Asymmetrical spawning on a symmetrical map summarizes halo 4s mp in its entirety.
RANDOM IS FUN
Asymmetrical spawning on a symmetrical map summarizes halo 4s mp in its entirety.
Watching pulp fiction for the first time in like 6 years. Absolutely amazing film. Quentin Tarantino is a mad genius.
Dunno if I'd give Zelda that prize. Sure, it's got longevity and overall a fairly consistent quality to its games, but there's simply been nothing new in more than a decade from them. Why buy a new Zelda when I've got clones of it already?
Dondé esta de zaportaría?Where is the shoe store!??
I expect huge population surges following weapon buffs. That's the one thing keeping people away from Halo 4 imo.
Dondé esta de zaportaría?
I don't agree with or care about the complaint, but it's one I've heard a lot. A lot of people -- mostly casual Halo players -- get really sick of utility weapons.Watching this replay stream...
"Youre going to find more variety in the Halo sandbox used now that we buffed all the weapons up"
I'm sorry, but I dont think anyone has ever got off a session of Halo 1 or 2 and went "man that was pretty great!... but it had a little too much Pistol/BR in it"
I don't agree with or care about the complaint, but it's one I've heard a lot. A lot of people -- mostly casual Halo players -- get really sick of utility weapons.
Imagine if they would add new vehicles into Halo 4 with an expansion this fall. That would be interesting.
It'd be cool, but I'd almost never use them, cause I usually avoid the big maps. So... I think I'd rather see them prioritize other stuff.Imagine if they would add new vehicles into Halo 4 with an expansion this fall. That would be interesting.
Please fix the game first instead or at least before adding more stuff
It'd be cool, but I'd almost never use them, cause I usually avoid the big maps. So... I think I'd rather see them prioritize other stuff.
Don't get me wrong, I agree. But I would still like to see something like this, and suspect it may not be that absurd.
Still don't know why we didn't get some kind of Chopper back for this game. Everyone would love to have it back.
"It didn't fit the sandbox" isn't an excuse because the sandbox is all over the place.
Still don't know why we didn't get some kind of Chopper back for this game. Everyone would love to have it back.
"It didn't fit the sandbox" isn't an excuse because the sandbox is all over the place.
Quick Heckfu, tell me if Juices is also sarcastic.
Because back then many forums were flooded by kids who said "Only the BR is good in Halo, it sucks no variety blablabla"
Imagine if they would add new vehicles into Halo 4 with an expansion this fall. That would be interesting.
Wait, why do you guys want more vehicles? We all complain (It's not undeserved) about how they're useless in this game because of PP and Sticky spamming, new vehicles would be just as susceptible to these issues and probably wouldn't do anything really new.
Imagine if they would add new vehicles into Halo 4 with an expansion this fall. That would be interesting.
Wait, why do you guys want more vehicles? We all complain (It's not undeserved) about how they're useless in this game because of PP and Sticky spamming, new vehicles would be just as susceptible to these issues and probably wouldn't do anything really new.
Promethean vehicle pack and a return of the Falcon?
Flies out seven dudes to their studio on company dime...
Streams for 90 minutes.
Dear lord. Frankie PM me.
With the way vehicle balancing is going now I can't see anything like that happening. They'll just ramp up the turret/etc. damages until they think they can hold their own after being PP'd.Who's to say future balancing wont tweak things to make vehicles more sturdy and fun to use?
After playing BF3, I really want a motorcycle-like vehicle in Halo.
After playing BF3, I really want a motorcycle-like vehicle in Halo.
OT: That new Kanye song, so good. Played the video on buildings around the world, pretty crazy. http://www.youtube.com/watch?v=6BKGp1XqddM
Pure speculation ahead, here is what I think Halo may do this fall.
Halo 4: Infinity. Much like Halo 3 ODST, the game has a standalone SP that is clearly built upon the established engine of Halo 4, but has its own tweaks. The story will be standalone, but may be a spiritual successor to the story being told in Spartan Ops. 343 may use this opportunity to address some of the sandbox and level design complaints that exist from Halo 4 without completely starting over from scratch.
The MP will Halo 4's MP- with a large expansion. More than just maps. Perhaps new Armor, weapon skins, gametypes and (least likely of all) vehicles. 343 said they wanted Halo 4's DLC to be more than just map packs.. I suspect they had something in mind when they said that. BF3 really shows how larger expansions to a game can provide some fun and unique opportunities, and perhaps 343 has their own take on this.
To back up more DLC than just maps, the McFarlane Halo 4 toy line will have DLC codes for in game items this fall. I'm going to assume this is for weapon skins and new armor, and I imagine they wouldn't just do that for a toy line. I suppose time will tell.
Who's to say future balancing wont tweak things to make vehicles more sturdy and fun to use?
If Forerunner vehicles could channel that Tron vibe it would be epic.
After playing BF3, I really want a motorcycle-like vehicle in Halo.
The Bulldog from Chronopolis is really fun to use.
I think they will just do Halo on a two-year cycle. Tease this year, release next year.
Soooooooo sick. My roommate and I went out last night to one of the locations for it. They were like an hour late setting it up but it was cool seeing it on the side of Wrigley Field.
Fuckin jam. Can't fuck with Ye.
dat prFlies out seven dudes to their studio on company dime...
Streams for 90 minutes.
Dear lord. Frankie PM me.
The multitude of weapons and loadouts is directly the result of Call of Duty and Battlefield. Uninformed players or non-Halo fans hated that you couldn't pick whichever weapon you want.
Go back a few OT's before launch and you'll even see some guys here defending the fact that they hated having to hunt down a BR in AR starts or that they wished they could switch weapons if they died.
Loadouts are fine for me, but stuff like Active Camo and Boltshot ruin it.
May I ask why that stuff ruins it for you?
Flies out seven dudes to their studio on company dime...
Streams for 90 minutes.
Dear lord. Frankie PM me.
While I like being able to choose my Primary weapon, stuff like the Boltshot and Active Camo make the game way too unbalanced. In Halo 5, loadouts should be kept at Primary and Secondary weapons (no Plasma Pistols and Boltshots, though), and maybe a few AAs that don't affect gameplay too much.
Loadouts are fine for me, but stuff like Active Camo and Boltshot ruin it.
But that's just it. You've in turn shown why loadouts don't work. You hate any secondary weapon aside from the magnum and you've seen how an armor ability like Camo breaks the game.
But why even have a little unbalance at all? Either you have full loadouts or none at all. You can't just say it'll be fine with no Boltshot.
The fundamental aspect of Halo game play was that the map dictated the weapons. What you could use and when. You couldn't just die and spawn with 3 plasmas to take out a vehicle, die and spawn with a mini-shotgun to hold hallways etc.
But that's just it. You've in turn shown why loadouts don't work. You hate any secondary weapon aside from the magnum and you've seen how an armor ability like Camo breaks the game.
But why even have a little unbalance at all? Either you have full loadouts or none at all. You can't just say it'll be fine with no Boltshot.
The fundamental aspect of Halo game play was that the map dictated the weapons. What you could use and when. You couldn't just die and spawn with 3 plasmas to take out a vehicle, die and spawn with a mini-shotgun to hold hallways etc.
People will no doubt disagree with me but I genuinely like the new systems in Halo 4. The loadouts and the Ordnance specifically. I just want to clarify and say that I don't think the implementation of said systems has been the best. Camo in loadouts and the Random Ordnance.
Static Ordnance drops with pretty good visual cues is a pretty significant benefit to both watching and playing the game. The loadout stuff is nice but I almost prefer the Reach implementation where the choices are fixed.