Ozzy Onya A2Z
Member
GENERAL:
Best podcast yet. Kudos to Tashi for opening up to more members of the community, I think it added solid content and additional viewpoints to the HaloGAF discussion. Well done to the guests, I personally found Zoo & Wahrer the most interesting to listen to. Tashi you've been guiding the podcast much better of late, just wanted to express that and the shorter format is appreciated resulting in more compelling listening.
I sort of knew Wahrer would be solid on the podcast, enjoyed your chatter the most and that audio intro mash up was too good mate.
One suggestion, Tashi to provide a quick dot point template post on HaloGAF so we can all comment/discuss the podcast agenda points back on HaloGAF forums. Similar to the below, just take your podcast note points and post them for a reply template. It makes sense to me and would help organise news or events or community highlights while promoting more individual viewpoints away from the peaks and troughs of meta discussion.
CONCEPT ART:
Anyone have the feeling this is a refit/repair type station on a resources style world? Or a hop along between friendly/enemy space zones? Judging by the background being fairly barren it seems more like a quick base or construction type thing. The neon signs sort of point to places to hangout while in port? Just some quick thoughts anyhow.
GHOST HIRE:
Solid hire, the dedication and community involvement he has negotiated in recent times wasn't easy and I think one of the few fairly universally liked contributors/fans out there. As he always has I'm sure he'll bring professionalism, competitive priority but with a hint of widening the appeal of the hardcore for more default players and population. On that point please lower your expectations of these types of staff hires pointing towards an all out classic arena return. I'm feeling like that will return as it should but to a specific or set of modes/playlists but we're not going to see a 100% return to that (not the whole game anyhow) . It's too far gone and time and time again this has been shown by the populations of 3, Reach & 4. Just like Infinity was shown as being to biased to itself, we should lean to the same mistakes of hardcore either. Balance and moderation is all I'm saying and Ghost gets that all too well IMO. Yes I too want classic Slayer & CTF & Assault back but I also want a full scale cloud enabled mode that is all out Halo in place of BTB that enjoys the benefits of JiP and a more fun approach.
DEVELOPER vs. FAN VISION:
Halo 2 was too closed off, Halo 3 was to slow in sustain, Reach/Forge leads to less visual interest but the clean lines of maps is a positive. Halo 4 launch was too much developer vision e.g. Infinity only at launch. Trying to return to all classic arena Halo is the polar opposite to this, too far fan vision. Fans are too diverse but should be listened to more than Halo 4 launch. The last year has been more of an ideal community discussion, involvement and has lead to faster sustain and probably the quickest playlist management/forge/releases into matchmaking. The below point about player base is flows on for this point as well for me.
Player toggles really helps drive this point home in terms of balance, give rise to player toggles and dynamic vote variants based off this matching. Bam a system that alleviates or reduces the issues while promoting team or player choice. Give party leader control for party toggles to make matching even easier and code for a hierachy type logic structure.
PLAYER BASE:
Ranked vs social was split but also promoted things like warming up before teams/players went into ranked play. It meant something to play ranked back then. CSR loses this appeal and meaning due to the more random match ups of guests and parties in the mix etc.
Total segregation is not ideal but segregating guests to social and enabling regular teams or promoting team work into ranked play is ideal. Rank means more, quitters are reduced, less new players in party match ups etc.
SPARTAN ASSAULT / COOP:
I've played two missions so far but the art and sound/music is very well executed. The gameplay feels linear but I guess I treat it as mobile pickup and play for a few minutes type game. I will play it through as I pickup and play a mission at a time. I would like to try coop as I think that would probably provide more fun from this little title.
I'm still holding hope that Destiny is going to enable cross platform play through the cloud and that's part of the delay and vision for their 10 year future. Halo next gen would do well to support something similar? e.g. tablet play to real time FPS or 360 to X1 cross play etc. After all it would be ground breaking and set a standard for Bungie once again while unifying the various platforms and player base to create huge populations and matching potential. *Crosses fingers and waits...
Best podcast yet. Kudos to Tashi for opening up to more members of the community, I think it added solid content and additional viewpoints to the HaloGAF discussion. Well done to the guests, I personally found Zoo & Wahrer the most interesting to listen to. Tashi you've been guiding the podcast much better of late, just wanted to express that and the shorter format is appreciated resulting in more compelling listening.
I sort of knew Wahrer would be solid on the podcast, enjoyed your chatter the most and that audio intro mash up was too good mate.
One suggestion, Tashi to provide a quick dot point template post on HaloGAF so we can all comment/discuss the podcast agenda points back on HaloGAF forums. Similar to the below, just take your podcast note points and post them for a reply template. It makes sense to me and would help organise news or events or community highlights while promoting more individual viewpoints away from the peaks and troughs of meta discussion.
CONCEPT ART:
Anyone have the feeling this is a refit/repair type station on a resources style world? Or a hop along between friendly/enemy space zones? Judging by the background being fairly barren it seems more like a quick base or construction type thing. The neon signs sort of point to places to hangout while in port? Just some quick thoughts anyhow.
GHOST HIRE:
Solid hire, the dedication and community involvement he has negotiated in recent times wasn't easy and I think one of the few fairly universally liked contributors/fans out there. As he always has I'm sure he'll bring professionalism, competitive priority but with a hint of widening the appeal of the hardcore for more default players and population. On that point please lower your expectations of these types of staff hires pointing towards an all out classic arena return. I'm feeling like that will return as it should but to a specific or set of modes/playlists but we're not going to see a 100% return to that (not the whole game anyhow) . It's too far gone and time and time again this has been shown by the populations of 3, Reach & 4. Just like Infinity was shown as being to biased to itself, we should lean to the same mistakes of hardcore either. Balance and moderation is all I'm saying and Ghost gets that all too well IMO. Yes I too want classic Slayer & CTF & Assault back but I also want a full scale cloud enabled mode that is all out Halo in place of BTB that enjoys the benefits of JiP and a more fun approach.
DEVELOPER vs. FAN VISION:
Halo 2 was too closed off, Halo 3 was to slow in sustain, Reach/Forge leads to less visual interest but the clean lines of maps is a positive. Halo 4 launch was too much developer vision e.g. Infinity only at launch. Trying to return to all classic arena Halo is the polar opposite to this, too far fan vision. Fans are too diverse but should be listened to more than Halo 4 launch. The last year has been more of an ideal community discussion, involvement and has lead to faster sustain and probably the quickest playlist management/forge/releases into matchmaking. The below point about player base is flows on for this point as well for me.
Player toggles really helps drive this point home in terms of balance, give rise to player toggles and dynamic vote variants based off this matching. Bam a system that alleviates or reduces the issues while promoting team or player choice. Give party leader control for party toggles to make matching even easier and code for a hierachy type logic structure.
PLAYER BASE:
Ranked vs social was split but also promoted things like warming up before teams/players went into ranked play. It meant something to play ranked back then. CSR loses this appeal and meaning due to the more random match ups of guests and parties in the mix etc.
Total segregation is not ideal but segregating guests to social and enabling regular teams or promoting team work into ranked play is ideal. Rank means more, quitters are reduced, less new players in party match ups etc.
SPARTAN ASSAULT / COOP:
I've played two missions so far but the art and sound/music is very well executed. The gameplay feels linear but I guess I treat it as mobile pickup and play for a few minutes type game. I will play it through as I pickup and play a mission at a time. I would like to try coop as I think that would probably provide more fun from this little title.
I'm still holding hope that Destiny is going to enable cross platform play through the cloud and that's part of the delay and vision for their 10 year future. Halo next gen would do well to support something similar? e.g. tablet play to real time FPS or 360 to X1 cross play etc. After all it would be ground breaking and set a standard for Bungie once again while unifying the various platforms and player base to create huge populations and matching potential. *Crosses fingers and waits...