That's a Kantus, not a Theron Guard.In relation to gears, this...
Reminds me of theron guards.
That's a Kantus, not a Theron Guard.In relation to gears, this...
Reminds me of theron guards.
So you're saying that he's like some kind of, Anti-Overdoz1z?
Snitch^I found a hethen! BURN HIM AT THE STAKE I SAY!
this guy DonVinzone from waypoint, is he Flawlesscowboy from halo blog?
Edit: nope
That's a Kantus, not a Theron Guard.
When did he take your job on the defense force?I know him from the time I still posted on the Power Unlimited forums. Dude is the biggest Halo fanboy in the world and probably is the leader of the Bungie Defence Force.
When did he take your job on the defense force?
I know him from the time I still posted on the Power Unlimited forums. Dude is the biggest Halo fanboy in the world and probably is the leader of the Bungie Defence Force.
halo lunch anyone?
There will be male choral pieces influenced heavily by prior games. The exact monk chant? Not so much.
He confirmed it already at HaloWaypoint that we won't fight against Flood.I think Frankie just confirmed no flood in Halo 4 in the Gaming section thread. I hadn't seen that before, that's interesting.
Snitch
He confirmed it already at HaloWaypoint that we won't fight against Flood.
this guy DonVinzone from waypoint, is he Flawlesscowboy from halo blog?
Edit: nope
Why does he always give them cool infos?
Yeah right! I hate that guy! He is member at GAF for years and still he posts the cool infos at HaloWaypoint...Why does he always give them cool infos?
Halo never sold well in Japan. It will change now because it has a Mech. WHY DO YOU NOT GET IT?!
All the shots look good except for this one. What in God's name is going on with the mech map's art style? It's like a glittering display of incongruous metal retardation.
We'll always have catpoop pics...
All the shots look good except for this one. What in God's name is going on with the mech map's art style? It's like a glittering display of incongruous metal retardation.
Looks like all the human architecture in previous Halos: bad.
All the shots look good except for this one. What in God's name is going on with the mech map's art style? It's like a glittering display of incongruous metal retardation.
I wish I had video of the event, rather than the aftermath. It was amazing. JUMP! poooooop! Roll!
Well, thankfully, it seems we will have plenty of places for our grenades to get caught up in.Looks like all the human architecture in previous Halos: bad.
Looks like all the human architecture in previous Halos: bad.
How can you tell from this one frame?.per second
Well, thankfully, it seems we will have plenty of places for our grenades to get caught up in.
Looks like all the human architecture in previous Halos: bad.
The only nice looking human architecture is found in New Alexandria. It was simple, sleek and not brown.It's always seemed like they wanted a chunky, visually cluttered industrial style to contrast with the cleaner Forerunner and Covenant designs. But that meant they've seldom been pleasing to look at.
I'm just thinking for user ease of use here, but why do all of the primary rifles have to be a bullpup design? It's just something small, but another way to distinguish the guns is based on their reload design. DMR, BR, and AR all use the standard bullpup design and a cool addition would be a front loading design for one of them. Just a thought.
The only nice looking human architecture is found in New Alexandria. It was simple, sleek and not brown.
All I ever saw were brown, green and red outlines on my screen in ODST.New Mombasa in ODST
Shamelessly stolen from your very own HaloGAF.com:War House (temp name) looks great - the lighting in that shot is excellent.
I'm digging the layout, too. Looks like the blocks in the bottom right let you jump up to the middle platform. Bringing back Halo 3's jump height should be great for map design, Reach seems limited by its short hops. (Remember the beta's jump height? I assume that's what most of the maps were designed to. Blech.)
All I ever saw were brown, green and red outlines on my screen in ODST.
If you could see anything in ODST, that is
From Waypoint:
Im still kinda bummed that Halo's iconic theme, which showed up in the CG trailer, won't be present in Halo 4.. While I do agree its time for Neil to make the music his own, I think it should at least have some presence at least once, however mild. There is no way you can break away from Halo's themes entirely, and I imagine many will be waiting to hear some of it.\.Grenades are not nukes. There will be male choral pieces influenced heavily by prior games. The exact monk chant? Not so much.
Don't think I can link the image, but in the Halo 4 GameInformer, there's an image of a Grunt that appears to have the signature breathing mask that Grunts have had before.
I really hope this happens. Any kind of EMP device should without a doubt disable AA's as well as shields. I'd love to be able to drop a jetpacking fool to his death with a well-placed plasma charge. Pretty please?Also, goddamnit. If you hit someone with a plasma pistol charge it should knock them out of sprint/their armor ability. JUST SAYIN
The H4 jump height alone would have been enough to make the Reach grenades seem not as horrible as they are, but that's still good news to hear, especially considering that one of the new enhancements is carrying more grenades.Grenades are not nukes. There will be male choral pieces influenced heavily by prior games. The exact monk chant? Not so much.
War House (temp name) looks great - the lighting in that shot is excellent.
I'm digging the layout, too. Looks like the blocks in the bottom right let you jump up to the middle platform. Bringing back Halo 3's jump height should be great for map design, Reach seems limited by its short hops. (Remember the beta's jump height? I assume that's what most of the maps were designed to. Blech.)
I really hope this happens. Any kind of EMP device should without a doubt disable AA's as well as shields. I'd love to be able to drop a jetpacking fool to his death with a well-placed plasma charge. Pretty please?
I have a question about the Spartan colors in those multiplayer action shots.
The Spartans IVs look less like Red and Blue and more like Orange and Sky Blue. Is that a result of the lighting on that map or are the colors always washed out like that? That's pretty impressive if the lighting would have such a noticeable effect on the armor colors.
That picture was released in the media frenzy today, right here:
Shamelessly stolen from your very own HaloGAF.com:
Bungie's Halo games would really look stellar on PC. Wonder if MS will ever put them on it sometime down the line. How much AA and AF can go.Turn of VISR you might like it.
New Mombasa in ODST looks amazing