Yes, flexible is a good word. But remember, some of the most crazy, fun, cool stuff in Halo was simply part of the core gameplay. Grenading Jumping, Launching Warthogs, Blowing Weapons to yourself, Warthog Jousts.... all of that was merely a subset of the gameplay. It didn't require extra options or little widgets that apply to only one gametype or one map. I loved the freedom I felt when playing Halo CE. A player could use their imagination to come up with crazy shit, even in a serious match.
You can have flexibility inherent in the gameplay without including things like jetpacks.
I agree. We had a bucket with a few fruits in it, and because of that we could see all the way to the bottom; it had depth.
But we've been adding onto that with too many exotic fruits and now we can only see the fruits on top; there's no depth.
You and I both want the same thing. We want depth and simplicity. Want less is more. We want a game that requires imagination and thought. I think it's fucking awesome that you could grenade weapons to yourself in CE, and I want things like that back.
But I'd also like to keep some of the other stuff. I don't want them to be so obscure that you can only use them in mini-games though. We shouldn't clutter the game with useless weapons or abilities, but they should be nice add-ons in multiplayer that require creativity to spawn mini-games from in custom games.
For another analogy, we should be carrying five
20 dollar bills instead of 20
five dollar bills. Less stuff that have more uses other than niche gameplay. Give me a weapon that can be used 3 different ways, not 3 different weapons (I'm not talking about anti-vehicular DMRs btw).
Versatility, flexibility, recycle; that's what Halo always was for me. It was a master key. A woman who could cook, clean, drive, work, raise kids, and ride like a stallion.