wtf is the point?
Im assuming its a bug. beneath the video it also says "Silentium coda." for some reason.
The what?
http://www.youtube.com/watch?v=fR-kaHpAooU
wtf is the point?
The what?
whole lotta pages i'm not gonna read but i see juices is posting so i support whatever he says
lol. Frankie just straight telling people that Halo 3 PC isn't happening over in the H3 PC, so people take it as confirmation.
People, sometimes.
Turns out no one notices you if you hide in the truck on Landfall, lol. Got an easy Boltshot kill from a guy walking past me.
SO COOL
You're just mad he killed you.
GET FUCKED
Lots of people do. What no one cares about is someone saying that a heavily praised map is bad.
I'm sure it carries over. Just start the next specialisation.
Let me get this straight. My position -- despite how well I back it up -- doesn't count since it happens to go against the consensus? Are you 12?
If you truly think that I am insane for calling out Lockout, then why is it so difficult for you to even come up with a single argument in its defense without resorting to the good old ad populum argument? At least juices cares to give his opinion as opposed to hindering the discussion.
Let me get this straight. My position -- despite how well I back it up -- doesn't count since it happens to go against the consensus? Are you 12?
If you truly think that I am insane for calling out Lockout, then why is it so difficult for you to even come up with a single argument in its defense without resorting to the good old ad populum argument? At least juices cares to give his opinion as opposed to hindering the discussion.
And yes, that WayPoint video is 100% a glitch because if you watch it on your xbox, you get the same video, but their is subtitles for the Halo: Anniversary launch Trailer on it, which is the same error video for the wakeupjohn code found over a year ago.
Maybe they're teasing the real sequel to Halo 3?
Not the intention behind the post. It annoys me that to make Halo something difficult I have to add all these weird game changing bullshit effects like melee to recharge or no HUD.
Halo 2 was the hardest in the series and its primarily because its unfair. Quick draw jackal snipers and bosses that take x10 the damage than they did on normal. Its punishment caused by unfairness.
I want a Halo game that is hard because the AI is good not because it takes an entire BR to kill something.
Iv played many of these so called "Hard" segments and modes of traditionally revered hard games and ultimately they boil down to 3 things.
More HP for opponents
Unfair situations like the Delta Halo Jackal Sniper
More enemies
I get its difficult to balance a game when you get to harder levels but their has to be a better way than this?
Edit: I'm 6 episodes in and SouthLAnd is fantastic. Props to those who said it was great yesterday/last night
Maybe they're teasing the real sequel to Halo 3?
I know, I care too much for some odd reason. Like I have to prove Lockout is good. I dont even know why I engage people here so often. You can have your opinion, I can have mine, my superior opinion that is correct, but, we both can have different opinions is what I'm trying to say.
I mean has a single opinion ever swayed in the history of these Halo threads because of other posts? I dont recall a single one.
Were fighting amongst ourselves too much.
lol where have you been? Orbital Doritos Shock Trooper 7 comes out next week.ODST 2?
Cancelled because Halo 4's population is bombaHalo 3.5 for pc.
I know, I care too much for some odd reason. Like I have to prove Lockout is good. I dont even know why I engage people here so often. You can have your opinion, I can have mine, my superior opinion that is correct, but, we both can have different opinions is what I'm trying to say.
I mean has a single opinion ever swayed in the history of these Halo threads because of other posts? I dont recall a single one.
Were fighting amongst ourselves too much.
He denied CEA, not that much of a stretch.
Frankie said:Nothing to announce right now, but I can tell you we're not working on any side stories as games at the moment. There'll certainly be more Halo fiction entering the universe, but we've no new games to announce right now [for 2011].
those of us with the objectively true and great and elite and amazing opinions can only fight against the walls of 343 dee slupers and bks for so long. back to facebook
Barring that, if Halo 3 PC were to be happening, MS is going to let you know well in advance to hype up sales for it.
I'm not sure why people actually want that revision of the Blam! engine, though. We'd be better off with Reach PC:
- We could port the Halo 3 content directly into it and have it play exactly like the original game
- It'd run that content at a better framerate and with higher fidelity
- Instead of hacking and hammering new gametypes in, we'd have Megalo scripting to create any gametypes we want from any previous Halo
- The netcode is leagues better in the Reach engineg
- Firefight engine would let us port Halo 3 campaign map sections over for the gametype
It'd be like having a Porsche in the garage and then taking your Prius to work.
it's a shame Microsoft doesn't want money
what's on facebook? yoga pants groups?
Barring that, if Halo 3 PC were to be happening, MS is going to let you know well in advance to hype up sales for it.
I'm not sure why people actually want that revision of the Blam! engine, though. We'd be better off with Reach PC:
- We could port the Halo 3 content directly into it and have it play exactly like the original game
- It'd run that content at a better framerate and with higher fidelity
- Instead of hacking and hammering new gametypes in, we'd have Megalo scripting to create any gametypes we want from any previous Halo
- The netcode is leagues better in the Reach engineg
- Firefight engine would let us port Halo 3 campaign map sections over for the gametype
It'd be like having a Porsche in the garage and then taking your Prius to work.
Barring that, if Halo 3 PC were to be happening, MS is going to let you know well in advance to hype up sales for it.
I'm not sure why people actually want that revision of the Blam! engine, though. We'd be better off with Reach PC:
- We could port the Halo 3 content directly into it and have it play exactly like the original game
- It'd run that content at a better framerate and with higher fidelity
- Instead of hacking and hammering new gametypes in, we'd have Megalo scripting to create any gametypes we want from any previous Halo
- The netcode is leagues better in the Reach engineg
- Firefight engine would let us port Halo 3 campaign map sections over for the gametype
It'd be like having a Porsche in the garage and then taking your Prius to work.
Meh Reach sucks and I doubt you could really 'mod' Halo 3 like gameplay out of it.
Here's the thing, Microsoft isn't willing to add in-game ranks to Halo 4 because it runs the risk (in their eyes) of players becoming attached and not moving to newer games. But they're willing to (possibly) re-release Halo 3 on PC where new content can be modded into the game and would revitalize it's fanbase, keeping players from moving onto new games. Microsoft's kinda shooting themselves in the foot here.
I could go into the tags of Reach right now if I had a JTAG and change the guns to work exactly like the Halo 3 versions. And if I could inject the BR model, I could bring over it's exact spread, damage and firing rate from Halo 3.
The only thing that might be different is physics from using a newer Havok, but nobody really needs to be able to launch flags across Standoff anyway.
but nobody really needs to be able to launch flags across Standoff anyway
RIP UK fans
Long live Robert Morris
Wouldn't be Halo 3 if the physics are different.
Apparently, it was mentioned 343i was aware of the issue and is fixing it from what I'm reading.And yes, that WayPoint video is 100% a glitch because if you watch it on your xbox, you get the same video, but their is subtitles for the Halo: Anniversary launch Trailer on it, which is the same error video for the wakeupjohn code found over a year ago. But judging from the thumbnail and name, their is supposed to be an actual video to go along with it.
Such a soulless group of players, team was sunk as soon as Noel went down. Not that they would have done much with him either, they have no get up & go. When the most feisty player on your team is a 6' white kid who walked on, you have issues.
Eh, just make a new flag weap tag that's light enough to be launched by fusion coils.
Done and done (and then coils are removed from matchmaking anyway)
Half the reason to port Halo 3 to a more powerful platform is to enjoy the lighting model alongside solid IQ and consistant framerates. Reach's engine isn't as astronomically more efficient than Halo 3's as you're making it out to be, it's just doing a heck of a lot less work on the lighting. (Yes, there are some components that are more efficient, like the particle system, but they probably aren't going to represent that big of a bite out of a PC's hardware anyway.)I'm not sure why people actually want that revision of the Blam! engine, though.
Half the reason to port Halo 3 to a more powerful platform is to enjoy the lighting model alongside solid IQ and consistant framerates. Reach's engine isn't as astronomically more efficient than Halo 3's as you're making it out to be, it's just doing a heck of a lot less work on the lighting. (Yes, there are some components that are more efficient, like the particle system, but they probably aren't going to represent that big of a bite out of a PC's hardware anyway.)
Halo 3's original networking has plenty of room for improvement, but a PC port might merit some substantial network engineering regardless of which engine you start with.
What was the bone of contention though? That the weapon placement and spawns made it a bad map? Or that it was just a bad map regardless?
Because I liked Lockout and thought it made for hectic 4v4 gameplay.