have been added. Other changes:
gametype without Plasma Grenades & Plasma Pistols in loadouts, Slayer Pro will be added to Big Team
Infinity Slayer. This will be similar to the Doubles Pro variant which features FOUR loadouts and
no radar and no ordnance. The DMR, Battle Rifle, LightRifle & Carbine will be your four choices in
these weapon loadouts
as well which will add Slayer Pro to the gametype choice and once again it will be based off of the
Doubles Pro variant. Youll have the choice of the DMR, Battle Rifle, Carbine & LightRifle in these four loadouts.
in-game ranks will not be coming to Halo 4 due to "resources", but 343 will look into those issues in future
games.
Join 343 on Friday at 2pm PDT at www.twitch.tv/343industries where they will showcase the new weapon balance.
The stream has been archived in all it's 432p glory.
has been increased to match this new range exactly (Note: this is different from reducing the DMR
to the LightRifles original range). What weve found in current testing is that the LightRifle is now
a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently
outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range
and role at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and
Carbine users will have an advantage at close range.
to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players,
so reducing this weapon will create a more consistent and understandable experience.
same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon,
particularly in team play when team shooting (firing at the same opponents with your teammates).
on their Twitch account. Also new Forge maps will be added to playlist, see the details here.
also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon
was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current
testing.
and once again matched the LightRifle to this distance. Were also investigating slightly increasing the
rate of fire on the LightRifle when zoomed, which increases its viability at range.
Halo: CEs and Halo 3s Assault Rifles.
mode and playlist. While the specific settings will vary greatly depending on the game mode, score of
both teams and time remaining, the following are some highlights of the current Join-in-Progress
parameters:
disabled across all game modes and playlists.
to join during the first few kills of a match.
no longer join after one team has reached just over half of the score limit.
in regards to score limit.
scored by one team. We will be updating Grifball Pro to similar settings in the next update.
window during and before the first moments of a match.
Andy Bravo Dudynsky of 343 Industries to discuss CSR, Weapon Balances and general Halo 4 topics is
released. Toshi is a jerk.
across all precision rifles (DMR, Battle Rifle, Carbine and LightRifle). Our latest tests have included (but
are not limited to) rate of fire and damage tweaks to several weapons within this category. Additionally,
it is important to create balance amongst all primary weapons, which leads into the next category.
excels within its intended role. As we move the dials to tweak some of the precision weapons, it demands
that certain tweaks also be made to automatic weapons, which include the Assault Rifle, Suppressor and
more. We are investigating modifying the rate of fire, accuracy and damage on these weapons.
may be examples of sandbox elements that could be improved. We are currently looking at
tuning some of the weapons that these vehicles have at their disposal in order to increase their usefulness
and viability. We greatly value the teamwork (and fun) required in riding around in a Warthog with a buddy,
and want to ensure that this and other vehicles have great draw and value.
ensure that the sandbox is providing the most ideal experience possible for all users in all playlists and
game modes. As we finish up our internal testing, we look forward to providing further updates on the weapons
that will be receiving attention and the specific changes that will be made, once finalized.
You will be given a unique rank for each playlist within Halo 4, and the system will use the familiar
1-50 scale. We have been closely monitoring the match results and progression of players behind the scenes
to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience.
As this is a brand new feature, everyones CSR will be set to 0 when it launches. This will allow all players to
start on equal footing and enjoy the progression of the 1-50 system.
There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank,
which ensures that youll be ranked and matched against opponents of comparable skill. Your CSR is
dependent upon your personal performance as well as the rank of those you play with.
While several playlists will use a win/loss system to determine whether or not you rank up,
others will use individual scoring, which will rank you based on your performance against everyone
in the match, teammates included. In some playlists, youll rank up faster than others these
vary in order to create the most optimal experience for each playlist. Much more info at Waypoint.
1-50 scale. We have been closely monitoring the match results and progression of players behind the scenes
to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience.
As this is a brand new feature, everyones CSR will be set to 0 when it launches. This will allow all players to
start on equal footing and enjoy the progression of the 1-50 system.
There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank,
which ensures that youll be ranked and matched against opponents of comparable skill. Your CSR is
dependent upon your personal performance as well as the rank of those you play with.
While several playlists will use a win/loss system to determine whether or not you rank up,
others will use individual scoring, which will rank you based on your performance against everyone
in the match, teammates included. In some playlists, youll rank up faster than others these
vary in order to create the most optimal experience for each playlist. Much more info at Waypoint.
cool ideas about future content and support that were tinkering with right now.
much like the adjustment of the Boltshot in the previous title update and the Warthogs Gauss cannon in this one.
a few being auto-aim, projectile accuracy and rate of fire.
games.
We may look into experimenting with that, though, in a game type or playlist at some point.
each match and the CSR of those you play against. In select playlists, your CSR will be determined on whether
you win or lose as a team, as well as the CSR of your opponents.
applied to your Halo 4 account and then displayed. You wont see it update on the fly as you play, but rather
between games. So you will basically always be one game ahead of your CSR as you play.
up manually. But I never say never, so well see.
(Which will be FREE!) and they went into detail about the upcoming title update and competitive ranking system (CSR).
Watch the full panel here.
"If your ears perked up with that last one, you probably understand what this means. Previously added
weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update
in order to be released. With this title update, we are adding the ability to make weapon adjustments
outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox
as often or not as often as needed." - Halo Bulletin, 3.20.13
weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update
in order to be released. With this title update, we are adding the ability to make weapon adjustments
outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox
as often or not as often as needed." - Halo Bulletin, 3.20.13
Rails and Team Fiesta. HaloWaypoint goes into detail what each mode is.
worked on Matchmaking and ranking design and implementation for Black Ops II, Starcraft II, World of Warcraft, and
all other Blizzard games.
Kynan Pearson, Sustain Producer Andy Dudynsky (Better known as Bravo) and Designer David Ellis.
are the smaller maps and Landfill is the medium sized map. See footage of them over at HaloWaypoint.
Gears of War 3 and Judgment.
>> CONNECTION INTERRUPTED
>> INCOMING TRANSMISSION [SOURCE: REALM OF THE BANNED]
>> APPROVE? [Y] / N
>> CLIENT E-262 AVAILABLE
>> ESTABLISHING PRIVATE CHANNEL
>> LOADING...
>> LOADING...
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Hey guys! Channeling dark energies to communicate from beyond the grave here. Just updating people on the Halo scene!
The Master Chief faces his biggest threat yet in this past fall's autumn blockbuster that nobody plays anymore. How old is he now? At least 47? Just let the guy do some paperwork for chrissakes.
Cortana has received a new coat of e-paint thanks to 343: she's been given vast, interactive cinematic gravitas, known coloquially as "titties." Even though she's never brought it up before, she's always wanted to touch Chief's nipple - and she may get a chance yet...
The Didact is the demon seed of Dr. Dre and the Cloverfield Monster, and was trapped in a PokeBall for 100,000 years. He went mad, breaking down into scribbling weapon sandbox concepts, and now force-chokes anyone that steps in his way using his patented Gravity Gauntlet. It's theorized this may be his way of pitching it as "totally competitively viable."
The Librarian uses a mix of Mass Effect shout-outs and peyote to teach Chief how to Armor Lock in exactly one scene.
Jul 'Mdama leadsNeo Team Rocketthe Covenant Remnant. He's somewhat of a Space Otaku, speaking exclusively in Space Japanese and spends the entire game attempting to revive the Librarian, essentially his waifu.
SOROH POLMOR IS DA LEDOR OF TOM CROMSON. SHE MOKS U POSH DA BOTTONS
The Arbiter could not be reached for comment.
LOL there's like two good multiplayer maps and one's behind a paywall
great job there kevin
What's the difference between Plywood's favorite pornstar and Forge? One's Grey. And the other's a pornstar!
THEY DIDN'T CHANGE ANYTHING HERE EITHER
IT'S LIKE THEY'RE NOT EVEN TRYING
NeoGAF Speedrunning |OT|
Cosmo (OOT, Wind Waker, SOTN, Castlevania 64, Monkey Ball) www.twitch.tv/cosmowright
Siglemic (Super Mario 64) http://www.twitch.tv/siglemic
ZFG (100% Ocarina of Time) http://www.twitch.tv/zfg1
EnNopp (Majora's Mask) http://www.twitch.tv/ennopp112