This is where I disagree. Sure you would have IGN, and the numerous sites give 343 crap about it "being the same Halo of the past decade", but even non-Halo fans would buy it. The difference is, you'd have more classic Halo fans stick around. You'd bring back the pro players, the ones who now play CoD, you'd have communities planning Halo nights everyday instead of barely getting a team of 4 to play with etc.
This is so true.Wrong. IGN wouldn't say shit.
Fucking seriously? This is more than upsetting. Too traditional? Isn't this what 100% of the community wanted? Scrap Reach and make a sequel to Halo 3 as intended? No, instead we get a creative director who listens to the wrong group of people and in doing so puts out a sequel to our favorite franchise that rubs us all the wrong way. He won't even show his face in this forum because he knows he'll be roasted for it. I have nothing against Josh Holms or anyone else at 343 for making this 4 million dollar mistake, but it's one that they need to recognize and fix with the next iteration of the game.
"It's during that time you're questioning yourself: 'How is this going to work, will it be as I envision it in my head?" says Holmes. For Halo 4, he says there were a few epiphany moments that helped boost the morale of the team. One of the earlier ones that Holmes recalls was when the team completed a small piece of the Halo experience that he described as a "very traditional" Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.
343 scrapped it, Holmes says, as it was too traditional. But that first build showed the new team that this amalgamation of different studio cultures could work together and achieve a common goal.
So 343 make games to a deadline and not to a quality bar that they are happy with?
Fantastic compromise.
And scrapping a build of Halo that people liked on the basis of being "too traditional" - you can't make that shit up.
These are fantastic efforts to lower the entire company in fan's eyes, I must say.
I think you need chill out and realize why decisions like this are made.
I know what you mean, of course there are news outlets who critizised Halo would be to stale and always the same( heck some reviewers stil lsaid that about Halo 4), but I don't think it would have made a big difference, the big sites would have still given big reviews because of graphics and the Halo name, that is how the business works.The unfortunate thing is if 4 would have been too much like the other games (2/3) people would have complained even more (despite the core Halo community's notes) and the game would have been panned a bit critically which could have affected overall sales.
It sucks to see that the more traditional variant was scrapped, but one can see why they had to do it. With the population decline we see now I wonder if they go back to that build for Halo 5.
Also, seems like the deadlines would be a MS move. I'd guess 343 would have loved more time on Halo 4.
I think we're going to see a lot of outrage at Josh's last quote there, but these are the times we live in. 343 isn't the only company to do this, and who can say what the effect would have been had they released that version of the game. We'd be happy, but would the game have sold far less?
Am I reading that right?
"We made awesome core Halo and it was so much fun... but too close to the previous halos so fuck it lol"
I think you need chill out and realize why decisions like this are made. They aren't just making a game for us, they are making a game that must sell to everyone. That quote is disappointing for sure, but before you jump to conclusions and just blame Josh for scrapping that you have to understand the decisions behind it, and that it was likely more MS and others that scrapped it.
If the game was too close to being Halo 2 or 3 (while that's what a lot of Gaf wants) it may have not gone over well overall. We're seeing the result of the changes in the population decline (partially I guess, partially that is due to other influences) but what would the results have been had they used that early build? We may be happy, but the game could have tanked. Could have been critically panned for being just another Halo.
Interesting overall, but we have to be careful not to jump to conclusions. I just hope they revive that build for Halo 5. Then we can see the true results.
But if they make a new game with new stuff that still feels like the good ol' Halo, won't that make new AND old fans buy the game and enjoy it?
However let me say, I'm really enjoying these insights into development. The acknowledgement of mistakes. I love post mortems where developers to this. Gives you hope for the future.
I think you need chill out and realize why decisions like this are made. They aren't just making a game for us, they are making a game that must sell to everyone. That quote is disappointing for sure, but before you jump to conclusions and just blame Josh for scrapping that you have to understand the decisions behind it, and that it was likely more MS and others that scrapped it.
If the game was too close to being Halo 2 or 3 (while that's what a lot of Gaf wants) it may have not gone over well overall. We're seeing the result of the changes in the population decline (partially I guess, partially that is due to other influences) but what would the results have been had they used that early build? We may be happy, but the game could have tanked. Could have been critically panned for being just another Halo.
Interesting overall, but we have to be careful not to jump to conclusions. I just hope they revive that build for Halo 5. Then we can see the true results.
You have to realize.
That they made what was apparently a more traditional, core Halo. That seemingly everyone there loved and it played great. And they scrapped it for a newer approach to Halo.
Ok, fine. Let 343 try and make something new. No harm done.
But they didn't even bother putting in this traditional Halo into matchmaking. Essentially forcing you to play THEIR version of Halo.
However let me say, I'm really enjoying these insights into development. The acknowledgement of mistakes. I love post mortems where developers to this. Gives you hope for the future.
What the hell are you talking about? The game DID tank. Your endless list of apologies for 343 is ridiculous. This article proves everything we've suspected for a year. The masses will buy anything with the Master Chief and a Halo on it. The recurring revenue comes from the community buying DLC, XBL subscriptions, and other add-on, promotions and t-shirts.
343 made a bad game because they don't have a strong strategy, and they sure as shit can't execute. Stop making excuses, it's so old.
Good point, it wouldn't be that bad if it would have released like we as first thought. Normal Halo style MP overall and loadout/Ordnance crap in Infninity(not being the maingametype)
And yes I agree, these insights are important, I reeeeally would love a Halo 4 behind the scenes in the style of the Halo 2 one.
Well I guess I have my answer to the posts I made a month ago.
http://neogaf.com/forum/showpost.php?p=48599637&postcount=5212
http://neogaf.com/forum/showpost.php?p=48603816&postcount=5232
The multiplayer wasn't focus tested into oblivion. Instead that direction was actively pursued over traditional settings by the developers themselves.
Onwards to Destiny this fall.
Well I guess I have my answer to the posts I made a month ago.
http://neogaf.com/forum/showpost.php?p=48599637&postcount=5212
http://neogaf.com/forum/showpost.php?p=48603816&postcount=5232
The multiplayer wasn't focus tested into oblivion. Instead that direction was actively pursued over traditional settings by the developers themselves.
Onwards to Destiny this fall.
There's arguments on both sides. Why do they keep rebooting comic franchises? Because the 10 year olds from 10 years ago are 20 now and there's new 10 year olds who don't or can't see the movie from ten years ago. They need a new Spider-Man movie to see in theaters now.
So with Halo, you have an established audience. A loyal one, but an established fanbase is not a growing one. It is static.
You have to find growth outside your fanbase. Obviously, change and innovation are how you reach new fans. The successful stories are the ones that don't alienate the established fanbase while attracting new fans. Its hard. Its rare. I'm hard pressed to think of a truly successful example of this.
Halo is at that point. You have 5 titles from a single developer who created the IP. Nobody is discovering Halo 2. Nobody is buying Halo 3 DLC. Not in numbers worth mentioning.
343 is just doing what everyone else has done ever.
Maybe not well. Maybe not terrible. But believe me, people who bought Halo 2 or Halo 3 at launch are not the audience 343 cares about anymore.
In making Halo 4 be just Halo 3.5 you run the risk of losing more fans due to fatigue in the franchise and losing out on money from sales overall.
I honestly hope Destiny is good, because Bungie's last game was Reach. The game that started all you hate about Halo 4.
I'm looking forward to it though.
I do have to say though, Josh may want to stop doing interviews. All he seems to do in them is let a quote slip that further enrages the core fanbase. I'm sure he doesn't mean it that way, but man, that quote is pretty much ether to Halo fans in general, especially those that hate 4.
There's arguments on both sides. Why do they keep rebooting comic franchises? Because the 10 year olds from 10 years ago are 20 now and there's new 10 year olds who don't or can't see the movie from ten years ago. They need a new Spider-Man movie to see in theaters now.
So with Halo, you have an established audience. A loyal one, but an established fanbase is not a growing one. It is static.
You have to find growth outside your fanbase. Obviously, change and innovation are how you reach new fans. The successful stories are the ones that don't alienate the established fanbase while attracting new fans. Its hard. Its rare. I'm hard pressed to think of a truly successful example of this.
Halo is at that point. You have 5 titles from a single developer who created the IP. Nobody is discovering Halo 2. Nobody is buying Halo 3 DLC. Not in numbers worth mentioning.
343 is just doing what everyone else has done ever.
Maybe not well. Maybe not terrible. But believe me, people who bought Halo 2 or Halo 3 at launch are not the audience 343 cares about anymore.
Series fatigue? I'm baffled. The last game was Halo Reach, not Halo 3. By reintroducing the "traditional Halo", you would be preventing fatigue.
Read the whole Gamesutra article. They acknowledge some of their faults.
Come on, I also joke about his defendant style from time to time, but he didn't say anything crazy here. He nowhere supported 343 in this situation, he probably is as confused as we are and wants Halo to be back.Found a picture of Deadly Cyclone, good thing he does p90x and his cardio is good:
Read the whole Gamesutra article. They acknowledge some of their faults.
Was not saying to defend them or anything though. Just pointing out that reading the whole thing gives some more perspective. You don't have to agree, but they do hit on some things that they themselves acknowledge went wrong.I did, and I understand and empathize with all of it. Of course it is ridiculously hard to do what 343 did, build a huge AAA studio and make a new Halo game. They made decisions that I and many others don't agree with, and they had their legitimate reasons to do so.
This article provides some excellent insight into what I already assumed, this franchise is being steered in a different direction, a direction I am not interested in.
Ehhh, I'll agree people might be giving you a hard time on this page (quick glances mind), but you have been kind of beaten down from originally a much more pro-Halo 4 stance.Ah, man whatever, I give up. Nowhere at all did I say "OMG 343 did so good! They never do anything wrong! Halo 4 is a perfect game! Everyone <343!" Like some seem to think.
I always just try to interject a perspective of thinking from multiple points of view, and that includes 343. I may like Halo 4 in general, but I've always noted it has faults. Also on this (and the last) page alone I've said more than once that I want them to find that old build and use something like it for Halo 5 and make it more traditional.
I've always said 4 is not traditional Halo. I've never once said the game is more Halo (or even necessarily better) than Halo 1/2/3. It's a completely different beast.
It just seems whenever I say "let's look at it from 343's perspective" or "from a business perspective" people just take that as the ultimate defense of 343, when in reality I like to view the situation from all angles. I guess people just feel better with seeing me as the unabashed 343 fan that loves them to the end, if so you're completely mistaken, but go for it. If you'd rather just make fun of any point that's not "343 and Halo 4 suck" then you're better off just posting funny pictures and gifs laughing at those that like the game than having a true discussion.
Disclaimer: Not singling any one person out necessarily. I fully appreciate those of you who do have the deep discussions. Everyone here likes the Halo franchise, some are just worse at discussing it than others.
I honestly hope Destiny is good, because Bungie's last game was Reach. The game that started all you hate about Halo 4.
I'm looking forward to it though.
But didn't they throw all tradition away and make their own game? See how inconsistent they are? And yeah, I came on strong, BUT, the population tanking means the game tank. Just because it sold so many copies doesn't mean the game was good.
"We had people who we hired who hated Halo because of 'X,'" says O'Connor. "But what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."
Multiplayer sure that is a valid theory but when over 50% play for campaign alone how does it stack up?
What exactly did 343 devs hate about Halo?
What exactly did 343 devs hate about Halo?