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Halo |OT16| Oh Bungie, Where Art Thou?

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Ramirez

Member
Damn, Fyre.

tumblr_lmjptgLeR21qcragg.gif
 
Thinking back maybe 343 wasn't lying when they said it felt like Halo, it did. Then it got scrapped.

Yeah probably felt like Halo around the time of the 'BR.gif'. I still think personal ordnance was a relatively last minute thing. It wasn't mentioned in the GI article amongst the other huge changes like random weapon drops and instant respawn and there was no fanfare to announce it to the community. The first time we heard of the concept of personal ordnance in Halo 4 was from party events attended by Wu. I remember his confusion when describing it.
 

Tunavi

Banned
343 is only getting away with this shit because at the end of the day, they're a pathetic video game company, and no one really gives a shit about video games. Especially the shitty ones.
 

Blueblur1

Member
I thought they started saying "trust us," and "feels like Halo" after the GI reveal? Like when we learned about forerunner vision (lol), and random weapon drops?

edit: yup, at the 4:25 mark You'll have to trust us, it feels like Halo (ignore the shitty intro)

Our reaction was very negative but then they assured us it would work out. We were fairly optimistic back then except for Kyle and juices. How funny that they were right.
 
Our reaction was very negative but then they assured us it would work out. We were fairly optimistic back then except for Kyle and juices. How funny that they were right.

I don't think I or anyone else has ever been optimistic about the return of the Active Camo AA, at least I hope not.
 
Wow. 343 really messed up. That in alpha build they scrapped would have probabaly been better than what Halo 4 turned out to be.

I miss Traditonal Halo, just had a Halo CE PC LAN Party with my English class, 8 player Hang Em High. Had more fun with than I had with Halo 4.

343 should have really been kept away from Halo, and made a new IP shooter for MS.
 
I do have to say though, Josh may want to stop doing interviews. All he seems to do in them is let a quote slip that further enrages the core fanbase. I'm sure he doesn't mean it that way, but man, that quote is pretty much ether to Halo fans in general, especially those that hate 4.


He should stick to posting pictures of crying babies on twitter :p

All jokes aside I don't think I want to read too much into the quotes - its hard to really gain the proper perspective behind a lot of them if you haven't worked on a software engineering project/ video game. Really the one from Kiki that sounds terrible about making mistakes and pushing on happens on probably every single project ever.
 
If I wasn't at school I'd probabaly be cursing up a storm right now. Really, the attitude 343 had during development is just infuriating. It's so backwards to how the game SHOULD have been made. They should have WANTED to make a Traditional Halo game. Should have WANTED to Hire real Halo Fans.

God it's so awful

And the worst thing is, me and most HaloGAF users who buy the Next Xbox will buy Halo 5
 

Fuchsdh

Member
He should stick to posting pictures of crying babies on twitter :p

All jokes aside I don't think I want to read too much into the quotes - its hard to really gain the proper perspective behind a lot of them if you haven't worked on a software engineering project/ video game. Really the one from Kiki that sounds terrible about making mistakes and pushing on happens on probably every single project ever.

I've never worked on a project where I get to stop everything if I make a mistake and have a kumbaya period to fix things, evaluate what went wrong, and come up with adaptive approaches to future issues or all that AGILE crud. I have to fix it as best I can and keep pushing forward; if I made a project layout badly, by the time I'm that far into it I can't change it without wasting even more time. That's the reality of working under deadlines.
 
If I wasn't at school I'd probabaly be cursing up a storm right now. Really, the attitude 343 had during development is just infuriating. It's so backwards to how the game SHOULD have been made. They should have WANTED to make a Traditional Halo game. Should have WANTED to Hire real Halo Fans.

God it's so awful

And the worst thing is, me and most HaloGAF users who buy the Next Xbox will buy Halo 5

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Get in here guys. Tawpgun is courting a lady friend while I watch listen
 
porn boobs hardcore tit wieners

Get in here guys. Tawpgun is courting a lady friend while I watch listen

jbsaax99wYG2Ti.png


:(

Also, My TEACHER even gave us our lesson today using Halo as an example. He used Halo:Reach and Emile, telling us how much his son loved the game. I asked him if his Son likes Halo 4 "He hasn't played it since he got Black Ops 2". :/

Halo 4 really did kill people's interest in Halo...
 
jbsaax99wYG2Ti.png


:(

Also, My TEACHER even gave us our lesson today using Halo as an example. He used Halo:Reach and Emile, telling us how much his son loved the game. I asked him if his Son likes Halo 4 "He hasn't played it since he got Black Ops 2". :/

Halo 4 really did kill people's interest in Halo...

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Tawpgun

Member
Wow. 343 really messed up. That in alpha build they scrapped would have probabaly been better than what Halo 4 turned out to be.

I miss Traditonal Halo, just had a Halo CE PC LAN Party with my English class, 8 player Hang Em High. Had more fun with than I had with Halo 4.

343 should have really been kept away from Halo, and made a new IP shooter for MS.

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Get on Halo nerds.
 
Still catching up on the last couple pages (damn this place is interesting today), but first they say they've created a studio and hired people who love Halo (before we bought the game) and now they say they hired people who hated Halo but loved it enough to change it from what made Halo, Halo.

lol it was all a ruse
 

Havok

Member
When games come out and people hear about what could have been but was scrapped, it always seems like the better option was left on the cutting room floor...but in this particular case I really think it was a bad choice to scrap that traditional concept they had.

That goes for a lot of Halo 4, really - the ideas they threw out during development sound much, much more appealing than the end result. For example, they talked about how Spartan Ops was originally a randomized, objective-based Firefight-esque mode focusing on replayability...that was scrapped because they wanted to put a story in it. What we get is a static FRGfest with maybe one meaningless story beat per mission that doesn't really have any replayability at all.

I know 343 says they've struggled with finding a balance between tradition and new ideas, but I hope that they continue to try and find that balance but go about it a completely different way. Stripping out and replacing the core isn't what I feel the solution is, but instead layering new ideas on top of a familiar core that don't conflict with the layers below. Sure, it isn't easy, but I think the result is a more satisfying franchise entry. I like new stuff, but I also think that it's much more important that the execution on that new stuff is nailed the first time around, especially when it replaces the core game that people have come to expect.
 
I know 343 says they've struggled with finding a balance between tradition and new ideas, but I hope that they continue to try and find that balance but go about it a completely different way. Stripping out and replacing the core isn't what I feel the solution is, but instead layering new ideas on top of a familiar core that don't conflict with the layers below. Sure, it isn't easy, but I think the result is a more satisfying franchise entry.
Problem is, I think a lot of people would argue that's what they did (except for the conflict bit, but the majority, the ones that I'm talking about, possibly did not look deep enough to see this).
 

Havok

Member
Problem is, I think a lot of people would argue that's what they did (except for the conflict bit, but the majority, the ones that I'm talking about, possibly did not look deep enough to see this).
Sure, I think it totally depends on what you personally consider to be core tenets. For me, that isn't just hipfire, shields, and scopes - its predictability in flow, player behavior, weapon spawns, map control, and also things like vehicle viability.

I don't really expect the average Joe to have that same perspective, but I think that's okay because I can't really put myself in his shoes either. And if the things they changed are minor to him but major to another more dedicated/focused/in-the-know group, how successful were they in making something that felt new to journalists et al (who are very much average joes in terms of how most of them view and dig into Halo) in the first place? Did any of them really notice how weapon spawns changed, or the nuts and bolts of the new CTF? I guess I don't really know, but I kind of doubt it. Its a really tough problem to solve.
 
Fucking seriously? This is more than upsetting. Too traditional? Isn't this what 100% of the community wanted? Scrap Reach and make a sequel to Halo 3 as intended? No, instead we get a creative director who listens to the wrong group of people and in doing so puts out a sequel to our favorite franchise that rubs us all the wrong way. He won't even show his face in this forum because he knows he'll be roasted for it. I have nothing against Josh Holms or anyone else at 343 for making this 4 million dollar mistake, but it's one that they need to recognize and fix with the next iteration of the game.

They wanted to go mainstream, no one likes it.

Copy/Pasted off his twitter, interesting to hear his side:

Daaaaaaaaaaaamn.
 

Overdoziz

Banned
Reach MLG is so good, even when I'm losing half my matches because of randoms.
Ya'll crazy for playing any other playlist in Reach or Halo 4.
 

link1201

Member
"the team completed a small piece of the Halo experience that he described as a "very traditional" Halo. User research showed that people thought it was a lot of fun, and it showed that the team was capable of making a Halo game that was true to what the series was about.

343 scrapped it"

This makes me more than a little sad.
 
Reach MLG is so good, even when I'm losing half my matches because of randoms.
Ya'll crazy for playing any other playlist in Reach or Halo 4.

I wouldn't go as far as saying people are crazy for playing Team Skirmish or Invasion(don't even start), but yeah MLG is awesome. I don't feel bad when I lose. Level playing field feels good man.
 

DeadNames

Banned
I knew it. ever since the beginning I've had doubts. 343 is a group without a focus. tons of artists trying to make THEIR vision without any main focus.

maybe the first build we saw was the one that played like classic halo. why would they scrap something that THE TEAM LIKED?

hopefully they read these signs and improve halo 5.
 

Slightly Live

Dirty tag dodger
It might be a bad day for 343 PR, but it's feeling like a slap in the face for fans.

Scrapping traditional Halo. Hiring people that actively hated Halo. And on and on.

And now we get Palmer comics, Fyre's tweets and that terrible article.

=/
 

IHaveIce

Banned
Trying to say Gandhi to get a NeoGAF account.

I agree with his views most of the time and I would say he also shares the same thoughts like the most of us on GAF

Gandhi read the article vid

He and others (Beyond crew) are doing fine discussion about how to make it competive and discussing the next Throwdown settings and everything.

Reading that there was a more traditional Halo at the start but got scrapped must feel like a slap in the face for people who now try to create competive and traditional gametypes.
 
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