Just cap off the killstreask at 25 kills which would activate the Halo array killing everyone on the battlefield and winning the game.
Thats what I'm talking about!
Just cap off the killstreask at 25 kills which would activate the Halo array killing everyone on the battlefield and winning the game.
Just cap off the killstreask at 25 kills which would activate the Halo array – killing everyone on the battlefield and winning the game.
I certainly wouldn't mind being able to choose to start with a BR/Forerunner DMR:Carbine every time.
All the scrubs can feel free to spawn with their ARs.
Just cap off the killstreask at 25 kills which would activate the Halo array killing everyone on the battlefield and winning the game.
right here, sir.Devo and Domino Theory got a sneak peak at multiplayer? How did they manage that!?? And where can I read/see their impressions?
Crazy indeed. #FireDuncanOkay, super crazy gametype idea time:
What if each match starts with a quick 30-second round of Forge? Each player gets a $20 budget of influence on the map. This can be adding/moving/deleting a weapon spawn, moving a crate, adding a bridge or mancannon, etc. Editing is limited to your team's starting side of the map (although spawns aren't locked in the game).
PerksUnlocks will give you more options during the Forge round:
- You can now place teleporters.
- You can edit any part of the map but your budget is halved.
- Your budget is doubled but you can only place crates.
The game then starts as a normal Halo match with everyone on even ground.
Ok.
I'm back from Montreal where I was greeted with a Halo 4 ViDoc. Hype levels increasing. But new worry levels rising too as far as Multiplayer goes.
Obviously we saw the BR. Awesome.
But we also saw sprint... Sort of knew it was going to be in H4 anyway.
What I can't necessarily determine through the video is how fast the gameplay is and how fast and AGILE (lack of momentum) you are. I thought since we were playing as Chief again we could do some Spartan II ass kicking once again.
But then they dropped the bombshell... Spartan IV... I never read glasslands so the only thing I know about Spartan IV is that they are even less trained than Spartan III's. And that they are just actual awesome soldiers given a suit and maybe augmentations?
I sure hope they can stand up to the Chief in that way. It would suck feeling like a boss in campaign and feeling gimped in multiplayer.
Also, I will say I can dig everything about the new chief EXCEPT for his helmet. Doesn't sit right with me. I feel the visor is too small and is positioned too far back into the helmet.
I want the mech from War House to run around and tea bag every dead body. Interactive maps rule!
right here, sir.
Has Domino posted thoughts? Also, a Waypoint member was there too, but he won't be posting impressions for a while.
Did he get arrested for trying to run off with the game due to fanatical lust from what he saw during the screening?Has Domino posted thoughts? Also, a Waypoint member was there too, but he won't be posting impressions for a while.
Thank yoU!
Has Domino posted thoughts? Also, a Waypoint member was there too, but he won't be posting impressions for a while.
My god, what did you do to him!?
Has Domino posted thoughts? Also, a Waypoint member was there too, but he won't be posting impressions for a while.
A waypoint member? Just the one? You guys playing your favorites.
Time to buy that fine gentleman a drink or two.Has Domino posted thoughts? Also, a Waypoint member was there too, but he won't be posting impressions for a while.
He has some challenges that will make it trickier for him. Also none of the three is obligated to do write ups. I am just nosy.
He has some challenges that will make it trickier for him. Also none of the three is obligated to do write ups. I am just nosy.
I am magically going to infer that there's a side story in the campaign with the Spartan IVs (with your MP character), where we find out just how much and why Red hates Blue. boom?There will be some differences, but basically if you switch from Campaign to MP, it will feel practically identical. The differences between Chief and the SIVs will be demonstrated in other ways. But physics isn't one of them. That's an important constant of the Halo gameplay foundation and just one of DOZENS of things that will stay true to form.
Why does everyone hate the idea of the fiction for the multiplayer being Spartan IV Testing Simulators. It fits with the universe to some extent better than a ONI/Halsey Civil war using spartans.
Happy birthday Monkey
Domino is HBO. Your mind is GAF centric.
Happy birthday, Monkey.
This is logical. 4 years after Glasslands when the SIV's are first mentioned.I am magically going to infer that there's a side story in the campaign with the Spartan IVs (with your MP character), where we find out just how much and why Red hates Blue. boom?
It's inherent in the title. American. :-\I'm an American, I think that just makes me me-centric (unfortunately).
It probably won't happen, as I'm sure the large focus will be on Chief and his new super bad-ass enemy(ies). Still, after playing Arkham City, it would be neat to have a little something extra campaign-wise (unlocked by finishing the campaign) that tied in to multiplayer like Frankie mentioned.This is logical. 4 years after Glasslands when the SIV's are first mentioned.
You know, the main thing that struck me when they mentioned the MP SIV setup, is Red Vs Blue. The show. Felt like a great, if unintentional nod to all the work they've done in previous years.
Hope the 343/Rooster Teeth partnership continues.
It's inherent in the title. American. :-\
Why does everyone hate the idea of the fiction for the multiplayer being Spartan IV Testing Simulators. It fits with the universe to some extent better than a ONI/Halsey Civil war using spartans.
My speculation for the Spartan IV's is that we'll see them in campaign as returning characters (like Johnson or sergeant Stacker) but you'll also be able to play as one of them in firefight or maybe a spec-ops like gamemode.
The traits and armor of your Spartan IV in multiplayer would carry over to firefight/spec-ops.
Really wild speculation but I'd love to see it happen.
There will be some differences, but basically if you switch from Campaign to MP, it will feel practically identical. The differences between Chief and the SIVs will be demonstrated in other ways. But physics isn't one of them. That's an important constant of the Halo gameplay foundation and just one of DOZENS of things that will stay true to form.
New |OT| so ill post it here for those who haven't seen:
Really guys what is that thing?
You can never post those again after calling it a night once you dropped a 4-18 or some such.
Could be a way to make the pistol an effective starting weapon without making it an overpowered mess like the Halo: CE pistol.
Maybe it's not a 3 or 4sk. Maybe it's higher than that.
Or maybe there's no zoom.
Either way, the pistol was ALWAYS going to have a disadvantage against the BR, whether the BR was also a starting weapon or a pick-up.
But being able to fire a grenade straight at a dude would allow you to deal some big damage, accurately, and give you a fighting chance against just about anything on the map.
Along side Firefight id love some kind of Spec Ops mode, call it UNSC Operations or something, basically it would put the player in small scenarios telling little stories from the universe.
For Example
Play as Thom during on his final mission with Noble team
Play as The Rookie bridging the gap between ODST and Halo 4
Play as Noble 6 on his one of his "black ink" Missions before Reach
Play as a Spartan 4 during the events of Halo 4
Each mission would be small contained story with a intro and a outro and small bits of dialogue, They could even release more as DLC id be all over that Bundle in new corresponding armour for customization and im sure it would be lapped up.
Like the call of duty nube tube?
Pretty much, yeah. But not powerful enough for an instant kill.
I'd love something like that, but I'd rather keep the character you play with constant. A squad of spartan IV's doing stealth missions on the legendary planet or something like that. Make it so that you start to feel connected with these characters so that it'll be extra special when you see them in campaign, it'll be extra special.
Could be a way to make the pistol an effective starting weapon without making it an overpowered mess like the Halo: CE pistol.
Maybe it's not a 3 or 4sk. Maybe it's higher than that.
Or maybe there's no zoom.
Either way, the pistol was ALWAYS going to have a disadvantage against the BR, whether the BR was also a starting weapon or a pick-up.
But being able to fire a grenade straight at a dude would allow you to deal some big damage, accurately, and give you a fighting chance against just about anything on the map.
I doubt many people would find that enjoyable. People liked the Halo 1 Pistol because it required precision. A pistol where the first shot is essentially a explosive wont have the same feeling.
Pro-Pipe should exist by all means, but generally I dislike those kind of weapons.
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Pro-Pipe should exist by all means, but generally I dislike those kind of weapons.