Halo |OT4| Trust's a Tough Thing to Come by These Days

Aha ha ha...........

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Serious.

 
Wow, I've been playing BTB practically every week since launch and I did not know this until know:

The fence/grates on the frigate on Boneyard are impenetrable by DMRs but NOT to NeedleRifles. You can just sit behind one of the grates taking one way potshots. New tactic!
 
Wow, I've been playing BTB practically every week since launch and I did not know this until know:

The fence/grates on the frigate on Boneyard are impenetrable by DMRs but NOT to NeedleRifles. You can just sit behind one of the grates taking one way potshots. New tactic!

Ha, wow

I'm totally going to try that
 
Wow, I've been playing BTB practically every week since launch and I did not know this until know:

The fence/grates on the frigate on Boneyard are impenetrable by DMRs but NOT to NeedleRifles. You can just sit behind one of the grates taking one way potshots. New tactic!

UNSC fortification protects against human weaponry but not covenant.
 
Wow, I've been playing BTB practically every week since launch and I did not know this until know:

The fence/grates on the frigate on Boneyard are impenetrable by DMRs but NOT to NeedleRifles. You can just sit behind one of the grates taking one way potshots. New tactic!

It works in campaign, too, fences/grates in general usually work like that in-game. It works wonders on Legendary.
 
It works in campaign, too, fences/grates in general usually work like that in-game. It works wonders on Legendary.

I wonder if that is intentional (Probably) or if someone forgot to put a flag in the material. It's not really intuitive, I only learned about it because I was trying to fire back at someone shooting at me with the NR with my DMR and saw it colliding with the fence.

Anyone know any other obscure cool gameplay mechanics ?
 
Hopefully Halo 4's Forge will have some more interesting materials and surfaces like fences that will allow gunfire through but not spartans.

Especially with Frankie possibly alluding to dynamic water.
 
I wonder if that is intentional (Probably) or if someone forgot to put a flag in the material. It's not really intuitive, I only learned about it because I was trying to fire back at someone shooting at me with the NR with my DMR and saw it colliding with the fence.

Anyone know any other obscure cool gameplay mechanics ?

Hopefully Halo 4's Forge will have some more interesting materials and surfaces like fences that will allow gunfire through but not spartans.

Especially with Frankie possibly alluding to dynamic water.


It actually comes from Halo 3, where the fences would generally allow bullets (Spiker rounds, shots from BRs and even Beam Rifles, etc) to pass through. It also made its way into Foundry in that the Fence Walls (the gigantic square ones) operate on the same properties, and as a result you had some interesting minigames that made use of this concept. Since Shield Doors are the exact opposite (don't allow projectiles but can let things pass through physically) combining them or using them together allowed for some interesting map design options, such as windows that offered full visibility but couldn't be broken/moved/shot through, etc.
 
whats this whole thing with the pm's?

sexy frank pics or something?

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It actually comes from Halo 3, where the fences would generally allow bullets (Spiker rounds, shots from BRs and even Beam Rifles, etc) to pass through. It also made its way into Foundry in that the Fence Walls (the gigantic square ones) operate on the same properties, and as a result you had some interesting minigames that made use of this concept. Since Shield Doors are the exact opposite (don't allow projectiles but can let things pass through physically) combining them or using them together allowed for some interesting map design options, such as windows that offered full visibility but couldn't be broken/moved/shot through, etc.

Breakable windows/surfaces would be awesome
 
Outta curiosity, does anyone know how to record a 'podcast' with people in multiple locations easily?

Get everybody on Skype, set your sound device to only record internally (so you don't end up recording sound from your speakers through your mic), hit record on whatever recording software you're using. You'll only be recording the one stream, no splicing bullshit necessary.
 
Skype, I got video premium thing from THC if anybody wants to record their faces instead of audio, I don't mind hosting it for you for you too.
 
Outta curiosity, does anyone know how to record a 'podcast' with people in multiple locations easily?
Easily? Skype. It has the least hassle, but voice quality and latency are a big issue. Even if you just use Skype, I would absolutely still recommend that you record your individual tracks strictly from a quality standpoint. Skype VOIP can be choppy under the best of circumstances.

I didn't recommend it for the HaloGAF Podcast before because I didn't have any experience with it, but Mumble is supposedly orders of magnitude better, with better voice quality, auto-leveling, and reduced latency. Thing is, you'll have to set up or find a server (there's a GAF server -- information here), so it's not as easy, and I have no idea what kind of privacy options there are for parties within the server. All depends on your needs.
 
Have you heard HaloGAF Radio Havok? I think it sounds surprisingly crisp. Latency hasn't been an issue for us.
 
asylum, asylum, uncaged, asylum, uncaged, pinnacle, pinnacle.

what a terrible night of halo.
 
Have you heard HaloGAF Radio Havok? I think it sounds surprisingly crisp. Latency hasn't been an issue for us.
Oh, I wasn't making any comments about the quality of the podcast in particular, I think it sounds perfectly fine and the relative ease of getting everybody in there is probably much more attractive than minor (especially with consumer-grade mics) audio quality differences. Mumble's primarily used in situations where bandwidth is being eaten up by a game in the background anyway, so latency in that situation is all relative and probably not comparable to your recording situation.
 
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