K
kittens
Unconfirmed Member
Descoping would be pretty sweet, but I'd almost rather see CSR be in-game. Not that it's an either / or situation.
I know bro!Hope, man. Hope.
If things like this are implemented, I hope it can happen sooner rather than later.
Hope, man. Hope.
Yeah, would be awesome if they did it for Halo 4 -- but this all sounds like stuff for 5.I recall Frankie saying that they don't have the time/resources to implement CSR into the UI. Wait for Halo 5.
You are arguing the exact thing I said. I said Global Ordnance could be improved by making it predictable and not random which you responded with that is shouldn't be random, so I tried to clarify what I meant by not making it random.
What I described would not be random sniper when no one know s it coming, it would be a sniper at an exact moment in time that anyone who had looked at how the map is setup would know is coming. I am not arguing in favor of the halo 4 system with no changes, what I am suggesting is that there are ways to make it predictable and there are a few ways that it could be done and by doing that it would be more fair.
The point I was trying to make is that because of how it makes people feel about it, they should probably find a different approach, even if it does not have overall a huge impact on games (if you were to look at overall statistics). My hope for the next game is I have zero examples of lag effecting the outcome of an encounter.
That wasn't what I was trying to communicate. I tried to explain above.
TBH- I hate descoping. But Im also no fan of flinch. I wish there was another way to handle that issue.
TBH- I hate descoping. But Im also no fan of flinch. I wish there was another way to handle that issue.
Everything gets blurry when you shoot while scoped and get shot. Boom roasted. No flinch no descope.
So you're saying descoping should be random.What can I say.. I'm honestly not a fan, and never really have been. I think if it were to be implemented in future titles it should be dialed back.
No I mean like how people shouldn't be able to spawn with plasma pistols, ordnance should've been about indicating when/where weapons spawn not magically gifting people at random, everything is still terrible, no meaning to life, etc.
I don't understand? My issue was with global ordnance as it stands. I don't like the fact it's completely random and leads to unfair matches. You said its alright because while I get screwed over a few matches, I also benefit sometimes so it evens out. Then you say you like the system but that it should be predictable? Isn't that what static ordnance was before? Set weapons spawning at set locations on a set timer.
What was wrong with it how it was in the previous 4 games? It worked pretty well. Also what does lag have to do with anything I said?
So you're saying descoping should be random.
De-Scoping, In Game CSR and Weapon Buff/Nerfs + A playlist without the shit and I could get behind Halo 4.
Descoping and in game ranks is all old news. Not happening.
God no.
Fuck. I'm not sure what I want. I just know I wasn't a huge fan of descoping.
Descoping and in game ranks is all old news. Not happening.
What can I say.. I'm honestly not a fan, and never really have been. I think if it were to be implemented in future titles it should be dialed back.
Awwwwwwww man.Descoping and in game ranks is all old news. Not happening.
Descoping and in game ranks is all old news. Not happening.
Descoping and in game ranks is all old news. Not happening.
B-but they discussed it!Awwwwwwww man.
I remember when I was like 12 in 2007
Talk is cheap.B-but they discussed it!
Yeah I was assuming this is more halo 5 stuffDescoping and in game ranks is all old news. Not happening.
that explains things
I was 17 in 2007 post makes me feel old.
I was 17 in 2007 post makes me feel old.
I'll make you feel better/younger.
I was 33 when Halo 3 came out.
that explains things
314 industrialsTalk is cheap.
Descoping is serious business apparently.
Look, I know it adds a layer of skill to the game. I still found it annoying. Not fun. Same with flinch.
Perhaps of DMR fire didn't pop you out of a sniper I wouldn't mind it as much.
Descoping is serious business apparently.
Look, I know it adds a layer of skill to the game. I still found it annoying. Not fun. Same with flinch.
Perhaps of DMR fire didn't pop you out of a sniper I wouldn't mind it as much.
Descoping is serious business apparently.
Look, I know it adds a layer of skill to the game. I still found it annoying. Not fun. Same with flinch.
Perhaps of DMR fire didn't pop you out of a sniper I wouldn't mind it as much.
That's the whole point of descoping and why people hate sniper in this game. You don't descope when shot and so it's easy to kill anyone.
Reloading isn't fun either, but there is a reason guns don't have bottomless clips. It's meant to facilitate timed combat and skill. You can't just shit there scoped with a weapon pinging people from a difference the whole time.
If anything, couple a sniper or DMR with stability, which is gives you a no flinch, no descoped experience and you easily have the advantage over everyone.
De scoping helps to counter the DMR....Descoping=Reloading now? Last I checked, I don't find reloading to be frustrating.
I hate descope in Reach because the DMR has an incredible range, and the balance is thrown off IMO. I don't mind it at all in Halo 3.. but with the new sandbox I don't like it at all.
Anyways, same pros and cons exist for flinch. I don't like that one either, but I feel like others hate on it because its a CoD thing.
Descoping=Reloading now? Last I checked, I don't find reloading to be frustrating.
I hate descope in Reach because the DMR has an incredible range, and the balance is thrown off IMO. I don't mind it at all in Halo 3.. but with the new sandbox I don't like it at all.
Anyways, same pros and cons exist for flinch. I don't like that one either, but I feel like others hate on it because its a CoD thing.
The problem with flinch is that it isn't consistent. With descoping you at least know what is going to happen every time you're shot. Flinch is random and unpredictable.