Name: Spartan Assault
Genre: Third Person Shooter, Twin Stick Shooter
Company: 343i Industries, Vanguard Games
System: Xbox One
Release Date: December 22, 2013
Rated: T for Teen
Time to complete: 2 Hours to beat first time, 30 hours 100%
Gameplay + Controls:
The gameplay consists of a top down view and moving your dude around maps like every other twin stick shooter. Usually you are either in a wave based mission or exploration based mission, with an occasional escort mission where you have to protect something. Thats about three types of missions pretty much. So for instance you are protecting a base from waves of enemies or protecting an engineer from waves of enemies while they do some random task. The second type of mission offers no real challenge because you can really take a few enemies out at a time unless the game adds the challenge of completing the mission in a certain amount of time, which are always a bit too generous in the amount given in my opinion. The tutorial is great and I'm almost sure they nailed every single possible scenario and thing to do in a very short little simulation mission chosen from the main screen. The controls are pretty good however there are a few things I disliked. You move with the left analog stick and aim with the right analog stick. At certain times you are really fighting that analog stick to get the precise correct degree in order to hit an enemy and find your shots going just a smidge too far left and then too far right, a bit more aim magnetism would have made the entire game a bit less frustrating. Also as soon as you start aiming your gun out your Spartan moves at about half the rate of speed and this makes you feel very slow. I was hoping for a button that you could hold to walk or else you would just always run and run + gun at the same speed. Like for example Hold A to walk button or something. Those are my two gripes I have with the controls. One thing I want to mention is after completing all the Assault Ops I had a ton of credits to mess around with the Spartan Laser, Sniper Rifle, Rockets and the three AA's, the Sentry Gun, the Overshield and the Seeker Drone. Those are some of the most fun things in the game sadly behind a really unnecessary paywall. Its a shame 343i allowed this to happen, milking these players who already paid 14.99 for Spartan Assault is a bit outrageous. If more missions had these weapons and armor abilities it would have been a lot more fun and felt a lot less repetitive. The game could also have been more creative in its use of numbers of enemies and types. Several missions got really repetitive by the end, especially if going for 100% completion.
Sound + Music + Graphics:
I don't think "Yeaaaa, Nice work Dawg!" should have been kept in the game, also I'm pretty sure the jackals say "What the fuck!?" the music and sound effects are pretty good otherwise and seem to fit into the Halo universe. I can't really complain about the music and sound. The graphics were pretty good for a 14.99 Xbox Live game. No graphical glitches were found of any kind during my play. There are 10 videos you can watch from the options menu that tell the story which is nice because they are very short and you really cant remember whats going on to well while playing through 5 missions to get to the next lore video. You sort of forget what happened in the last video by the time you get to the next one, so thats nice. The graphics in the video are very well polished and subtitles are always very legible. Graphically the UI could use some more work.
UI + Polish:
The User Interface of the menus could have been done a lot better, here's a link to my suggestions that I think would make it look better and be more informative.
http://i110.photobucket.com/albums/n97/xxjuicesxx/HaloSAGUI_zps05a0334c.jpg Assault Ops is fine in the menu where it is, because its not its own mode in itself it is more of an info screen, but the objectives to complete the Assault Ops should be shown on the mission loading screen right before hitting A to continue onto the mission so you can view them easily and see your progress. There were other obvious problems like the quote dialog box before a mission wasn't really justified correctly and the box was always way too big and should have been sized based on the size of the quote itself. Then there was a ton of blank space where a nice three column objectives could have gone. Overall the UI was a bit unpolished and could have used a bit more polish regarding the text, pictures, buttons, icons, spacing, and artwork. The skeleton of the UI worked very well though and the game did not crash once on me.
Difficulty:
One major con is the difficulty. The campaign is very easy besides like one or two missions that have really high difficulty spikes, and some missions weren't explained that well. Getting the gold stars on the missions are pretty easy and you never need to purchase score boost to reach gold which is nice, however Co-Op gets really hard if you are trying to hit gold. There should be a difficulty option that affects either the damage the enemies do, the number of enemies on the level, or the amount of ammo dropped, or some combination of those, for those elite players out there who want to push the games limits. You don't need to use XP or credits ever so there is no real point to the skull system and would have rather it modified your score instead of your XP gained. Some of the Assault Ops are much more difficult than the other ones to achieve and also payout less than the easier ones which again makes no sense. All the achievements are pretty easy to get with a bit of grinding, and none really give you the feel of achieving something great, a bit more Vidmasters would have been nice too.
Additional Content:
Some Assault Ops objectives are grind fests and none ever really give you the feel of an achievement of any kind, its more like doing homework on a concept you already have down pretty well. Just very simple time sinks. For instance A-2's kill 40 Elite Minors with the Plasma Repeater when the stage only seems to have about 5-6 Elite Minors on it and you sort of have to kill the first elite without the PR to get his PR weapon. So in order to get this one Assault Ops task done you will be replaying this mission about 8-10 times. The absolute worst one has to be killing 20 Jackals with SMGs on D-4. There are about four at the end of the stage so you have to make it through the map with SMG's and if you are dedicating all your focus on getting Jackal SMG kills your Elephant will quickly be destroyed by suicide grunts so the chance of getting more than a few per attempt is quite low. This is a terrible objective. You'll be playing that mission quite a bit if you want that one Assault Ops objective done. On top of all that that objective nets you only 170XP reward while the infinitely easier objectives on that mission offer you 540XP and 210XP. There were a few more like B-3 killing 40 Grunt Majors with grenades and so that take 10+ attempts. The numbers needed to complete the Assault Ops needed to be worked on. There are 3 Assault Ops objectives for each mission totaling 90 Assault Ops objectives to complete. Completing all 90 nets you one Xbox Live achievement. Basically the numbers attached to these side-quests seem very arbitrary and just randomly made up and not tested all that well and need a lot of work.
Co-op:
Co-Op consists of five stages where you and a match made player or a friend fight the flood. Matchmaking works slowly compared to other games I've played and quite often it will notify you that no players are found and to retry with different settings. A few times I could tell people were going for the enemy of my friends achievement where you have to get a higher score than your teammate because there were a few people when I was doing better than them score-wise they left the game and when we got re-matched they left the lobby. So that achievement I would say is pretty bad and detrimental to the experience of co-op. The Gold Star scores are much harder to hit and I didn't hit any playing with a random match made partner, so you might need a friend to help if you are a completionist. The co-op is a lot more fun than the campaign as its a lot faster paced and hectic; at times you really get overwhelmed with enemies. You can chat with your partner through the Kinect by default which is nice.
More video of the game than anyone would ever care to watch can be found over on my Twitch channel. A lot of it is grinding, but if you skip around it will give you a good overview of the game. Spoilers.
http://www.twitch.tv/sometimesimepic/b/493167868
http://www.twitch.tv/sometimesimepic/b/494146213
http://www.twitch.tv/sometimesimepic/b/494151341
http://www.twitch.tv/sometimesimepic/b/494201767
http://www.twitch.tv/sometimesimepic/b/494824562
http://www.twitch.tv/sometimesimepic/b/495201893 - Co-Op
7.5/10