Brolic Gaoler
formerly Alienshogun
I disagree. One thing I feel Battlefield 3 did greatly was its CGB on consoles, it worked beautifully. Hardcore rush was my favourite game type and the flexibility of BF3's system allowed me to tailor the filters so I could just play that and nothing else. I don't see why Halo 4 can't be like that, especially being a series which has tremendous strength in its flexibility.
It'd be particularly brilliant at allowing for excellent forge maps to be quickly tested and played amongst the larger community, which can only be a good thing.
You're missing the point. I'm not against CGB at all. I just don't think it's the fix all you think it is. The issue is larger than simply making a CGB to fix it.
Yup. Quake born and bred (was known as ALMIGHTY GOD in those days). Dedicated servers were always a mixed bag, with all the very real positives mentioned, but also some trial and error and breaking-in on servers to find a good fit. Not to mention all the various types of single-level instagib-like servers that made up 90% of the online population.
My main issue with the dedicated-servers-saves-everyone theory is that it places the most emphasis on the hardest core clan players. If you're casual or only have a few hours a week of gaming tops, you're not looking for a clan or for any kind of time investment really. Matchmaking playlists serve the that time-starved audience very well while still serving the hardcore audience mostly well so its a decent trade-off, although it has its fair share of woes. It could definitely be improved though.
Yep, and that/those issues would only be compounded on a console game with no dedicated servers.