Does anybody know, if you can download the "Games with Gold" games with a XBL Gold trial? I assume it's not possible, because it's not a real gold membership?
Correct. It sucks, but I would do the same if I were in their position. Never playing GoW1, I want the membership now, but what are you going to do? lol #TheBrokeLife
If it's region locked, your friend won't be able to download it even with a VPN and Gold, so you should try a European country.
Thanks, it's not for me anyways, since I already have Gears of War. I'm helping my friend to create a VPN tunnel, in order to connect to the US Marketplace, because Gears of War is on the black list here and you can't download it or buy it officially in germany.
Correct. It sucks, but I would do the same if I were in their position. Never playing GoW1, I want the membership now, but what are you going to do? lol #TheBrokeLife
10/10happy 15th birthday tawpgun~
I updated the map based on feedback and renamed it Harper Stadium. Harper was an Admiral under Lord Hood.
The shields are laid out in an easier to learn pattern and no longer show up as an enemy (shields labeled as enemy teams to force a colour are considered actual 'enemies' by the game engine and therefore cause a red reticule) so they don't cause reticle magnetism when you run past them.
Frankie, you should write some Bulletins and give us some Halo Xbox One teases. You had a magical way of teasing things in the past without saying a damn thing.
Frankie, you should write some Bulletins and give us some Halo Xbox One teases. You had a magical way of teasing things in the past without saying a damn thing.
Well this is one thing i won't forget, we will see if he was right.
http://www.neogaf.com/forum/showpost.php?p=82193317&postcount=251
I feel like Frankie said this about Halo 4 though.
Never loved one sided objective due to round based quitting.If the next Halo puts the control back in the users hand it is a huge step in the right direction. Let us decide if flag/ball/etc is auto-pickup, if the flagnum is in play, if sprint is in, etc. It was bizarre having those options stripped away when customizing the gameplay is a Halo staple.
Also, please, more real symmetrical maps. And actual 1-sided objective gametypes for asymmetrical maps.
If the next Halo puts the control back in the users hand it is a huge step in the right direction. Let us decide if flag/ball/etc is auto-pickup, if the flagnum is in play, if sprint is in, etc. It was bizarre having those options stripped away when customizing the gameplay is a Halo staple.
Also, please, more real symmetrical maps. And actual 1-sided objective gametypes for asymmetrical maps.
Never loved one sided objective due to round based quitting.
On the other side, please please please give us actual symmetrical maps. If I hear the phrase "functional symmetry" one more time...
They need to be careful when it comes to the options though. For example in Halo 4 even if we had the option for turning off sprint,the maps were designed with sprint in mind so it will be kind of useless for the option to be there. There needs to be a certain balance. Fans want smaller maps and no sprint so they should design maps with that in mind. Honestly sprint is not needed if characters moved fast enough.
Perhaps my biggest hope in the next Halo title would be the removal of a few layers of red tape from the post-release support team. I think that they already have a good ear to the ground with the community when it comes to finding out the issues or problems that arise in the game but I guess it always felt like any change that could be made had to cascade through the chain of command and trickle back down with an 'ok'. That took time. It felt like the team were sitting on their hands just waiting to flick a switch but were awaiting confirmation. I think it would benefit everyone if they optimised that aspect of support for the game.
My impression is that there are a lot of real software barriers with the current engine that made the actual deployment of things hard. I think Fyrewulf mentioned that the translation software that deployed gametypes to matchmaking servers would often break or introduce insidious errors that required a lot of testing to find and eliminate. Or I might be remembering wrong.
Regardless, I really hope they don't announce that Halo5one is "based on" the "Halo 4" engine, it sounds to me like legacy code ripped them a new one this time around.
Isn't it the same engine? if they start a new one wouldn't it take even longer to develop?No way they get a new engine and manage to release a game next year. Also wasn't the Halo 4 engine the same as Bungies engine just modified?
Isn't it the same engine? if they start a new one wouldn't it take even longer to develop?No way they get a new engine and manage to release a game next year. Also wasn't the Halo 4 engine the same as Bungies engine just modified?
The Halo engine is built on years and years and years of legacy stuff, and it's frankly not all that easy to make significant changes to it. We've done it in the past, but it's a tremendous amount of work, and in some ways the effort and invention that we want to apply to that type of code and features, is probably better spent forward-facing. It's not to say it will never happen, but bluntly speaking we should be spending our resources for the future and not for the past. I wish it was in there.
See if this works. Been using this for like 3 consecutive months now. Needs silver to work. US only.
https://live.xbox.com/en-US/Subscriptions?Campaign=gff-live-welcome-offer
we all miss haloPlayed some matches of Killzone ZF its good...but I am already missing Halo.
happy 15th birthday tawpgun~
Yeah, they're all descended from Halo: CE, which is approximately half the age of the Earth in computing terms. I'm 99% sure it's why parts of Halo 4 were so bad, there was only so much they could do with stuff that was hacked together by some programmer meeting a deadline ten years ago and which has dependencies throughout the whole project. So it wouldn't necessarily be slower to use a new engine since using the old one has its own issues. Personally, I think they would be better off ditching Bungie's engine and buying one of the commercial ones like Unreal or Cryengine, if they haven't already.
Here's what Stinkles himself said re:spectator mode:
I'll be tight on time tonight and tomorrow so the OT is up...I didn't have the time I wanted so forgive the crappy graphics and layout. However I'd really appreciate us all putting in the time to complete the surveys. Also if y'all have any additional suggestions to shape the survey feel free. We can get a beast of survey going then hit up all the other communities for a really uniform infographic about ALL Halo to date.
Halo |OT19| 793 Posts, And None Worth Reading