Enter The 36 Chambers
Member
I've never been quoted so many times on one page.
OH HEY LOOK! BTB.NET SCRIMS OMG AWESOME!
http://www.twitch.tv/btbtv
Goosing in the hog... We can win this.
I've never been quoted so many times on one page.
OH HEY LOOK! BTB.NET SCRIMS OMG AWESOME!
http://www.twitch.tv/btbtv
Your really hate Reach huh?
I played it enough so not entirely, but bloom is the worst thing to ever happen to Halo. Halo 4 is just miles better than Reach in the MP department aside from maybe certain maps.
If you like all the crap Halo 4 added to Halo you should try CoD. Its a good version of Halo 4.
I didn't say I like all the stuff 4 added, but Reach shared much of it. Between 4 and Reach I vastly prefer 4. When boiled down the core gameplay of 4 just outshines Reach.
Side question, what specialization gets you the DMR skin?
I didn't say I like all the stuff 4 added, but Reach shared much of it. Between 4 and Reach I vastly prefer 4. When boiled down the core gameplay of 4 just outshines Reach. Also I play CoD, but Blops 2 sucked. Halo 4 is not even really close to a CoD game aside from progression and load outs. Kill times are a world apart.
Side question, what specialization gets you the DMR skin?
I didn't say I like all the stuff 4 added, but Reach shared much of it. Between 4 and Reach I vastly prefer 4. When boiled down the core gameplay of 4 just outshines Reach. Also I play CoD, but Blops 2 sucked. Halo 4 is not even really close to a CoD game aside from progression and load outs. Kill times are a world apart.
Unfortunately you never get to play the core of Halo 4 because every single playlist has some part of Halo 4's "evolution" infused into it. Even throwdown still uses the crap AA ordnance bonuses after kills. Also perks are infused into the games code where even removing them still effects how the games played compared to prior Halos.
But I'm sure most people dont realize this and Halo 4 really does outshine...oh wait todays peak was 32K. Guess not.
Unfortunately you never get to play the core of Halo 4 because every single playlist has some part of Halo 4's "evolution" infused into it. Even throwdown still uses the crap AA ordnance bonuses after kills. Also perks are infused into the games code where even removing them still effects how the games played compared to prior Halos.
But I'm sure most people dont realize this and Halo 4 really does outshine...oh wait todays peak was 32K. Guess not.
I thought Tashi & Heckfu & HaloGAF might want to read or chime in on this thread (343 Interview)
Just wanted to say nice job on that interview by the way.
The host of this podcast keeps bringing up Halo 3 and comparing it to Halo 4. Is he from Waypoint? haha
Oh... hey man, I'll PM you about that thread, because I don't think you saw my other post in there. It'll hopefully change your mind about my comments there, a lot of people we're confused about my first post and what I mean with it, and I came off in a way I didn't want too.
and it's okay, I don't think (hope?) anyone is serious with the comments they're making about me.
Dude, stop apologizing, it only makes it worse. You're a shitty user, embrace it. That's how azoojoo became part of the community.
Look at me; everyone used to hate me until they realized I was right about everything and awesome. Once I embraced my awesomeness, everything else fell into place. I assume the same is true for the reverse of awesome.
Dude, stop apologizing, it only makes it worse. You're a shitty user; embrace it. That's how azoojoo became part of the community.
Look at me; everyone used to hate me until they realized I was right about everything and awesome. Once I embraced my awesomeness, everything else fell into place. I assume the same is true for the reverse of awesome.
i still don't know who u are
Who are all these noobs.
Who are all these noobs.
Yea I wish they conolidated Reach playlists, but also put SS back, reduce radius and power of nades a bit and universally nerfed bloom to like 40%.
Its still fun though, just pace your shots and try and communicate so they cant abuse the AAs to their full advantage.
Later is the new "Soon" Welcome to Reach, you picked a good day to sign up.I'm not sure we'll be touching Halo 3 at this point, but we would like to consolidate the playlists in Reach. We don't have a date associated with that right now, though (and it will more than likely be later, not sooner).
Just got an overkill with only Storm Rifle. My life is complete.
From the face of Frank
2012 was supposed to be the end of the world. Instead, it was the beginning of ours. Halo 4, despite being the seventh or eighth game in the Halo series (depending on how you count them), was our first game. That is to say, our first-ever fully fledged title, built from the ground up creatively and technologically. So let me save you the trouble of trolling my statement: We have a lot to learn. We made a lot of mistakes. We can do better. And we know this, and we will. But I don’t want to spend the first moments of the year thinking about the negatives, because frankly, I am incredibly proud of both the team and the game that team created.
And for a first effort, it wasn’t half bad.
Stepping into Bungie’s oversized shoes would have been difficult, even for a well-established team. The challenge of wrangling that engine, that universe and that community was dizzying, even withering. Four years ago when our charter began, the challenge of starting the seed of a development team and then creating a sequel to Halo terrified us. A small group of us – names you know, like Kiki Wolfkill, Bonnie Ross, Kenneth Scott Josh Holmes and other characters who have moved on to different projects, different places – was tasked with doing something that was almost impossible.
But the team grew. And we learned. And we’re still learning. And the game arrived and it succeeded. Halo 4 is the best and fastest-selling Halo game in the series. It won critical acclaim. It won awards, from Best Graphics at the VGAs to Game of the Year at the Inside Gaming Awards. We altered the engine. We expanded the universe. We innovated in storytelling, technology, and even marketing. It wasn’t flawless by any stretch of the imagination, but by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time.
But my point is this: If you’d asked me three or four years ago if we thought we’d be where we are now, I would have looked doubtfully at you and said, “That’s a lot to ask.” But the team, through miracles of collaboration and individual contribution – and lakes of blood and tears – waded into the challenge with gusto and worked obscene hours with passion and verve to get it done. And now we’re beginning to really understand what “it” is.
I think that, perhaps perversely, rather than being looked at askance with doubt and cynicism, in some corners we’ve been given extra latitude – the only benefit of low expectations. And then the ability to exceed those expectations.
There are a ton of things we wish we'd done better: Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascos. Communication breakdowns. But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them. A collection of talent and souls that can do something genuinely amazing on this and next-generation hardware. The overhaul of an amazing game engine – but one that really needed to be overhauled – and an amassed education on systems, people, code and audience that will stand us in great stead for the future.
Some of the high points of the last few years have been products as well as people – like Halo: Anniversary and Forward Unto Dawn. There have been amazing events – Halo Fest, the E3 debut, ComicCon – all blurring into a sea of faces, excitement, light, and noise.
But the most important aspect of our success, and our efforts now and in the future, has been this community – a demanding, imaginative, engaged, vocal, varied and intelligent swarm of personalities, groups and individuals, each with subtly to radically different interests in this vast and varied universe we’re charged with. That isn’t lip service, nor is it pandering. You guys pay for the privilege of playing our game, and you have every right to have a voice in its development.
It may not have ended up precisely the way you imagined – there are simply too many voices and perspectives to make all of the people happy, all of the time – but we think of the community as a direct and democratic extension of the team and, indeed, of the development process. A litmus test, a pH strip and a sounding board for ideas and innovations, you are the tension between the need for change and evolution, and the necessity of inertia.
Technically, this should be a retrospective, but it’s safe to say I’m more excited about the future than the past. Excited about what this team is already working on. Excited about what this team is capable of. And excited about the future of Halo. A future we want you to be a part of. A future we’re building for you.
I was EXTREMELY bord yesterday and decided to check out the castle map pack. I got to Outcast and was having a look around. As Halo 4 has been nominated for the greatest distance imagery of all time I thought I'd have a look and see what Outcast had to offer.
Needless to say, it is clear Certain Affinity / 343i are still using MSPaint to cut out their images. Brilliant stuff!
Juices, Tunavi and I have been playing recently. Gettin the ol crew back together.Anyone still playing Reach these days? Dled that shit since my disc drive is brokenz. Might want to play some next week.
... were they AFK or something?
Who are you?Who are all these noobs.
missed you tonightJuices, Tunavi and I have been playing recently. Gettin the ol crew back together.
Alpha blending is expensive. Alpha rejection is cheap.So their far environment files have no alpha channel? wat
Alpha blending is expensive. Alpha rejection is cheap.
Halo 4 nom nom graphical shortcuts.
Why is Landfall in doubles? Seriously.
Tashi, get rid of it!!!
<3 hahah great! thanksWorkin on it bro. Not my fault that it was put in in the first place