Gabotron ES
Member
I won't be using my mic since it's 3 am here
Also Tashi if we're gonna start with Sabotage make me me the lobby host
Also Tashi if we're gonna start with Sabotage make me me the lobby host
Hold me guys, I'm scared.
HGS Slayer = Super secret gametype
Need a few more people
Too inclusive. I don't like this "cool kids" mentality.
I don't think there's ever been a post of yours that I didn't enjoy reading hahah - You're so nonchalant with your humor sometimes; it's hilarious.
nilla 4 best poster of 2014?nilla 4 best poster of 2014.
About time he talked about. Glad to have him with me.Ghost is at 343 now
1 OG HaloGaffer in Customs.
Shame.
Ghost is at 343 now
Congrats to Ghost. Any idea what he'll be doing?
1 OG HaloGaffer in Customs.
Shame.
Guess Brad followed everyone back.
Funny thing is I've just opened my twitter account a couple of days ago (in 2014... I know, right?), and I still haven't started using it.
Still need to understand how that works.
oldmanyellingatcloud.jpg1 OG HaloGaffer in Customs.
Shame.
Bullshit. No auto aim=one of the most skillful console FPS games out there, and it also had no random power weapon drops, so saying it's worse than IS is some of the worst hyperbole I've ever read on here.
oldmanyellingatcloud.jpg
Brad doesn't follow me
Naw, there was a Halo 2 launch thread. The Halo 3 launch thread was my first, though, so that's when HaloGAF basically started.Didn't the HaloGAF threads start with Halo 3 anyway?
Shame.
oldmanyellingatonlinegamingcloud.jpg
Naw, there was a Halo 2 launch thread. The Halo 3 launch thread was my first, though, so that's when HaloGAF basically started.
The controls and player movement is all just so clunky. I don't even care about the rest. The mechanics don't matter if moving from point A to point B is an absolute struggle. That's something Halo will always have over other series.
The general Halo OTs? Those started while Reach was out. Actually, all the old threads are listed in the OP of this one. Looks like the first general OT was January 2012.I would love to read this, but I meant these OT threads.
Yeah, I totally agree. I tried hard to like Shadow Fall, but as soon as BF4 started working reliably, I couldn't go back to Killzone. The movement was just so painfully slow.The controls and player movement is all just so clunky. I don't even care about the rest. The mechanics don't matter if moving from point A to point B is an absolute struggle. That's something Halo will always have over other series.
It's a more grounded movement experience, jumping doesn't factor into the core gameplay much, the movement itself is fine. What is clunky about the controls? It's your basic CoD/BF control scheme. An absolute struggle? Lol c'mon dude. You playing with your feet or what?
Yup. The maps are cluttered with stuff, which impedes movement and degrades visual clarity. Getting caught on ledges and rubble is an issue in Battlefield, too, but BF's overall gameplay is so strong that I don't mind so much.The maps are designed in a way that conflicts with the movement of the characters. Small ledges and rubble and short walls everywhere. Forcing players to go around almost everything is a major annoyance and is a hindrance to their awareness of their surroundings.
The general Halo OTs? Those started while Reach was out. Actually, all the old threads are listed in the OP of this one. Looks like the first general OT was January 2012.
i just realized halo2 is gonna pretty much make xbox connect a ghost town.
how do you figure?
99% of xbc users played halo1. and id say a very big majority of those users will get halo2 and play on live.
I thought the point of customs was so we wouldn't have to play with loadouts and stuff we could be playing in Matchmaking. We should play actual custom gametypes and modded stuff.
Also, if you're going to have Jetpacks on a map, use soft killzones.
Why are you guys playing swat?
A side game would also allow 343 to experiment with gameplay in a way they clearly want to. Halo 4 was a departure from a lot of what Halo was known for up until that point, and many fans hated it. Others loved it. As much as many of those on this board would hate to admit, the audience of games is changing and Halo 4 was an attempt to appease those changes. Whether or not that was the right call or not is obviously debatable, but it is clear to me that there are two audiences for FPS games. Call of Duty is at the center of one fan-base, and arena shooters like Halo 2 is at the center of the other. Halo 4 was an attempt to merge the two fan bases and according to most, it failed.
No, the point is to run around on mongooses or suicide outside the map in protest of gametypes.
We started with custom / modded gametypes and only a couple gametype/map combos that are even available in MM have been played. Modded test was a bust (unfortunately) and every customs night for the last couple months has been mostly random gametypes that were hit and miss, so I personally welcome a change to more stable and traditional gametypes for at least part of one night..
Some people just want to play Halo, or as close as H4 can get to that goal.
Customs drama! Daedaolesoso strikes me as the type that would pout if he didn't like the settings, no surprise!
funknown check yo pms'
Modded gametypes would be much more like Halo than anything we've played so far. There's Assault, Classic CTF, VIP, and tons of stuff we could be doing.