-Wu said:
Crawlers are fast, do relatively little damage individually, but swarm, and can be a pain in the ass if you get cornered. Watchers can catch grenades (and throw them back), protect other Prometheans, and spawn Crawlers.
Reminds me of this.
Shoot the Watcher first! Really like the dynamic of having support units that can reinforce or complicate a battle, presenting a target priority.
Loving the Scattershot from all I've seen and read. The best touch is how the beams are visible, and have a clearly discernible end point - you see them nip out of existence after a certain range. You won't be wondering how long the effective range is, and you can see how many beams impact a player outside of close range.
It's also self-balancing to the ricochet effect, because you can bounce shots around a corner - but only *just* around the corner. You can't stand outside a room and carpet bomb the room from there.
I'm worried about some stuff. DMR is still 3x, the jetpack is still in, vehicle damage is a concern. None the less - Excitement level: rising. The new additions sound very well thought out.