were given.Come on.. You're better than this. Did you even read any posts after the one you quoted?
Spoiler alert:It goes Halo 2 > Halo CE > Halo 3.
The only reason its 2 over CE is because of Xbox Live and custom features.
I strongly believe people who say Halo 3 is the best, played their first Halo game when 3 came out.
How the hell is CE anything like SWAT?
CE has faster movement than any recent SWAT iteration, incentive to move around the map due to power weapons and power ups, as well as a chance to turn around and fight back if someone head-shots you with the utility weapon. The two are not even close to being the same. SWAT is a campy, who-sees-who first snoozefest.
http://farm9.staticflickr.com/8227/8515060931_4a2496f613_b.jpg[img]
Look what CMT (the halo mod team) are working on.
Cool shit[/QUOTE]
Also [url=http://forum.halomaps.org/index.cfm?page=topic&topicID=41826]this[/url]:
[img]http://i.imgur.com/pZqKC8S.jpg
Yes, and no compelling reasons were given.
What?! They're essentially the same thing. Why do you think people made SWAT in the first place back in Halo 2? They did it to make the game play like CE. This is so obvious. SWAT is a single gun, super fast kill time, spawn killing fest just like CE. LOL so obvious.
Spoiler alert:Edit: give me an hour aggroyou're wrong
It goes Halo 2 > Halo CE > Halo 3.
The only reason its 2 over CE is because of Xbox Live and custom features.
I strongly believe people who say Halo 3 is the best, played their first Halo game when 3 came out.
What the actual fuck are you babbling about. Take your own advice and read back on what I said instead of putting words in my mouth.wut.
You just compared CE to SWAT and are serious about it. On a forum of pretty intelligent people ignorance like this is always shocking. Not insulting you guys, but seriously you don't know what the heck you're talking about lol