Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please don't waste a spot on a Valhalla remake. Just let your fans do it in Forge. Also, don't want to see yet another Hang em high remake. With the exception of Beaver Creek or Sidewinder I don't want to see any more CE remakes.
Fixed
Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please don't waste a spot on a Valhalla remake.
Me:I disagree, fuck the armor abilities. I want the maps to be fun without armor abilities. Get those jetpacks out of my Halos.
A map that plays well as is
What's bad about it, other than the ending? What I'm worried about most is that this is gonna be essentially a 3rd person shooter, with any semblance of plot thrown out the window.
Or at least that's how the demo made me feel.
And yes, I'm definitely looking forward to multiplayer.
spoilerish story thing, not much of one if at all:
I was told that in order to achieve the ending desired (ie defend the galaxy in the best way possible? Not really sure, the guy I talked to was vague), I pretty much had to play mutiplayer to get "resources", sort of like ME2 and the ship upgrades. Is that actually true?
Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please don't waste a spot on any remake. Just let your fans make them in Forge.
Mine was Team Slayer on Relic (what was that map doing in there? lol) and I went -1. I showed you!First map on Halo 2 was Waterworks, BTB. I finally got XBL, I thought the first thing to do was hop online with as many people as possible.
http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=61469434&player=StealthKamakaze
-9, like a fucking BOSS
*so glad there's a website that actually has that game I played from 2005 on it*
Man, after listening to the Halo 2 soundtrack again, I really wish I could play through campaign with someone online...
As much as people seem to hate it's campaign here, I really love it - co-op especially.
I want to be able to do a run through 1, 2, 3, and 4 online I love Halo campaign marathons...
Me:
I'm not sure what you are disagreeing with. I am not an advocate of armor abilities, nor was I advocating for them there.
I am at the 'acceptance' stage here. Halo 4 is going to have armor abilities (or whatever they call them). That's the reality of it. I want the game to play as well as possible and that means designing the maps with them in mind; Reach's many remakes showed that maps made before AA's were in Halo played poorly with them shoehorned in after the fact, with very few exceptions (tough to break a map with Hologram, for instance).
On that note: I really like having Campaign in matchmaking. I don't play it often, but when I do it's very nice to be able to just hop on and have a co-op romp. The 10,000 cR challenge today (which was quite welcome - moar please) was fun and quick to do with matchmaking.
First map on Halo 2 was Waterworks, BTB. I finally got XBL, I thought the first thing to do was hop online with as many people as possible.
http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=61469434&player=StealthKamakaze
-9, like a fucking BOSS
*so glad there's a website that actually has that game I played from 2005 on it*
GhaleonEB said:This. So much this. A map that plays well as is, but has certain chasms that can be crossed with jetpack, certain blind corners that Forerunner vision will be useful for, etc.
There's not a single remake in Reach that plays as good as the original because it wasn't designed with AA's as part of the sandbox.
This I do agree with. The Reach jetpack demolished map flow, and when I was building maps, I couldn't ever find a way to balance that out. I am worried about the jetpack in Halo 4. I fear that since Reach added it, we'll never be rid of the thing.Well, I'm mostly disagreeing with Jetpacks in general being in Halo 4, since they break map flow.
In fact, I don't think you can design a map around the Jetpack AA as it was in Halo Reach without it being completely ridiculous. I've seen several attempts at this in Reach and they are all bad.
Well, there's a reason I snipped out most your post before responding. Beneath the layers of sarcasm was a good point.Haha to be fair the post of mine you quoted was just a joke, .
I honestly don't think jetpacks will work the same as they do in Reach. I think they'll just give you a little extra jump height, or greater jump distance, or slow down descent when you're falling, because I think 343 is smart enough to know the problems with them.
Unfortunately even Vanilla maps are not really designed for AAs.This. So much this. A map that plays well as is, but has certain chasms that can be crossed with jetpack, certain blind corners that Forerunner vision will be useful for, etc.
There's not a single remake in Reach that plays as good as the original because it wasn't designed with AA's as part of the sandbox.
I'm in a nearly similar position. But I'm going to explain my position with a Halo metaphor:I am at the 'acceptance' stage here. Halo 4 is going to have armor abilities (or whatever they call them). That's the reality of it. I want the game to play as well as possible and that means designing the maps with them in mind; Reach's many remakes showed that maps made before AA's were in Halo played poorly with them shoehorned in after the fact, with very few exceptions (tough to break a map with Hologram, for instance).
That was the first map I played on Halo 2 mp, loved it so much.
Me too! I was absolutely terrible at Halo during the H2 days, though, so all of my memories are of me getting shit on and rage quitting.
My first Xbox Live tag seems to be gone forever. Destitute Grain, which I can't for the life of me remember why that was it.
Everybody's played with that guy. He's such a dick.My first online game ever double team, was be doing horribly of course.
"Dude you fucken suck, why do you even play this game when you suck so much ass"
good times.
You're such a pro.Went +5 in my first Halo 2 game.
Everybody's played with that guy. He's such a dick.
Looks like a game of Reach.
I went +170 in my first game of Halo
campaign.
What was your gamertag back then?
+11 in my first Halo 3 match.You're such a pro.
Team Deathmatch on Crash (cod4beta). Shit felt like being in that MGS4 trailer that was popular at the time. So good.I feel like we should be discussing our first Modern Warfare experiences since that's more relevant to the current direction of Halo.
On that note: I really like having Campaign in matchmaking. I don't play it often, but when I do it's very nice to be able to just hop on and have a co-op romp. The 10,000 cR challenge today (which was quite welcome - moar please) was fun and quick to do with matchmaking.
Yeah I know it is, I'm just baffled that video game magazines are popular.
They are a terrible way to show the video game medium.
Fuck, if Narrows was in Reach it'd be the darling of the bunch.
CoD4 was the only one of the Modern Warfare series that I actually played, willing to give it a shot, this was before it all blew up and just switched to its modern combat. Played through the single player. It was alright enough to grab all the cheevs for.I feel like we should be discussing our first Modern Warfare experiences since that's more relevant to the current direction of Halo.
:lolTaking off on a man cannon and dying to fall damage would be splendid.
The one time I used the gravity lift on Pinnacle I lost my shields and only had one bar of health left. Yeah, not doing that again.Taking off on a man cannon and dying to fall damage would be splendid. We were playing Anny one night and I died to fall damage twice in a row with full shields and despite me crouching, so much fun. I really hope 4 doesn't have fall damage of any kind, not even a stun.
Sure. Divide your number of games by 25, change the page number to that number.Also, can you even look at your first Reach game without going through each page of 25 games?
Taking off on a man cannon and dying to fall damage would be splendid. We were playing Anny one night and I died to fall damage twice in a row with full shields and despite me crouching, so much fun. I really hope 4 doesn't have fall damage of any kind, not even a stun.