just doff your cap.
Also, Nathan Fillion recognized me.
SQUEEEE
Biggy that write up was awesome! A really nice thing to wake up to earlier Game sounds so goooooood.
Holy moly, you're up earlier than usual.
Holy moly, you're up earlier than usual.
Dude got SWAGTajeen: Like A BOSS.
Tajeen: Like A BOSS.
Every screenshot, video, piece of art, everything, is so hawt!
Haha, the Halo 4 forum is amazing right now. Everyone is so polite, positive, and excited. I'm loving it.343 could run a years supply of bathing water on tears of joy alone.
That is, if they even bathe over there?
So should I change my avatar to this?
NEVER.Do you not think we should keep Syrian politics away from Halo GAF?
'tis nice, but your avatar is already awesome.So should I change my avatar to this?
So you can't detonate it in mid-air?At that point the pistol screen opens up and if you press the trigger again you can denote the projectile. I did notice that the projectile seemed to have a audio cue as well as visual cues telling players it was armed. Talking with one of the multiplayer designers he mentioned situations where you would call in ordinance drops, tag them with the grenade pistol, and the wait for an enemy to run into a death trap and blow him up. It seemed that the sandbox allowed for a lot of creativity.
1 less way to take out a Banshee...Thanks for the feedback, Domino and Biggy.
So you can't detonate it in mid-air?
It is lethal and it is harder to use than it is in Reach, but I felt more comfortable with using it then I did in Halo 3. The sniper has kickback too, so you better be confident about that headshot, you might not get another chance! One thing I noticed was that the scope (when unscoped) covered up a pretty significant portion of the screen. It was somewhat weird.
We at 343 found too many people were either getting double no-scope body shots during games, or splitting wigs at a high rate and getting exterminations.
Therefore we nerfed the snipe.
Be still my fleeting heart.
Hard to say. It's a completely different sandbox now. I guess we'll just have to wait and see.I hate this notion that the snipe having a massive kickback and an interminable wait between shots somehow makes it 'more skilful'.
No.
Being able to peel four faces in the time it takes to pull the trigger four times is skilful. In a game with one shot kill scatter shot, shotgun, no bloom DMR and no bloom BR there is no reason to encumber the snipe. Why does each subsequent Halo game feel the need to slow the sniper down?
This all based on Walshy and Co's analysis and could be wrong btw.
I think that's a pretty safe guess, going by what we've heard.Mastrbiggy's write up was very interesting.
That the vehicles are more like Halo 2/3 is very important, and good to know.
Still wondering about the BR though, is it 4 or 5 shot? Or like Halo 3 where 4 shot is possible but more difficult to pull off?
My only worry at the moment is that if Infinity Slayer and normal Slayer are mixed in a playlist... and there's voting too. That won't end well.
I think that's a pretty safe guess, going by what we've heard.
Got to play this yesterday with some of the halogaf folks.
It looks flipping incredible, first of all. Easily a major step above reach. The fidelity of the characters, the weapons, the backdrops had me almost standing still for a moment just to take it in. At least, that'll be my excuse for losing the match. I love their new approach to the art style. Evolutionary beyond reach, and the lighting and shadow is spectacular.
But I have to say one thing that probably stood out even more was the fidelity of the sound--the gunshots, the explostions, the slugs hitting you when someone is laying into you with the BR, down to the sound of your armor flexing when you break into a run--was incredible! The foley is easily the best of the series.
I hate this notion that the snipe having a massive kickback and an interminable wait between shots somehow makes it 'more skilful'.
No.
Being able to peel four faces in the time it takes to pull the trigger four times is skilful. In a game with one shot kill scatter shot, shotgun, no bloom DMR and no bloom BR there is no reason to encumber the snipe. Why does each subsequent Halo game feel the need to slow the sniper down?
This all based on Walshy and Co's analysis and could be wrong btw.
Yup, new. She seems so tired
I saw some weird space combat gameplay in that gametrialer clip Don't know if that was a cutscene or not...
I think it was part of the motion comic intro they had for SO.
What's going on with the yellow portion of your avatar? I'm completely ignorant when it comes to college sports/mascots, so forgive me. To me it looks like a star that has been knocked backwards by a rather muscular cardinal.Someone should somehow infuse the UNSC logo into my avatar.
Been trying to add some Halo to it, but have no idea how to do o.