Yes, and no compelling reasons were given.
OddOne, I am disappoint.
No compelling reasons were given? Are you joking?
You have yet to even attempt to break down my arguments and thus have absolutely no credibility at this point. Again, movement speed and aim assist need to be finely balanced with fast kill times otherwise you get SWAT. It is completely nonsensical to argue that no adjustments of those two things will make a fast kill time game less like SWAT.
Here's a challenge for you: 1v1 in me SWAT with the movement speed at 150% AND on the same team as me. Then, I want you to repeat what you just said about how increasing the movement speed and lowering the aim assist are still not "compelling enough reasons" for you to believe the game won't be just like SWAT.
And for the record, no, I don't want a Halo game with 0 aim assist and instant kill times, lol.
What?! They're essentially the same thing. Why do you think people made SWAT in the first place back in Halo 2? They did it to make the game play like CE. This is so obvious. SWAT is a single gun, super fast kill time, spawn killing fest just like CE. LOL so obvious.
Tashi... really man?
Let me break this down further for you.
Minimum kill times with the utility weapons:
CE: 0.6 seconds
SWAT: 0.0 seconds (INSTANT)
Movement speed:
CE: Fast
SWAT (H2, H3, HR, H4): Slightly slower in H2, considerably slower for everything else
Average kill times:
CE: Between 3-6 shots?
SWAT: Between 1-3 shots?
Aim assist/bullet magnetism
CE: Less
SWAT: More bullet magnetism for all Halos after CE. Aim assist varies, but bullet magnetism is arguably more important.
Incentive to move around the map:
CE: Power weapons, power ups, controlling power positions
SWAT: Power positions (therefore there is absolutely no reason to move from the power position once acquired)
CE =/= Swat. Not even close my friend. Your point that SWAT was made to recreate CE doesn't mean anything. Halo Reach Anniversary multiplayer was made to recreate CE. Did it do that? Hell no. It had wonky movement, the magnum had bloom, the jump height was messed, etc.