I was fuming under my fedora before I saw this post. RIP BR
Eh, I dunno, I'm not a huge fan of science fantasy stuff, weird hippie forerunner genesong shit included. I've liked that in the past, when Forerunners / Prometheans are enemies, they're either Terminator levels of skele-metal or they're just about as big and beefy as athletic humanoids would be, but scaled up. A big, ogre / troll-style monster doesn't seem like it'd fit with the design philosophy of the Forerunners, even if it was more of a sentry drone sort of thing. The Covenant did have a hulking mass of monster that was scrapped in Halo 2, known as the Drinol Beast or possibly the Sharquoi:
That being said, even it looks questionable as a Halo enemy - I don't necessarily like the idea of an organic, Covenant unit surpassing the scale the Hunters tend to convey. If we need another big, biological enemy, I'd prefer some kind of Flood unit - like maybe the Thrasher Form from Halo Wars:
It was more of a primate-styled deal, but it reminded me of a Thorn Beast, just infected. If we have to get some kind of titan-sized enemy, I'd love a "Lich King" Flood unit that led the forms around it - like a Brute Chieftan, but bigger, and with some actual "grace" to it, indicating the local Flood infestation was getting smarter. Maybe make it about the size of the Flood Juggernaut... it could even be an infected Promethean Warrior! One of the original Knights, not the mechanical ones. Just re-use some of these old Combat Forms concepts from Halo 4's artbook:
The Promethean concept I posted was an old idea for a Knight variant known as the Hacker I came up with. Under normal circumstances, it would stand mostly condensed into a single unit with four floating "pixie wings," and it would have a visor mounted over its face - using some simplistic laser sights, it'd scan for foreign contaminants and walk around harmlessly. In the event that it found foreign materials, like vehicles or weapons, it'd walk up and its four pixie wings would gently float around the object and use lasers to dissect / immolate it out of existence, offering a simple but eye-catching way for the battlefield to clear up extra objects. If it happened to detect you during a scan, it'd go berserk into the lime-colored monster I posted, quadruple-wielding melee weapons: the forefront arms would have Gravity Hammer-styled hardlight staves, while the anterior ones would have simpler hardlight daggers. Once it berserked, it would start making beelines towards the players it detected to try and eviscerate them and anything else nearby. As for the scale, it'd be huge, even by current standards - something like 14 feet tall. The idea behind the concept was to make something technically beneficial by clearing up resources, while also giving players incentive to add some logic to their movements and not wind up overstaying their welcome. The feel of combat would be a mix of fighting a Halo 3-era Brute Chieftan mixed with the "sharptooth finale" at the end of The Land Before Time, where you'd have to work as a team to effectively dispatch it.
^ I like that idea, honestly. Sounds very interesting, and I can see that working in a Halo setting. Sounds like fun.
Still, I like my monkey idea too. In other words, a miniature version of what you have, but in sets of five or six, and standing about four feet tall. Give them some sort of scream (kinda like how Chimpanzees scream). Then envision something like that infected with the flood.
Still, take this thing and make it smaller, take away it's wings, make the head smaller (sort of like the Hunter's small head...thing), give it fairly proportional arms., give it a hard light hammer, and have it be fairly dumb, but very skilled.
In other words, the creature itself would not be large, but it would be covered in very heavy armor, thus looking huge and hulking.
I mean, Knights are mostly humans, as I understand it, thus explaining the skulls, but they stand very tall and have giant things on their backs, thus being significantly larger than the actual "flesh" inside them. Alternatively, you could also call this thing a minator, or something, since it was originally part human (just as the knights, and your hacker; again, I like the idea), but is now mixed with a type of beast (forerunner tech). Not that it should have horns. That would look weird.
Basically, I want another enemy that fights like Hunters --though not at the exclusion hunters. I think there is space for both if done right. It shouldn't be a replacement for Hunters. Rather a significant variation with the same basic idea. I'm not quite sure how to explain what I mean when I try to explain it.
You say 14 feet tall? That's like...perfect. I like that. This ogre/minator/etc. could stand about 10 feet tall. About how tall are Hunters? about 8 right?
Lol, I just thought of another enemy: Slaves. Basically, zombie like characters with plasma pistol-like guns that all mindlessly follow a central enemy (like, "master" or whatever) who is significantly more powerful and intelligent, though not like a boss character. Somewhat cliche, but kill the Master (I don't like that name, but I'm using atm), and the slaves go berserk. Not scatter, just run around and loose their togetherness (which they head because of the central intelligence in the Master that they were connected to like so many other forerunner things -- like gravemind's telepathy thing), making it easier to pick them apart and kill them. Just ideas.
both our memories were a bit off.
Wait, Caboose isn't the one who says the cow thing?
Wat.
What episode is that? Isn't it the first one?