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Halo |OT16| Oh Bungie, Where Art Thou?

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Tawpgun

Member

that first snipe

chansub-global-emoticon-3a624954918104fe-19x27.png
 

Booties

Banned
This is where I disagree. Sure you would have IGN, and the numerous sites give 343 crap about it "being the same Halo of the past decade", but even non-Halo fans would buy it. The difference is, you'd have more classic Halo fans stick around. You'd bring back the pro players, the ones who now play CoD, you'd have communities planning Halo nights everyday instead of barely getting a team of 4 to play with etc.

Wrong. IGN wouldn't say shit.
 

Deadly Cyclone

Pride of Iowa State
Fucking seriously? This is more than upsetting. Too traditional? Isn't this what 100% of the community wanted? Scrap Reach and make a sequel to Halo 3 as intended? No, instead we get a creative director who listens to the wrong group of people and in doing so puts out a sequel to our favorite franchise that rubs us all the wrong way. He won't even show his face in this forum because he knows he'll be roasted for it. I have nothing against Josh Holms or anyone else at 343 for making this 4 million dollar mistake, but it's one that they need to recognize and fix with the next iteration of the game.

I think you need chill out and realize why decisions like this are made. They aren't just making a game for us, they are making a game that must sell to everyone. That quote is disappointing for sure, but before you jump to conclusions and just blame Josh for scrapping that you have to understand the decisions behind it, and that it was likely more MS and others that scrapped it.

If the game was too close to being Halo 2 or 3 (while that's what a lot of Gaf wants) it may have not gone over well overall. We're seeing the result of the changes in the population decline (partially I guess, partially that is due to other influences) but what would the results have been had they used that early build? We may be happy, but the game could have tanked. Could have been critically panned for being just another Halo.

Interesting overall, but we have to be careful not to jump to conclusions. I just hope they revive that build for Halo 5. Then we can see the true results.
 
"It's during that time you're questioning yourself: 'How is this going to work, will it be as I envision it in my head?" says Holmes. For Halo 4, he says there were a few epiphany moments that helped boost the morale of the team. One of the earlier ones that Holmes recalls was when the team completed a small piece of the Halo experience that he described as a "very traditional" Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.

343 scrapped it, Holmes says, as it was too traditional. But that first build showed the new team that this amalgamation of different studio cultures could work together and achieve a common goal.

ak8PbWu.jpg
 
So 343 make games to a deadline and not to a quality bar that they are happy with?

Fantastic compromise.

And scrapping a build of Halo that people liked on the basis of being "too traditional" - you can't make that shit up.

These are fantastic efforts to lower the entire company in fan's eyes, I must say.

Bungie's Halo 2 was so different?

It's just the development reality for many games.

As for the classic scrapping it should have stayed in a classic playlist, too much 343i change when classic playlist gets some 75% of the new mechanics etc

The changes if late and mostly since launch have been solid too.
 

IHaveIce

Banned
The unfortunate thing is if 4 would have been too much like the other games (2/3) people would have complained even more (despite the core Halo community's notes) and the game would have been panned a bit critically which could have affected overall sales.

It sucks to see that the more traditional variant was scrapped, but one can see why they had to do it. With the population decline we see now I wonder if they go back to that build for Halo 5.

Also, seems like the deadlines would be a MS move. I'd guess 343 would have loved more time on Halo 4.

I think we're going to see a lot of outrage at Josh's last quote there, but these are the times we live in. 343 isn't the only company to do this, and who can say what the effect would have been had they released that version of the game. We'd be happy, but would the game have sold far less?
I know what you mean, of course there are news outlets who critizised Halo would be to stale and always the same( heck some reviewers stil lsaid that about Halo 4), but I don't think it would have made a big difference, the big sites would have still given big reviews because of graphics and the Halo name, that is how the business works.
You have to decide do you want to please the very vocal fanbase or some reviewers who won't play the game for months

Deadline is of course Microsofts thing.

And I don't think the sales would have been affected, the people who watched all these MP videos before are we, a minority in comparison to the big Halo sales, most of them didn't even know of the changes beforehand probably because of no Beta. The Sales would be big enough because of the Return of the chief and the Halo label on top of the box.
Am I reading that right?

"We made awesome core Halo and it was so much fun... but too close to the previous halos so fuck it lol"

Yep, seems like it.
 

Tawpgun

Member
I think you need chill out and realize why decisions like this are made. They aren't just making a game for us, they are making a game that must sell to everyone. That quote is disappointing for sure, but before you jump to conclusions and just blame Josh for scrapping that you have to understand the decisions behind it, and that it was likely more MS and others that scrapped it.

If the game was too close to being Halo 2 or 3 (while that's what a lot of Gaf wants) it may have not gone over well overall. We're seeing the result of the changes in the population decline (partially I guess, partially that is due to other influences) but what would the results have been had they used that early build? We may be happy, but the game could have tanked. Could have been critically panned for being just another Halo.

Interesting overall, but we have to be careful not to jump to conclusions. I just hope they revive that build for Halo 5. Then we can see the true results.

You have to realize.

That they made what was apparently a more traditional, core Halo. That seemingly everyone there loved and it played great. And they scrapped it for a newer approach to Halo.

Ok, fine. Let 343 try and make something new. No harm done.

But they didn't even bother putting in this traditional Halo into matchmaking. Essentially forcing you to play THEIR version of Halo.

However let me say, I'm really enjoying these insights into development. The acknowledgement of mistakes. I love post mortems where developers to this. Gives you hope for the future.
 

Deadly Cyclone

Pride of Iowa State
But if they make a new game with new stuff that still feels like the good ol' Halo, won't that make new AND old fans buy the game and enjoy it?

You'd think that, but I see both sides of the fence. I have friends that were hardcore into Halo 1 and enjoyed 2, but as the series went on they began to fall off because there was not much innovation in the gameplay. It felt like the Halo series was falling behind modern FPS standards. While that may sound crazy to some of you (and me even) I think there are a lot of people out there that would share that view.

In making Halo 4 be just Halo 3.5 you run the risk of losing more fans due to fatigue in the franchise and losing out on money from sales overall.

Could the opposite have happened and the game sold gangbusters and the population explodes? Sure, but that's the gamble you take with an established franchise. Sit on it's "core components" too much and you could bring in massive fatigue, change it too much and the core fans will hate it.

It's a tightrope act for sure.

However let me say, I'm really enjoying these insights into development. The acknowledgement of mistakes. I love post mortems where developers to this. Gives you hope for the future.

I agree with this for sure. Learning always helps, and hopefully it'll help make a better Halo 5. As much as I enjoy bits of 4, I hate seeing HaloGaf hate the game. I want everyone to love Halo again, I want Halo to be "it" again. It kills me to see games like CoD take the crown (despite liking those games as well).
 

Booties

Banned
I think you need chill out and realize why decisions like this are made. They aren't just making a game for us, they are making a game that must sell to everyone. That quote is disappointing for sure, but before you jump to conclusions and just blame Josh for scrapping that you have to understand the decisions behind it, and that it was likely more MS and others that scrapped it.

If the game was too close to being Halo 2 or 3 (while that's what a lot of Gaf wants) it may have not gone over well overall. We're seeing the result of the changes in the population decline (partially I guess, partially that is due to other influences) but what would the results have been had they used that early build? We may be happy, but the game could have tanked. Could have been critically panned for being just another Halo.

Interesting overall, but we have to be careful not to jump to conclusions. I just hope they revive that build for Halo 5. Then we can see the true results.

What the hell are you talking about? The game DID tank. Your endless list of apologies for 343 is ridiculous. This article proves everything we've suspected for a year. The masses will buy anything with the Master Chief and a Halo on it. The recurring revenue comes from the community buying DLC, XBL subscriptions, and other add-on, promotions and t-shirts.

343 made a bad game because they don't have a strong strategy, and they sure as shit can't execute. Stop making excuses, it's so old.
 

IHaveIce

Banned
You have to realize.

That they made what was apparently a more traditional, core Halo. That seemingly everyone there loved and it played great. And they scrapped it for a newer approach to Halo.

Ok, fine. Let 343 try and make something new. No harm done.

But they didn't even bother putting in this traditional Halo into matchmaking. Essentially forcing you to play THEIR version of Halo.

However let me say, I'm really enjoying these insights into development. The acknowledgement of mistakes. I love post mortems where developers to this. Gives you hope for the future.

Good point, it wouldn't be that bad if it would have released like we as first thought. Normal Halo style MP overall and loadout/Ordnance crap in Infninity(not being the maingametype)

And yes I agree, these insights are important, I reeeeally would love a Halo 4 behind the scenes in the style of the Halo 2 one.
 

Deadly Cyclone

Pride of Iowa State
What the hell are you talking about? The game DID tank. Your endless list of apologies for 343 is ridiculous. This article proves everything we've suspected for a year. The masses will buy anything with the Master Chief and a Halo on it. The recurring revenue comes from the community buying DLC, XBL subscriptions, and other add-on, promotions and t-shirts.

343 made a bad game because they don't have a strong strategy, and they sure as shit can't execute. Stop making excuses, it's so old.

Game didn't tank at all. The population has in the months since, yes. I'm not excusing anything either, I just think there's more to the story than "Josh Holmes hates Halo." Game development is not as simple as some seem to think. I want them to dig up that build for Halo 5 though, then we can really see what the overall gaming community wants.

So ease up. I have yet to "apologize" for anything 343 did. Halo 4 is not doing well post launch, that's clear. I'm all for them bringing that core version back. I'm just trying to get people to realize that decision most likely wasn't as night and day as the article makes it seem. Not sure how that comes across as defending 343 that much, but if that's what you see so be it.

What gets even more "old" is people having meltdowns when stuff like this comes out, and when they start attacking single individuals for things that they most likely had no control over. We're above that. We want Halo to be good, we don't need to wish people fired for that to happen.

Someone call Geoff, get him to make a final hours of Halo 4. That would be gold.
 

Tawpgun

Member
Good point, it wouldn't be that bad if it would have released like we as first thought. Normal Halo style MP overall and loadout/Ordnance crap in Infninity(not being the maingametype)

And yes I agree, these insights are important, I reeeeally would love a Halo 4 behind the scenes in the style of the Halo 2 one.

Not even main gametype.

I probably might have ragged on 343 a bit if Infinity Rando Fiesta gametypes were the base game, as long as there was Halo Classic in matchmaking I would have been content.

But there wasn't. And the options to make it weren't there either.
 

Nebula

Member
There's innovation then there's shoving shit in the trunk until you can't close the boot door so you have to get some bungie cord to make sure it doesn't pop fully open while you're driving.
 

Booshka

Member
It seems like the Halo franchise is no longer relevant to my interests. I understand why they would scrap a traditional Halo prototype, it's sad, but just shows that the game is no longer developed with someone like myself in mind. This franchise is just a different beast now.

Back to Dark Souls, good luck with the next one 343.
 

IHaveIce

Banned

Deadly Cyclone

Pride of Iowa State
Well I guess I have my answer to the posts I made a month ago.

http://neogaf.com/forum/showpost.php?p=48599637&postcount=5212
http://neogaf.com/forum/showpost.php?p=48603816&postcount=5232

The multiplayer wasn't focus tested into oblivion. Instead that direction was actively pursued over traditional settings by the developers themselves.

Onwards to Destiny this fall.

I honestly hope Destiny is good, because Bungie's last game was Reach. The game that started all you hate about Halo 4.

I'm looking forward to it though.
 

no bullets hans

Neo Member
There's arguments on both sides. Why do they keep rebooting comic franchises? Because the 10 year olds from 10 years ago are 20 now and there's new 10 year olds who don't or can't see the movie from ten years ago. They need a new Spider-Man movie to see in theaters now.

So with Halo, you have an established audience. A loyal one, but an established fanbase is not a growing one. It is static.

You have to find growth outside your fanbase. Obviously, change and innovation are how you reach new fans. The successful stories are the ones that don't alienate the established fanbase while attracting new fans. Its hard. Its rare. I'm hard pressed to think of a truly successful example of this.

Halo is at that point. You have 5 titles from a single developer who created the IP. Nobody is discovering Halo 2. Nobody is buying Halo 3 DLC. Not in numbers worth mentioning.

343 is just doing what everyone else has done ever.

Maybe not well. Maybe not terrible. But believe me, people who bought Halo 2 or Halo 3 at launch are not the audience 343 cares about anymore.
 

Madness

Member
"While the game received high scores, some critics pointed out a feeling of sameness."

I don't buy this shit at all. Do they expect a reinvention of the wheel every time? This is what makes Halo, Halo. If you want Mass Effect style character development and dialogue, play Mass Effect, if you want Skyrim style exploration and RPG elements, play Skyrim.

I don't see why everyone wants every game to be an amalgam of all games released. I've already started to read people say they wish they could run and climb in the next GTA, the way they are now used to in games like Assassins Creed and Infamous etc.

I don't buy it Cyclone. If you are tired of Halo:CE and Halo 2 and Halo 3, you are tired of Halo period. I never once thought while playing Halo 2, wtf man this is exactly like CE, or when playing Halo 3, wondering why it's the same as Halo 2. It's what I, as a Halo fan, wanted.

It's the opposite, most Halo fans only started noticing when they started adding drastic changes to the core gameplay.

Yes it's nice to get things like ODST or Halo Wars once in a while. It switches up how we view the game universe, gives a new way to play. But Halo 4 wasn't meant to be ODST, it was meant to be the start of a new trilogy, a trilogy that would carry the series forward, but all I've seen is it alienate it's most passionate fans. What Halo:Reach apparently started, Halo 4 is finishing.

I'd say Halo:Reach and Halo 4 have contributed more to fatigue and general ambivalence towards the series than the preceding games.
 

Nebula

Member
I'll wait and see how this plays out, and what (if any) further comments 343 will provide.

To be fair, the final months of Halo 3 dragged a little, but that's because of lack of new content, dwindling population and less and less stable hosts. I would be down with having a Halo 3.5 if it meant we got more maps, campaign, FF/Spops and DLC. Basically like your normal release. I know people will bring up the CoD argument and state that people complain about how CoD is the same thing year in year out but I wonder if I'd mind that type of release regarding Halo.
 

Deadly Cyclone

Pride of Iowa State
I do have to say though, Josh may want to stop doing interviews. All he seems to do in them is let a quote slip that further enrages the core fanbase. I'm sure he doesn't mean it that way, but man, that quote is pretty much ether to Halo fans in general, especially those that hate 4.
 

IHaveIce

Banned
There's arguments on both sides. Why do they keep rebooting comic franchises? Because the 10 year olds from 10 years ago are 20 now and there's new 10 year olds who don't or can't see the movie from ten years ago. They need a new Spider-Man movie to see in theaters now.

So with Halo, you have an established audience. A loyal one, but an established fanbase is not a growing one. It is static.

You have to find growth outside your fanbase. Obviously, change and innovation are how you reach new fans. The successful stories are the ones that don't alienate the established fanbase while attracting new fans. Its hard. Its rare. I'm hard pressed to think of a truly successful example of this.

Halo is at that point. You have 5 titles from a single developer who created the IP. Nobody is discovering Halo 2. Nobody is buying Halo 3 DLC. Not in numbers worth mentioning.

343 is just doing what everyone else has done ever.

Maybe not well. Maybe not terrible. But believe me, people who bought Halo 2 or Halo 3 at launch are not the audience 343 cares about anymore.

You are right, but to grow the audience you don't need to change the old gamestyle or formular.

best example Call Of Duty. And no the secret is not to copy their gameplay, it is to see how they only change their gameplay to a minimum.

Halo 5 has to be the second coming of jesus for me to buy it, I won't quit this franchise, I will keep playing it, but I don't know if I want to buy another xbox and be again disappointed with another Halo.
 

Karl2177

Member
In making Halo 4 be just Halo 3.5 you run the risk of losing more fans due to fatigue in the franchise and losing out on money from sales overall.

Series fatigue? I'm baffled. The last game was Halo Reach, not Halo 3. By reintroducing the "traditional Halo", you would be preventing fatigue.
 

Madness

Member
I honestly hope Destiny is good, because Bungie's last game was Reach. The game that started all you hate about Halo 4.

I'm looking forward to it though.

I don't know if it will be good, but from what I've been reading and hearing and seeing, I have the feeling, they are going for all people to be happy.

Regarding competitive PvP in Destiny. I've seen screens of weapons with reticles on screen and ADS type weapons. They said people can engage competitively and that it's some of the most fun they've had.

What if they took Forge one step further, where you could visit a planet solely made for PvP? Where you can fight, have weapons spawn on map, use non-ADS weapons only. Basically recreate classic Halo within Destiny?

I don't think Destiny will be anything at all like Halo, but I have hope it'll be a good, polished game from day one. Bungie has never screwed that up. My biggest complaint was with the Chief's ending in Halo 2. That's about it. Either you like their decisions or don't.

I have a feeling, guys like Shifty, guys like FyreWulff will go buckwild in Destiny. And with our "old guard" at HaloGAF, we could probably recreate classic Halo somehow. That's just a pipe dream though. I know Bungie is big fans of Battlefield 3, and seeing Reach, I feel it'll be a mix of the two games.

I do have to say though, Josh may want to stop doing interviews. All he seems to do in them is let a quote slip that further enrages the core fanbase. I'm sure he doesn't mean it that way, but man, that quote is pretty much ether to Halo fans in general, especially those that hate 4.

I hope he doesn't. I'm not enraged at him at all, nor have I singled him out. I love reading interviews like this. I don't want the standard PR crap. It's refreshing to see and read. It was especially interesting to read Frankie's loyalty to the series. From OXM editor, to Halo 2 community manager, to Franchise Development Director for the series.
 
There's arguments on both sides. Why do they keep rebooting comic franchises? Because the 10 year olds from 10 years ago are 20 now and there's new 10 year olds who don't or can't see the movie from ten years ago. They need a new Spider-Man movie to see in theaters now.

So with Halo, you have an established audience. A loyal one, but an established fanbase is not a growing one. It is static.

You have to find growth outside your fanbase. Obviously, change and innovation are how you reach new fans. The successful stories are the ones that don't alienate the established fanbase while attracting new fans. Its hard. Its rare. I'm hard pressed to think of a truly successful example of this.

Halo is at that point. You have 5 titles from a single developer who created the IP. Nobody is discovering Halo 2. Nobody is buying Halo 3 DLC. Not in numbers worth mentioning.

343 is just doing what everyone else has done ever.

Maybe not well. Maybe not terrible. But believe me, people who bought Halo 2 or Halo 3 at launch are not the audience 343 cares about anymore.

Multiplayer sure that is a valid theory but when over 50% play for campaign alone how does it stack up?
 

Nebula

Member
Series fatigue? I'm baffled. The last game was Halo Reach, not Halo 3. By reintroducing the "traditional Halo", you would be preventing fatigue.

This is a great point.

I'd like to add that people are bored of Halo 4 and the style of play it brings to the table. People have already had enough and we're not even 6 months in yet. Halo 3, with 2 similar Halo games behind it, lasted most people 2+ years before they got bored. I played CE, 2 and 3 for the full time they were out. I quit Reach for 6 months at one point because it got boring and frustrating. Halo 4 I can't even bring myself to play half the time, and when I do it's normally with people, which isn't often.

Either way, the current direction the franchise is heading is not a good one, and maybe going back to the more traditional Halo is a better direction to head in.

Something needs to change.
 

Gui_PT

Member
Couldn't have been an easy decision to make and obviously they didn't make it thinking "this sure will piss everyone off but at least we're doing things our way just because"

Hopefully they learned something from the whole process and all the decisions they made so that Halo 5 can please old and new fans.
 

Deadly Cyclone

Pride of Iowa State
Ah, man whatever, I give up. Nowhere at all did I say "OMG 343 did so good! They never do anything wrong! Halo 4 is a perfect game! Everyone <343!" Like some seem to think.

I always just try to interject a perspective of thinking from multiple points of view, and that includes 343. I may like Halo 4 in general, but I've always noted it has faults. Also on this (and the last) page alone I've said more than once that I want them to find that old build and use something like it for Halo 5 and make it more traditional.

I've always said 4 is not traditional Halo. I've never once said the game is more Halo (or even necessarily better) than Halo 1/2/3. It's a completely different beast.

It just seems whenever I say "let's look at it from 343's perspective" or "from a business perspective" people just take that as the ultimate defense of 343, when in reality I like to view the situation from all angles. I guess people just feel better with seeing me as the unabashed 343 fan that loves them to the end, if so you're completely mistaken, but go for it. If you'd rather just make fun of any point that's not "343 and Halo 4 suck" then you're better off just posting funny pictures and gifs laughing at those that like the game than having a true discussion.

Disclaimer: Not singling any one person out necessarily. I fully appreciate those of you who do have the deep discussions. Everyone here likes the Halo franchise, some are just worse at discussing it than others.
 

Booshka

Member
Read the whole Gamesutra article. They acknowledge some of their faults.

I did, and I understand and empathize with all of it. Of course it is ridiculously hard to do what 343 did, build a huge AAA studio and make a new Halo game. They made decisions that I and many others don't agree with, and they had their legitimate reasons to do so.

This article provides some excellent insight into what I already assumed, this franchise is being steered in a different direction, a direction I am not interested in.
 

IHaveIce

Banned
Found a picture of Deadly Cyclone, good thing he does p90x and his cardio is good:

platespinner.jpg
Come on, I also joke about his defendant style from time to time, but he didn't say anything crazy here. He nowhere supported 343 in this situation, he probably is as confused as we are and wants Halo to be back.
Read the whole Gamesutra article. They acknowledge some of their faults.

I did, I doubt these mistakes and fault were not obvious before crunch and release.
 

TheOddOne

Member
I did, and I understand and empathize with all of it. Of course it is ridiculously hard to do what 343 did, build a huge AAA studio and make a new Halo game. They made decisions that I and many others don't agree with, and they had their legitimate reasons to do so.

This article provides some excellent insight into what I already assumed, this franchise is being steered in a different direction, a direction I am not interested in.
Was not saying to defend them or anything though. Just pointing out that reading the whole thing gives some more perspective. You don't have to agree, but they do hit on some things that they themselves acknowledge went wrong.
 
Ah, man whatever, I give up. Nowhere at all did I say "OMG 343 did so good! They never do anything wrong! Halo 4 is a perfect game! Everyone <343!" Like some seem to think.

I always just try to interject a perspective of thinking from multiple points of view, and that includes 343. I may like Halo 4 in general, but I've always noted it has faults. Also on this (and the last) page alone I've said more than once that I want them to find that old build and use something like it for Halo 5 and make it more traditional.

I've always said 4 is not traditional Halo. I've never once said the game is more Halo (or even necessarily better) than Halo 1/2/3. It's a completely different beast.

It just seems whenever I say "let's look at it from 343's perspective" or "from a business perspective" people just take that as the ultimate defense of 343, when in reality I like to view the situation from all angles. I guess people just feel better with seeing me as the unabashed 343 fan that loves them to the end, if so you're completely mistaken, but go for it. If you'd rather just make fun of any point that's not "343 and Halo 4 suck" then you're better off just posting funny pictures and gifs laughing at those that like the game than having a true discussion.

Disclaimer: Not singling any one person out necessarily. I fully appreciate those of you who do have the deep discussions. Everyone here likes the Halo franchise, some are just worse at discussing it than others.
Ehhh, I'll agree people might be giving you a hard time on this page (quick glances mind), but you have been kind of beaten down from originally a much more pro-Halo 4 stance.

The tone of your posts about the game has changed in the past 2 to 3 months has changed from what it was before that, do you agree?
 

Booties

Banned
I honestly hope Destiny is good, because Bungie's last game was Reach. The game that started all you hate about Halo 4.

I'm looking forward to it though.

But didn't they throw all tradition away and make their own game? See how inconsistent they are? And yeah, I came on strong, BUT, the population tanking means the game tank. Just because it sold so many copies doesn't mean the game was good.
 
"How can we make it easier on ourselves when developing Halo 4?"

"Well, trying to balance all those loadouts and AAs from Reach must have been tough on Bungie, why don't we just scrap that stuff and bring back traditional Halo? Then we could just focus straight away on fine tuning that classic experience. It's a win/win all around."

"Fuck that."
 

Booties

Banned
I could direct a movie in 4 days, call it Blade Runner 2, and a bunch of nerds would go see it. After I make millions they will be pissed and complain about it on the Harrison Ford Fans Forums for 2 years while I maintain relevance.

Fuck 343. Selling Halo 4 is easy. Making it good isn't. They are a bad developer.
 

TCKaos

Member
"We had people who we hired who hated Halo because of 'X,'" says O'Connor. "But what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."

NbjxtNM.jpg
 

no bullets hans

Neo Member
Multiplayer sure that is a valid theory but when over 50% play for campaign alone how does it stack up?

I don't know where you get the statistic that over 50% of gamers play for the campaign. if that's accurate, then I'm surprised.

I'll say this though, if campaign is the driver behind gamer retention, then why is all post-release DLC multiplayer only? There has never been a single added campaign level to Halo, ever. It has always been matchmaking maps. Plenty of other games have added campaign, but never Halo.


And again, I'm not apologizing for 343's handling of Halo 4. I just think its weird that people think they should release a new game for a fanbase of a 2007 game. Or a 2010 game. Or a 2004 game. 343 is not in the business to make a Halo game for a bunch of adult gamers. They're in the business of making a new Halo game for new gamers.
 
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