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Halo |OT19| 793 Posts, And None Worth Reading

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Karl2177

Member
Haha, okay. Wondering since it seems to have been around for a while (based on these post), and I've never seen it. Assumed Karl was just the messenger. Nice job Karl, I laughed.

I'm not the brainchild to the new ones. The only ones I came up with were the 2 bad opinion trains.

Anyways this is pretty far off topic, so I'm going to ask Juan for critiques on my UI.
http://aegisfate.files.wordpress.com/2014/01/main_menu_example.png
http://aegisfate.files.wordpress.com/2014/01/main_menu_example2.png
 
Oh man those pics are killing me right now

Needs a harmonica and a revolver to make wasteland drifter chief a reality.

a44N8Xm_460sa.gif
 
Remember that Legends video (I think) where the Elites/Humans we reanimated and walked out naked from a Halo installation or on a planet...

Well what if in game those devices were used to unleash a crazy range of races/characters from the Forerunner archives? It would be like the Flood releasing back in CE. You'd have triggered it, have to deal with and then learn about it. You'd have these crazy AI moments like in Halo 2 where the factions were fighting and you could slip past or fight head on. You'd have wicked AI from the cloud battling for resources and it could play out dynamically but be part of a larger static story.

That's my random Halo thought for this week.
 

Ora

Banned
Remember that Legends video (I think) where the Elites/Humans we reanimated and walked out naked from a Halo installation or on a planet...

Well what if in game those devices were used to unleash a crazy range of races/characters from the Forerunner archives? It would be like the Flood releasing back in CE. You'd have triggered it, have to deal with and then learn about it. You'd have these crazy AI moments like in Halo 2 where the factions were fighting and you could slip past or fight head on. You'd have wicked AI from the cloud battling for resources and it could play out dynamically but be part of a larger static story.

That's my random Halo thought for this week.

An enemy that lives in the clouds? How does that fit halo at all?
 

Chettlar

Banned
What do Elite females look like? I mean, Arby had a wifu once. I mean, I'm all for keeping crappy female characters ala Palmer out of Halo, but if done in a super epic fashion in line with Elites as we know them (cool but not an arrogant bitch; example coming to mind to explain what I'm getting at is Black Widow from The Avengers), I think it'd actually be pretty cool. Have them smaller and more agile than males.

I mean hey, you could even have some epic confrontation with this Elite female and Palmer. Both are technically "good guys" but in this confrontation the Elite is the one who is truly on Masterchief's side.

idk.


---

EA, not MS

Oh...right. I keep getting things wrong today. I know that lol.

Still, why Bluepoint? Just wondering if anybody has any insight as to why they would be a good pick. I mean, maybe it's just as simple as they were the cheapest, quickest, etc. developer available.
 
So now that you've told us that, power wise, it's achievable, how does it fit into the Halo universe?

Well the Forerunners archived as much as they could, meticulously so, I'd like to see that in game. Sure for the story element tie-in but also gameplay as you could introduce a wide variety of enemies/races or differing tactics and hitboxes all the same.

A simple segue is much like the flood, you're exploring an existing Halo and trigger the archive into restoration so all hell breaks loose. A nice throw back to the original Halo for a couple of missions. You could also use the ships the Forerunners used to repopulate a planet or race, imagine the Janus Key has you travel to a far off world only you discover an abandoned Forerunner repopulation ship and unleash a couple of clashing races of enemies. You could even write in side missions for an open world Halo so to upgrade coop or campaign weapons/armour you need to restore a certain ally/enemy, escort them to a hidden cache only they'll remember and bam, instant and exciting mission.

That's the beauty of the Forerunner archive/repopulating mechanics in that it could easily be written in, have meaning and introduce gameplay all at the same time. Also with the new features for background AI/NPCs and worlds this could really extend Halo into a living and breathing persistent universe.

I still want an answer about my Elite female post. I've been wondering about this for quite some time now.

I vaguely remember some description about Elite females in one book, all I recall is they don't participate in battle I think. Maybe remember something about them being almost identical to male Elites. Don't quote me but I'm sure someone here remembers the details correctly.
 

Ghazi

Member
Still, why Bluepoint? Just wondering if anybody has any insight as to why they would be a good pick. I mean, maybe it's just as simple as they were the cheapest, quickest, etc. developer available.

They have done great ports for the PS3 and PS Vita, not compromising on quality. I've been playing the MGS HD collection and it has been flawless so far, I've heard good things about the PSASBR Vita port as well. I'm sure they were hoping that this talent would transition to being well for the 360. And sure, it may just be a case that they were cheapest and etc, it's not like BluePoint is getting offers every day or anything either.
 
An enemy that lives in the clouds? How does that fit halo at all?


What do Elite females look like? I mean, Arby had a wifu once. I mean, I'm all for keeping crappy female characters ala Palmer out of Halo, but if done in a super epic fashion in line with Elites as we know them (cool but not an arrogant bitch; example coming to mind to explain what I'm getting at is Black Widow from The Avengers), I think it'd actually be pretty cool. Have them smaller and more agile than males.

No, no, and no. More comic book-style characters is not what Halo needs. Elite culture has also pretty handily explained that female Elites generally take more passive, domestic positions but do still have the ability to fight. See here:

halopedia said:
Although Sangheili society is classified as being patriarchal,[6] and while most males serve as warriors, female Sangheili hold considerable power in issues within their family keeps, including political matters, civil duties and trade, while Sangheili males are sent into service as warriors. Only the females have access to records of their own bloodlines, and are able to choose their mates.[44] The maintaining of a clan's familial records is typically the duty of the wife of the keep elder.[45]
Sangheili warriors form very close-knitted relationships, referring to their comrades as "brothers" and remaining intensely loyal to them. This loyalty is shown in the custom of grieving after the death of a fallen comrade, a ritual which includes prayer for the dead warrior.

Both male and female Sangheili are taught to fight from a young age. Though only males go on to become warriors, it is believed that the females should be able to defend themselves in the event their keep is attacked.[47] A popular pastime for Sangheili children is to hunt small rat-like creatures that live on their homeworld.[48]

Females don't reach the front lines because they're feudal Japan in space. That being said, it'd be simple enough to handwave "human cultural involvement" giving the Elites a degree of space suffrage.

With regards to anatomy, considering the children aren't raised by their natural fathers and they're an overall saurian species, I doubt the females look much different from the males at all, unless the books have covered something I've missed.
 
Well the Forerunners archived as much as they could, meticulously so, I'd like to see that in game. Sure for the story element tie-in but also gameplay as you could introduce a wide variety of enemies/races or differing tactics and hitboxes all the same.

A simple segue is much like the flood, you're exploring an existing Halo and trigger the archive into restoration so all hell breaks loose. A nice throw back to the original Halo for a couple of missions. You could also use the ships the Forerunners used to repopulate a planet or race, imagine the Janus Key has you travel to a far off world only you discover an abandoned Forerunner repopulation ship and unleash a couple of clashing races of enemies. You could even write in side missions for an open world Halo so to upgrade coop or campaign weapons/armour you need to restore a certain ally/enemy, escort them to a hidden cache only they'll remember and bam, instant and exciting mission.

That's the beauty of the Forerunner archive/repopulating mechanics in that it could easily be written in, have meaning and introduce gameplay all at the same time. Also with the new features for background AI/NPCs and worlds this could really extend Halo into a living and breathing persistent universe.

Or Didact is isolated away from the Prometheans and his only option is to unleash a bunch of crazy ancient aliens to distract the player until he gets Prometheans back. And then he does, but they're upgraded versions. And he loses control of the aliens. Three way battles again.

Allowing us to experience a new type of enemy(aliens), then seeing a potential redesign in both looks and tactics for the Prometheans, and then we'd be able to face them both again, just like the latter missions of Halo: CE.

I like the way you think, Oz.
 

JDHarbs

Member
What do Elite females look like?
From what I remember seeing in "The Return" when it got the motion-comic treatment on Waypoint, Female Elites don't look that different from males.

Edit: It was probably a whole 30 seconds of screen-time though.
Edit #2: Maybe it wasn't "The Return", but it was definitely in one of the Halo: Legends or motion-comic episodes. Maybe it was "The Duel".
 
Or Didact is isolated away from the Prometheans and his only option is to unleash a bunch of crazy ancient aliens to distract the player until he gets Prometheans back. And then he does, but they're upgraded versions. And he loses control of the aliens. Three way battles again.

Allowing us to experience a new type of enemy(aliens), then seeing a potential redesign in both looks and tactics for the Prometheans, and then we'd be able to face them both again, just like the latter missions of Halo: CE.

I like the way you think, Oz.

Your reply and my post combined would make a sweet mission in its own right.

Janus Key = time and place
Archive repopulation = race(s) and enemies/tactics/AI/weapons
Didact/Jul/Prometheans = overarching story
John/Halsey = playing catch up through all of this larger space opera

It would be sweet to see the craziness of races unleashed, prometheans/composing on going, a large play space and us navigating/battling through while reinforcement SIV's or ... blue team drop in. Yup, I want something along these lines.

Also HaloGAF, like, Ozzy...uh oh divide by zero :)
 
Your reply and my post combined would make a sweet mission in its own right.

Janus Key = time and place
Archive repopulation = race(s) and enemies/tactics/AI/weapons
Didact/Jul/Prometheans = overarching story
John/Halsey = playing catch up through all of this larger space opera

It would be sweet to see the craziness of races unleashed, prometheans/composing on going, a large play space and us navigating/battling through while reinforcement SIV's or ... blue team drop in. Yup, I want something along these lines.

Also HaloGAF, like, Ozzy...uh oh divide by zero :)

In a snow forest.

Like AOTCR. But with more trees. And cool mountains.

Halooooooooooo

And as a side note, fuck Biology class. Ugh.
 

Computer

Member
You idiot, I smiled. The Xbox Azure/Compute cloud processing of AI/persistent worlds etc.

Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.
 
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.

Halo 2 Anniversary is only going to have its classic mode usable when you're offline is what you're saying.
 

Ora

Banned
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.


what does your name mean
 
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.

The past games = 0% online for campaign but coop or multiplayer was supported via splitscreen or LAN, so it's hard to say multiplayer was 100% online there. Matchmaking however was 100% online obviously so I'd like to see a minified campaign/splitscreen for those offline then the full blown campaign/coop/matchmaking as online all the time.

Ideally I'd like them to be 100% online for everything but I'm not expecting it for business reasons and after the consumer backlash I suppose the timing for it as an industry isn't there yet. Perhaps specific missions or modes can only be accessed when online, sort of like matchmaking multiplayer vs. campaign. Too bad the X1 platform lost that always connected experience last year, I was never against it personally as it made developers lives easier and these sorts of muddied waters a lot clearer for game features.

In terms of processing power and in game performance I'm not fussed really. I saw Killzone on PS4 at a mates house on his 50" Sony Bravia LED and I've rocked Ryse on my 46" Samsung LED and I have to say visually I'm not feeling any difference apparent when I'm playing the game. Ryse was so smooth and graphically just jaw dropping beautiful. Killzone looked great and smooth but reviewing those personal experience I see far more difference in the art style and developer skills for in game results. The power or resolution is a minor difference compared to the dev teams code optimisation or art or animation talent etc. Games that are cross gen clearly suffer based on the engine and design from the get go. Who cares about a silly number?

Sure I'd love 1080p over upscaled Ryse 900p or whatever is but when I'm playing the game it doesn't factor in and I consider Ryse hands down the best looking game on either console thus far. Will that gap widen as the years of next gen go on? Probably but so will the optimisation and toolset from the platforms themselves. X1 came in hot and the optimisation likely has lots of room, the PS4 is ready to go now but I'm not expecting massive gains on that platform as it seems a lot of that has been done already. Devs have been saying the PS4 is easier to work with a more mature platform to develop on at launch/pre-launch.

Further on this I'd be happy with a locked 30fps for HX1 campaign/coop, which would allow splitscreen/coop better performance too. For multiplayer I'd prefer 60fps with 30fps for splitscreen and only 2 players supported on splitscreen (not 4 player splitscreen like the historic games). This would allow the biggest leap in graphics campaign/coop wise but provide a smooth multiplayer, face it if you're competitive you're not playing splitscreen and I think the days of supporting 4 player splitscreen are numbered with the increase in resources demand for these next gen games.
 

blamite

Member
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.
I'm not convinced that's a real thing. Only example I'm aware of is Forza's driveatars, but are those actually real-time AI running in the cloud, or are you just downloading a list of behaviors the in-game AI follows (I actually have no idea about this so if it's actually awesome I'd love to be wrong)?
 

Chettlar

Banned
No, no, and no. More comic book-style characters is not what Halo needs. Elite culture has also pretty handily explained that female Elites generally take more passive, domestic positions but do still have the ability to fight. See here:



Females don't reach the front lines because they're feudal Japan in space. That being said, it'd be simple enough to handwave "human cultural involvement" giving the Elites a degree of space suffrage.

With regards to anatomy, considering the children aren't raised by their natural fathers and they're an overall saurian species, I doubt the females look much different from the males at all, unless the books have covered something I've missed.


I didn't mean comic book characters. I meant someone awesome, instead of dumb like Palmer, to put it simply, and while you're at it, why not spice things up and make it an elite? (I even said that just the example that happened to be coming to mind was of Black Widow. Had nothing to do with that style of character. I agree with you on that front, actually.)

Idk, just the Sangheili side of the story is much more interesting to me than the human side, and I think a more in depth story involving Sangheili and their relationship to humans on a more dynamic and deep level would be much more interesting than how things are now. I was just spitting out ideas to get the concept across. I'm not sure how I would actually take to seeing Palmer and some Sangheili female duke it out. Wasn't supposed to be the focus of my post. I just meant that seeing Sangheili more often through different ways (including females, and even Elite babies, why not) would be cool.

And honestly, I would think that female Sangheili should be smaller than males. Not having them look different doesn't seem to serve a purpose. Plus, it doesn't seem to fit with most traditional character design. Females are usually drastically different than males in fictional creatures/species.

Also, why need they all be the same size any way? I mean, we humans have a huge variance in how tall we are (women are usually shorter than men, but can get pretty tall regardless, depending on genes), so why need Sangheili be any different? I think a similar rule (Females are generally smaller than males, but overall depends on the family they come from) would actually help to make Sangheili seem more real and unique than flat and all same-y.
 
And honestly, I would think that female Sangheili should be smaller than males. Not having them look different doesn't seem to serve a purpose. Plus, it doesn't seem to fit with most traditional character design. Females are usually drastically different than males in fictional creatures/species.

Also, why need they all be the same size any way? I mean, we humans have a huge variance in how tall we are (women are usually shorter than men, but can get pretty tall regardless, depending on genes), so why need Sangheili be any different? I think a similar rule (Females are generally smaller than males, but overall depends on the family they come from) would actually help to make Sangheili seem more real and unique than flat and all same-y.

Let me put it this way: when it comes to races (species), both fictional and nonfictional, the strongest evidence of severe sexual dimorphism comes from races where there's an atypical social hierarchy. Sangheili culture, while still distinctly noble, is "human" enough (and even shares a concept of patriarchy with some of our own human cultures) that extreme sexual dimorphism - for example, Queen Elites or female ones with boobs - would be superfluous from both biological and narrative perspectives. We obviously don't know specifics behind reproduction, but it's probably easier to compare Elite gender dynamics to, say, fish or dinosaurs than humans or bees. Does a female shark look much different than a male shark at first glance, for example?

Varieties in personal beliefs, culture, and physical disparities or rather a lack thereof in the games is titular: it's a video game. Technical limitations forced Bungie to stick to some pretty straightforward models and denote hierarchy differentials through armor colors - palette swaps - for the sake of resource accessibility. Deliberately modeling subtle differences in height, facial structure, and musculature for a race that's constantly in motion and is uncommonly used as a first-person perspective would be a waste of resources for most game developers.

That being said, we have received some insight on Sangheili culture thanks to the books, which is where that halopedia tidbit came from in the first place.
 

Gui_PT

Member
Juan said:
Halo 4 had some good ideas, like this lobby :



In terme of visual design, you first guess you are not the leader of this group, you know it in less than a second.

About the information hierarchy, you have the right informations about the game you will play, this is just what you need when you're in a lobby (at least when you're a casual). One a the thing I would say about this lobby is there is a wrong icon for this gametype, I'm not sure a flag is a perfect reminder for a slayer gametype.

I have to tilt my head to read the fucking gamertags.

It's stupid.
 
You could not because I don't have posted Halo UI. You feel offended because I said you create picture from photoshop without really think about it ?



So first, think I'm a casual gamer who know nothing about Halo, and we won't talk about the art direction, just usability.

Who is the leader ? Why is he not highlight ? I mean, I'm a noob, I don't know the first player on the list is the leader of this game, and he has the hand on the lobby.

Why do you put "Team : on" on the left when even a noob could see there are two teams on the right (the colors help) ?

Hunt ? What is that ? Is this the name of the map ?

Settings ? Is it about the setting of the game or the setting for the player I am, like my personnal informations & cie ?

Quick question, Party is for the lobby or to see my friend list (yeah, I don't use Halo, but I know at least how a Xbox One works I guess) ?

Weekly news : Do you really need this in a lobby ? Could be more usefull from the start of the game, like Battlefield 4 made it, don't you think ? (Even if I dislike update in a interface, it was a good idea in Halo 2/3/Reach because it was when I was waiting in a matchmaking lobby, so I had something to read).

Why should I focus on weekly news when it's all about the custom game I will play ?

At work so I'll talk about all this with you later, I've also got a full UI built from scratch in my head that i'll start on tonight that should quell some of your complaints
 
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.
Cloud processing is a buzzword, I wouldn't expect much from it.
 
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.
What the hell is wrong with you? Online only campaign, are you Speedy's alt or something?
 

FyreWulff

Member
Speaking of this stuff. With the Xbox One being kinda week in the power department. What would you think if the Halo the campaign is online only in order to take advantage of cloud processing? I would be all for it if we could have 1080p, 60 frames, lots of AI, and huge environments.

Get ready for input lag even when playing solo campaign. The environment size wouldn't mean much because the box can still only address ~5GB anyway. The cloud is still too latent to realistically do any heavy lifting on visuals rendering. And Ones can be used offline, nobody is going to be using any cloud rendering this generation.

I'm still sticking with my prediction/fart in the wind about what the "cloud" will be used for in the next Halo: everything will be on dedis. Campaign co-op, firefight/whatever is like firefight, multiplayer, and customs.

Dedicated servers will allow asynchronous AI instead of lockstep AI, since asynch AI requires the host have a lot of bandwidth. When playing solo, your One will run the AI like Halo games already do. In LAN, the One will host the game, because there's buckets of bandwidth on a LAN. Online, it will instance a server, solving the hosting problem. This would get rid of input lag.

I also feel both matchmaking and custom games will be instanced on Azure. If you really boil it down, all matchmaking games are is a custom game chosen for you by random in a structured way. It costs them the same to run a dedi for a custom game full of 16 people as it does if those same people go searching in matchmaking, so you might as well make all games magically instance a server for themselves. It would also keep them from having to write two network stacks for the same mode.

tl;dr nobody would be hosting games anymore, literally every mode will happen on an azure instance online if playing with other people.

edit: Asynch AI would also allow drop-in campaign and firefight instead of drop-out only
 

wwm0nkey

Member
Cloud processing is a buzzword, I wouldn't expect much from it.

One day people will learn this.

Then you have the side that goes "well Azure is magic!"

Xbox is weaker than the PS4, it all comes down to the games but there is not some magic fucking button they can push to make the game more powerful that could not be done on the other platform as well if there was such a button.

We have already seen a lot of 720/1080 and 30/60 FPS, expect this to be a trend through out the generation but do not let it hinder what YOU want to play.
 

Woorloog

Banned
We have already seen a lot of 720/1080 and 30/60 FPS, expect this to be a trend through out the generation but do not let it hinder what YOU want to play.

Sure, that's no problem. I'd like to keep playing Halo and i'm not that big on fancy visuals.
But... the price: Xbone. Where you pay more for less power and unnecessary (fucking Kinect). And it ain't available in Finland yet anyway. Wonder when it will be, did we every get any word when Xbone will launch in "second-tier" countries?

I wonder, Halo 5 will be 60FPS, supposedly anyway (i bet it won't be stable). But what about resolution? Since Halo is MS's flagship, will they push for 1080p or keep it lower?
I'd imagine somewhat-better-than-Halo 4-level visuals at 60FPS/1080p are not impossible. But is that too low for Xbone Halo?
 

wwm0nkey

Member
Sure, that's no problem. I'd like to keep playing Halo and i'm not that big on fancy visuals.
But... the price: Xbone. Where you pay more for less power and unnecessary (fucking Kinect). And it ain't available in Finland yet anyway. Wonder when it will be, did we every get any word when Xbone will launch in "second-tier" countries?

I wonder, Halo 5 will be 60FPS, supposedly anyway (i bet it won't be stable). But what about resolution? Since Halo is MS's flagship, will they push for 1080p or keep it lower?
I'd imagine somewhat-better-than-Halo 4-level visuals at 60FPS/1080p are not impossible. But is that too low for Xbone Halo?

Actually thats my other problem is the "voice commands only work perfectly on Kinect" stuff too. Sony showed that you do not need a $100 add on to properly use voice commands. Im playing the new Tomb Raider (Looks AMAZING now btw) and using voice commands is a damn breeze and can be used with ANY headset.

Again play and pay what you want, I wont judge but I do not like this "Only Possible with magic clouds and kinect" BS and the people that blindly support it because the company said so.
 
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