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Halo |OT4| Trust's a Tough Thing to Come by These Days

FyreWulff

Member
I think I'd be scared of Kiki if I ever met her. She is intimidating as fuck.

I'd hi5 her for both of us having last names people can't stop making endlessly unoriginal jokes about. And then I'd be killed.


5 Custom loadouts and 2 presets for the map/gametype. Sounds good.

I do hope the AA logos are not final, they do not tell you what the AA is at all, and they all look the same.

Probably placeholder. Remember when Sprint (at least I think it was Sprint) was a lightning bolt icon in Reach.
 
If you always play with a team it is :)

u57nO.png

>13 days in Invasion

Credit to ya, I couldn't do it
 
Wow, I have to say Haven looks so damn clean. It reminds me of a Halo 2 map with it's simplicity. I love it from what I've seen so far. The new Forerunner aesthetic is really nice.
 

Vire

Member
One thing I'm a little concerned with is the lack of wide open expanses shown in campaign thus far. Has Frankie commented on that at all? Will there be levels similar to the mission Sword Base in Reach?

Cheers.
 

GhaleonEB

Member
One thing I'm a little concerned with is the lack of wide open expanses shown in campaign thus far. Has Frankie commented on that at all? Will there be levels similar to the mission Sword Base in Reach?

Cheers.

I think we've only seen parts of the first mission. If it follows the rest of the series at all, it will open up as it goes on.

Also:

 
Probably placeholder. Remember when Sprint (at least I think it was Sprint) was a lightning bolt icon in Reach.

Yeah I do remember the Reach ones, the lightning bolt was indeed sprint.

These ones need to be placeholders though, they are awful. I'm sure they are, so no worries.
 
I think we've only seen parts of the first mission. If it follows the rest of the series at all, it will open up as it goes on.

Also:

Well, what we have seen so far is actually a mission that's like 1/3 into the game, but yeah I'm sure there will be expansive levels. It's not a Halo game without them!
 
Yep, so much better than whatever the fuck they did with the Forerunner look in Anniversary.
It does look nice doesn't it, some of it almost looks textureless in how clean it looks, but that's fine by me. Makes engagements stand out more when you can see all the blood and bullet shots in the leftovers.
 

GhaleonEB

Member
Well, what we have seen so far is actually a mission that's like 1/3 into the game, but yeah I'm sure there will be expansive levels. It's not a Halo game without them!

Where have you read that? I read a few articles that they were showing a very early level, and one specifying it was the first. (Though, it looks more like the second.)
 

Trey

Member
Well, what we have seen so far is actually a mission that's like 1/3 into the game, but yeah I'm sure there will be expansive levels. It's not a Halo game without them!

I'm pretty sure he's talking about the EGM cover story. That had some screens of the first mission.

...er, guess he wasn't.


Where have you read that? I read a few articles that they were showing a very early level, and one specifying it was the first.

In that IGN interview the 343 dude said it was a ways into the game.
 
Minus the obvious ordinance/HEADSHOT stuff, one part of the HUD's been bugging me. Right now, it looks like this:

(pardon my shitty drawings)
ibepgeio30t1GW.png


Where there's no meter for Sprint (which is supposedly limited unless you have the proper specialization), Ordinance is in the middle-left, and AA meter's above the radar. The ordinance position kind of clutters the screen even more when medals and kill info pops up.

Preferrably it'd be something like this instead:

ibjSockeNW5WS1.png


Where it's three meters above radar: Ordinance in the middle, and then Sprint/AA on the left or right. Maybe even have it change depending on your button layout.
 
Does anyone have that gif of the Spartan using the supposed jetpack in that small Spartan ops preview? Where it also shows the Hard shield to. Going up the ramp?
 

Trey

Member
1/3 into the game and you are first meeting the Prometheans?....

That doesn't sound right.

You start off fighting the Covenant. You probably do a mission or two with them as the antagonists, tango with some new Sentinels, link up with Infinity or learn of its existence (Chief and Cortana aren't surprised by its existence in the demo), meet the Cryptum (the duo were familiar with "him"), escape, Infinity crashes on Requiem, demo begins here.
 
Minus the obvious ordinance/HEADSHOT stuff, one part of the HUD's been bugging me. Right now, it looks like this:

(pardon my shitty drawings)
ibepgeio30t1GW.png


Where there's no meter for Sprint (which is supposedly limited unless you have the proper specialization), Ordinance is in the middle-left, and AA meter's above the radar. The ordinance position kind of clutters the screen even more when medals and kill info pops up.

Preferrably it'd be something like this instead:

ibjSockeNW5WS1.png


Where it's three meters above radar: Ordinance in the middle, and then Sprint/AA on the left or right. Maybe even have it change depending on your button layout.
COD does it and it sold millions, clean and informative UI elements are a thing from the past... Flashy texts, points awarded, huge icons and non-sense medals are the new thing.

I loved H3/ODST/Reach HUD elements simplistic look, now we have this beautiful visor outline cluttered with shit on every corner.

BAD DESIGN +-1000000 SP

ORDINANCE READY

REQUEST CONFIRMED

... really?
 

Deadly Cyclone

Pride of Iowa State
COD does it and it sold millions, clean and informative UI elements are a thing from the past... Flashy texts, points awarded, huge icons and non-sense medal are the new thing.

From what I have seen of Halo 4's UI it is beautiful. Very far from the clutter of CoD and Battlefield.
 

Overdoziz

Banned
COD does it and it sold millions, clean and informative UI elements are a thing from the past... Flashy texts, points awarded, huge icons and non-sense medal are the new thing.
Let's not forget that everything has to be in the middle of your screen otherwise people won't notice it. Sigh...
 
K

kittens

Unconfirmed Member
Hey y'all, I've been away from the Internet overnight. Any MP vids?
 

Tunavi

Banned
Minus the obvious ordinance/HEADSHOT stuff, one part of the HUD's been bugging me. Right now, it looks like this:

(pardon my shitty drawings)
ibepgeio30t1GW.png
by looking at your drawing, its probably so that the reticle cant be blocked by text

"xx420SmokerBausxx killed by A27 Starwolf with a headshot" will block out the reticle on a smaller TV
 
My favorite moment might happen right ahead in video #1, where he sees the guy on the right, then immediately ignores him and starts shooting the dude on the left, and both he and his teammate are now easily killed sandwiched between the two red Spartans.

Good grief
KuGsj.gif
 

Tunavi

Banned
Thanks. Bummer they showed the reveal of new enemies that far into the game, but hopefully there are some surprises left down the road.
It sucks to have the initial surprise over with, but if they just showed grunts and elites, we would all be so disappointed right now
 
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