nillapuddin
Member
"Halo" releases on Xbox One as a Multiplayer only title for $__.__
Annual additional-installments come in the way of:
Updates come in the way of:
The part when you know it becomes unrealistic:
Halo Waypoint (the app) becomes likable and is used as a launch platform for all your Halo goodness.
Gaming is completely driven by online play now, if Halo wasn't tied to a number on a box, it could become more of a "brand" of game.
*no individual game component retails for 59.99, maybe more like 30-40
Annual additional-installments come in the way of:
- "Campaign" with the Master Chief is released every __ years for $__.__
- Side story games like ODST are launched every __ years for $__.__
- Remakes are launched (until the barrel is tapped out)
- Cooperative content is PARAMOUNT
- Other genre games like Wars are full price releases and dont count toward this
Updates come in the way of:
- The MP suite is completely overhauled and coupled with every next installment in Master Chief's story
(a reason for engine upgrades, better performance, better graphics, another paywall) - DLC needs to be consistent and paced more properly (COD averages 10 more maps per title since Halo 3)
- maybe if you buy the campaign and MP in a bundle it saves you money as opposed to buying any combination separately
The part when you know it becomes unrealistic:
Halo Waypoint (the app) becomes likable and is used as a launch platform for all your Halo goodness.
Gaming is completely driven by online play now, if Halo wasn't tied to a number on a box, it could become more of a "brand" of game.
*no individual game component retails for 59.99, maybe more like 30-40