RebornYeti
Member
I don't always listen to podcasts, but when I do, I listen to 343i podcasts.
Teabaging, get slapped in the back by the guy I'm teabagging, now I'm getting teabagged, 2 seconds later I'm teabagging him again and so on.It's even better now that everyone has sprint!
Cool. I can't imagine how yall can make this balanced, but I'm looking forward to hearing about your solution.
Thanks, dude.
We adress this question in the Podcast. It's very simple, really. Of all the things people are worried about, this one will end up being the least controversial, I reckon. I suspect it will end up being a thing most people don't even notice after a game or two.
Guess he has it all figured out lol
I want to believe. But I find it too hard to. Especially with the example they gave in GI.We adress this question in the Podcast. It's very simple, really. Of all the things people are worried about, this one will end up being the least controversial, I reckon. I suspect it will end up being a thing most people don't even notice after a game or two.
We adress this question in the Podcast. It's very simple, really. Of all the things people are worried about, this one will end up being the least controversial, I reckon. I suspect it will end up being a thing most people don't even notice after a game or two.
If it is true instant(or 1-2 second) respawns, I'm quite sure the repercussions will be felt much further than a game or two.
Didn't he get the memo? MLG Halo is dying, sorry brah.
OuterWorldVoiceOh look! I have hooked me some gaffers! Your responses to my trolololol, will get me through the rest of the month.
22 total posts over here is hardly playing in "his" sandbox. These are his forums, and needs to act like it. By no means am i saying that he is to answer for all his sins, but some of us would like to chat in general with him, not even about halo. So get back on your little ponies and ride back to your ivory tower.
I suspect we're just lacking context. David said they will not use instant respawn in objective games, and I don't think instant respawn in FFA would be an issue. It might be that you can spawn as soon as you pick your load out, or something to that effect, in non-objective games.
MLG redirects to TeamLiquid now, feels bad man.
Hahahahaha that was a good oneMLG redirects to TeamLiquid now, feels bad man.
Exactly what I was thinking. That's my biggest non-balance complaint about loadouts. Sometimes I don't have enough time to cycle through them between deaths, which usually means I:
A) choose a loadout I didn't mean to choose (by inadvertently clenching the controller at the last second)
B) get stuck with a loadout I didn't want.
Especially if the maps are made where choosing different loadouts is a primary issue between deaths, I don't believe instant respawning will be such a bad thing.
You know you want it
We adress this question in the Podcast. It's very simple, really. Of all the things people are worried about, this one will end up being the least controversial, I reckon. I suspect it will end up being a thing most people don't even notice after a game or two.
And what examples did you experience that you can share with the gang?
I'd settle for 4 person viewing of Theater at the same time from any first person perspective.
And you have a very reasonable amount of time to choose your loadout (although there is a timer that will put you back in a game to avoid AFK).
hiss/scratch), the gameplay goes:
spawn -> sprint -> shoot -> kill -> sprint (repeat)
or
spawn -> sprint -> shoot -> die (repeat)
Very repetitive with a throw-your-life-away-to-respawn-again-like-who-cares gameplay.
And you have a very reasonable amount of time to choose your loadout (although there is a timer that will put you back in a game to avoidAFK).
Is anyone else getting a Halo 3 ad on the Dashboard? It's making me want to play it now, but the thing is, I don't have Halo 3.
I hope there's also a timer that kicks people out for idling too long.And you have a very reasonable amount of time to choose your loadout (although there is a timer that will put you back in a game to avoid AFK).
I hope there's also a timer that kicks people out for idling too long.
Halo 4 orchestral preview now on youtube for easy access.
http://www.youtube.com/watch?v=BMqf_Cpt9do
I have never understood why they don't just set up a redirect at this address, pointing to halo.bungie.net - if only to decrease the size of the error log. (I did this for www.halo.bungie.org, because I was tired of getting annoyed at people who simply CAN'T not put www at the start of a URL. )I've done that many times lol. Also done http://halo.bungie.com/
Wait... what? (What did I do to deserve being thrown off it this time?)Louis Wu. You are too awesome for this world.
Halo 4 orchestral preview now on youtube for easy access.
http://www.youtube.com/watch?v=BMqf_Cpt9do
its like 5 bucks at gamestop bro.
I have never understood why they don't just set up a redirect at this address, pointing to halo.bungie.net - if only to decrease the size of the error log. (I did this for www.halo.bungie.org, because I was tired of getting annoyed at people who simply CAN'T not put www at the start of a URL. )
Wait... what? (What did I do to deserve being thrown off it this time?)
I like your post at HaloWaypoint and that reminds me your amazing post at HBO sometimes.Wait... what? (What did I do to deserve being thrown off it this time?)
Does that compensate for objective games? Even for things like playing 4v4 capture the flag in team objective, it would seem like a mess to even pull the flag if your opponents are constantly re-spawning without a set timer.
Is there a system that's implemented differently for objective gametypes?
Objective to have 0.5 second respawn time.They've already said that in the appropriate objective gametypes, there will not be instant respawning, such as Flag.