The Librarian
Banned
This one's kinda cool, too.
You dropped the Dax on that one, Monkeyman.
This one's kinda cool, too.
I think it'd be easy to say Chelsea with Di Matteo making that squad his bitch, but Liverpool have been something special this FA Cup season. Despite Andy Carroll being alive, I'd say my money is on Liverpool.So, who's your money on?
Custom Browser.That Living Dead number is depressing.
Is not ultimately a reflection of how things were in Halo 3 (ie similar but slightly different, less in MLG etc)?
Depressing all the same. Would love to hear what 343I plan to do about this in Halo 4.
That would be a good positive story 343I could do - "Our Matchmaking Solutions in Halo 4 to problems in Previous Halo Games'.
That Living Dead number is depressing.
Is not ultimately a reflection of how things were in Halo 3 (ie similar but slightly different, less in MLG etc)?
Depressing all the same. Would love to hear what 343I plan to do about this in Halo 4.
That would be a good positive story 343I could do - "Our Matchmaking Solutions in Halo 4 to problems in Previous Halo Games'.
This is a complex problem, one that is not so simply solved. In your post you complain about populations, yet requiring people to purchase all content to play online is going to hurt the population.
Obviously, the ideal is to have the maps be free, but there has to be some perceived benefit so the publisher can justify such an action. It's not like you can just offset the loss of revenue in making the maps free thru advertising like on a smartphone game, because the 360's interface isn't really set up to link to the advertisers in-game.
I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem.
This is a complex problem, one that is not so simply solved. In your post you complain about populations, yet requiring people to purchase all content to play online is going to hurt the population.If that's the case then I hope all DLC maps are mandatory in Halo 4. You know, so I can play on the maps I spend $10 on.
/rant
This is a complex problem, one that is not so simply solved. In your post you complain about populations, yet requiring people to purchase all content to play online is going to hurt the population.
Obviously, the ideal is to have the maps be free, but there has to be some perceived benefit so the publisher can justify such an action. It's not like you can just offset the loss of revenue in making the maps free thru advertising like on a smartphone game, because the 360's interface isn't really set up to link to the advertisers in-game.
I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem.
You dropped the Dax on that one, Monkeyman.
I have an idea. They could increase the number of shipping maps instead of holding half of them them back for post launch DLC, thus reducing the demand for more maps post launch. If we have twenty maps to play on at launch instead of ten, more maps potentially stay fresh longer. Given that we know DLC maps for Reach were planned and went into production long before the game was even released, you might even be able to argue that they've already been payed for if you bought the retail game anyway - assuming it was merely a matter of deciding whether or not to put them on the physical disc - but I know realistically a company has full right to decide when and how any given product is put up for sale.
I wish they went back to the model of making DLC free after so many months. Free DLC is a great way to bring the population back sporadically. I get the feeling though that population is a lower priority than income.
This is a complex problem, one that is not so simply solved. In your post you complain about populations, yet requiring people to purchase all content to play online is going to hurt the population.
Obviously, the ideal is to have the maps be free, but there has to be some perceived benefit so the publisher can justify such an action. It's not like you can just offset the loss of revenue in making the maps free thru advertising like on a smartphone game, because the 360's interface isn't really set up to link to the advertisers in-game.
I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem.
Of course, Halo 3 Mythic was also a great idea. The Anniversary disc? I don't even know what the point of it was. Reach's playlist and DLC adoption situation would have been a lot better off if Halo: Anniversary just came with a code for Anniversary, and ended at that.
Yes, I suck at Photoshop.
TheOddOne liked this post.I'm hoping with Halo 4 we can have a glorious return to form of the in game screen shot thread.
The Halo 3 one is stunning.
This is a complex problem, one that is not so simply solved. In your post you complain about populations, yet requiring people to purchase all content to play online is going to hurt the population.
Obviously, the ideal is to have the maps be free, but there has to be some perceived benefit so the publisher can justify such an action. It's not like you can just offset the loss of revenue in making the maps free thru advertising like on a smartphone game, because the 360's interface isn't really set up to link to the advertisers in-game.
I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem.
I'm hoping with Halo 4 we can have a glorious return to form of the in game screen shot thread.
The Halo 3 one is stunning.
What's your avatar from?
THIS CONTROLLER IS AMAZING!
Holy shit man. It's so fucking tight and responsive. My first game was Sanc CTF and I went 41 and 17 for a positive 24. 2 triple kills. One of which was in the first opening seconds. Damn man. Feels really good.
THIS CONTROLLER IS AMAZING!
Holy shit man. It's so fucking tight and responsive. My first game was Sanc CTF and I went 41 and 17 for a positive 24. 2 triple kills. One of which was in the first opening seconds. Damn man. Feels really good.
THIS CONTROLLER IS AMAZING!
Holy shit man. It's so fucking tight and responsive. My first game was Sanc CTF and I went 41 and 17 for a positive 24. 2 triple kills. One of which was in the first opening seconds. Damn man. Feels really good.
Beyond the Frontline is a regular feature where the staff here get up on the soapbox and put forward an idea or question relating to Halo. Each BTF is a talking point designed to start a dialogue and unlike our regular word blasts and articles, the entries are short and sweet.
Preventing an Uprising
Before fans around the world had their first chance to Fight the Covenant in their living rooms and dormitories or step foot on their first Halo ring, the world of Halo had already been kick-started and previewed in the novel Halo: The Fall of Reach, written by Eric Nylund. Acting a prequel to the video game and fleshing out Master Chief’s mysterious background, the novel served to set the dinner table that the feast of the franchise would be served upon. Not only did it start Halo’s expanded universe, it also established a trend of setting up fans with expectations of what was to come.
Nylund returned to Halo fiction a few years later with Halo: First Strike, detailing the events after the end of the Halo campaign and yet again setting up plot threads and expectations for the second Halo entry. The trend faltered before the release of the third Halo game. Instead of a single book acting like a link in the Halo chain, tying the games together, it was decided that a comic novel, Halo: Uprising would fulfil this role.
Uprising originally appeared on time and went about this task in a different medium. However the publishing window for the mini series was missed by later entries resulting in the final part of the comic being published almost two whole years after Halo 3 came out. Something went wrong. Nylund went off to write another book, Halo: Ghosts of Onyx, but this title was a standalone story independent of the video games. The book was published before the launch of Halo 3, so if the decision was made to use his third Halo book as another fictional bridge then the problems of Uprising could have been avoided completely.
With the launch of Halo: Reach, apart from the original Halo novel by Nylund, the was no attempt to bridge the game with any other Halo entry by using fiction. Instead The Fall of Reach was serialised as a multi-series comic novel – and again the final parts of which have only been published – years after the video game has come out.
With Halo 4 it seems as if a renewed commitment has been made to provide fictional bridges for the fans. So much so in fact, that we have been presented with an entirely new problem.
The fictional ties into Halo 4 are stronger than any previous game. There are two book trilogies, both with entirely different settings and characters, that tie directly into the game. The Forerunner Trilogy by Greg Bear and the Kilo-Five (or UNSC) Trilogy by Karen Traviss. As fan it’s difficult to complain when there is so much quality fiction holding our hands and guiding us forward.
There is one problem. It’s the same problem shared by Uprising and the Fall of Reach comic serialisation. Both trilogies will not have their concluding and final parts published until after the launch of Halo 4.
If both trilogies are supposed to act as intermediaries, then I have to question how they will fully perform that function if both series are not allowed to conclude before we get our hands on, and go through the events of, Halo 4. There is assumption that the ending of both trilogies are being held back to stop Halo 4 being spoiled for us in advance. That raises the question why it was decided to make these trilogies go further and deeper than past links in the Halo chain. It seems this time they are deliberately planning another “Uprising”.
If we look at The Fall of Reach, First Strike and Uprising we get self-contained stories that extended and continue the overall fiction whilst maintaining the important momentum of linking the video game entries in the franchise. It’s a real shame that with the sheer volume of fiction we’re getting now (and that’s not something I could ever complain about!) that we couldn’t get a self-contained and completed story that pushed us forward and set the table for the next feast on time.
THIS CONTROLLER IS AMAZING!
Holy shit man. It's so fucking tight and responsive. My first game was Sanc CTF and I went 41 and 17 for a positive 24. 2 triple kills. One of which was in the first opening seconds. Damn man. Feels really good.
I loved the arguing over pixels in the first thread. I made a Reach screenshot thread, but I guess the visuals of Reach weren't impressive enough to keep the thread going, or the novelty of taking screenshots had worn off after Halo 3.
I don't really see the issue now. To me it seems pretty apparent that there are things that happen the the third books that relate directly into Halo 4 and will ruin an aspect of storytelling to it. And now since 343i controls all aspects of the Halo story, it will be easier to release story whenever it is right.We just put up our latest BTF entry and reposted here. What do you guys think?
I don't really see the issue now. To me it seems pretty apparent that there are things that happen the the third books that relate directly into Halo 4 and will ruin an aspect of storytelling to it. And now since 343i controls all aspects of the Halo story, it will be easier to release story whenever it is right.
I like DLC-required playlists. I have no problem finding matches in Squad DLC, even though its population is poor, even at peak times. I played a shitload of Team Mythic in Halo 3, also. Having exclusive playlists along with the standard ones (which also have DLC-matching algorithms) seems like an acceptable solution to a complex problem.
I got burned buying DLC for Reach. I spent money for something that never shows up in regular matchmaking.. going to a custom playlist with 50 people is not my idea of a decent player pool to match with.
TU vs Vanilla poll
343 doesn't tell us the results: "ERRbody Luves SOMEtHINg!"
Some dude at 343 figured out 5v5 is the best for objective
With objective 5v5 there's no need for a 5v5 slayer playlist (apparently)
343 acts like they're listening to the community by giving us a replica of a shitty playlist
Halo playlist management.
I still can't believe this hasn't even been addressed. 343 could placate us by just giving us one good playlist back. I don't care about all the other screwed up playlists and settings, as long as we are given a home.
I can't understand what on earth 343 was thinking when they decided to take a unique playlist out and then replace it with a carbon copy of another playlist, removing all the best things about Squad (No forge maps, no Armour Lock).
I don't really see the issue now. To me it seems pretty apparent that there are things that happen the the third books that relate directly into Halo 4 and will ruin an aspect of storytelling to it. And now since 343i controls all aspects of the Halo story, it will be easier to release story whenever it is right.
Feel the same. Haven't been on reach sinceI pretty much have no playlist to play now that ZB Slayer is gone, that just sucks. (mlg is way better but the competition is too hard for me)
Something just doesn't sit with me when we have two trilogies of books tying into a game and having both trilogies unfinished when the game comes out. Feels like we're missing crucial parts of the story going in.
Speaking of Halo 4 threads, should Spartan Ops get its own thread? On one side, it would be great to have a dedicated thread that focuses on that mode, with it being a constant ongoing series it would get more noticed and updates will not be obscured by the main thread.
On the other hand, maybe there are just too many Halo threads. The biggest ones will be the main Halo 4 thread and our ongoing regular Halo thread. Thoughts?
We just put up our latest BTF entry and reposted here. What do you guys think?
Same as it ever was. Zero transparency, zero logical changes. Hey at least we got that one 343 guy to post a picture of a baby crying on his Twitter when people were upset about Halo 4 changes. And one time Shishka went in to Forgehub and screamed at them for trying to improve Halo 3 matchmaking. And Frankie occasionally makes goofy posts here. Well, I probably shouldn't complain anyway, I know my matchmaking expectations must be set to Batshit, so I apologize.
http://i.imgur.com/ZsxVW.jpg[IMG]
([URL="https://twitter.com/#!/game_fabricator/status/198809457315155968"]link[/URL])
Interesting.[/QUOTE]
Maybe an E3 reveal/teaser? That's what I thought when I saw it.
Maybe an E3 reveal/teaser? That's what I thought when I saw it.
Not sure if comparing Uprising to the two trilogies going on right now is proper. Uprising was a prequel, tying directly into the story of Halo 3. The two trilogies, as I understand it, are independent stories with elements that will surface in Halo 4.