Mad props to the guys at The Halo Council. Great write ups and solid info. Thanks for all you do!
We aim to please.
new vid - http://www.youtube.com/watch?v=67NPniTyjuo&feature=g-u-u
Mad props to the guys at The Halo Council. Great write ups and solid info. Thanks for all you do!
Wrong, you'll just have obscene screen tearing. That's what Vsync is for.You do know it can't be really higher than 60 FPS unless the TV/Display can have higher refresh rate?
Thrusters look promising:
It's the only first person video I could find of it.
I perspective-cropped the screen into place from the IGN video.
(Taking out the watermark the process)
It doesn't look as fast I had hoped from first person.
Although, that might be because he's going up hill.
Wrong, you'll just have obscene screen tearing. That's what Vsync is for.
I get shot, I retreat or use cover. Quick base speed aids that, which is part of why Reach's combat is so lacking. Sprint helps, but also makes retreating too easy.Oh, I guess you like having kills determined by who shoots who first.
The shield charging sound as the THC logo pops up is genius.
Wrong, you'll just have obscene screen tearing. That's what Vsync is for.
I think thrusters will be the first AA I try in this game, if available.Thrusters look promising:
*Thrusters .gif*
It's the only first person video I could find of it.
I perspective-cropped the screen into place from the IGN video.
(Taking out the watermark the process)
It doesn't look as fast I had hoped from first person.
Although, that might be because he's going up a hill.
From some brief looks at other vids, it seems like you can go back and side to side with it as well. Unlike evade though it only holds one activation per charge.I hope this doesnt end up being as annoying as evade. Can you only go forward with it?
I think it's any direction, but you can only use it once, and it doesn't look like it goes all that far and obviously the screen turns whiteI hope this doesnt end up being as annoying as evade. Can you only go forward with it?
Um, you aren't going to be in scope anyway in these situations.I get shot, I retreat or use cover. Quick base speed aids that, which is part of why Reach's combat is so lacking. Sprint helps, but also makes retreating too easy.
Also: situational awareness. Knowing when someone is near you. Team work. Using call outs. All of these things mitigate the problem you're describing, which really isn't a problem at all, but a crucial part of high level play.
Thrusters look promising:
It's the only first person video I could find of it.
I perspective-cropped the screen into place from the IGN video.
(Taking out the watermark the process)
It doesn't look as fast I had hoped from first person.
Although, that might be because he's going up a hill.
I think thrusters will be the first AA I try in this game, if available.
that is true, with only one use it would be a much better ability to deal with and level the field.From some brief looks at other vids, it seems like you can go back and side to side with it as well. Unlike evade though it only holds one activation per charge.
The shield charging sound as the THC logo pops up is genius.
According to leaks, it is a weapon drop, can be seen on Halo 4 page in the ordnance section. That's all we know. Really hope it is more like Halo 3 Needler, with Reach's accuracy. Though that might be too powerful.
Looks just like the Reach version, but... purpler. I was kind of hoping for something more different looking, like the change from H3 Carbine to H4 Carbine, but at least it's based on the best version of the Needler yet.
Why not both? Both the Nerfle and the Carbine and both the Focus Rifle and the Beam Rifle?
And the Sentinel Beam as well, of course.
Actually, i don't think this is too far fetched since 343i is expanding the sandbox due to three factions and unlock system.
I hope this doesnt end up being as annoying as evade. Can you only go forward with it?
Looks just like the Reach version, but... purpler. I was kind of hoping for something more different looking, like the change from H3 Carbine to H4 Carbine, but at least it's based on the best version of the Needler yet.
Eh, I'm not really a huge fan of the Halo 3 version. I think the firing rate's a bit too slow, whereas the Reach version has a better balance of speed, accuracy, and shots to kill. I'm hoping the Halo 4 version will be balanced based on move speed and such to work similarly.
Reach's Needler was ruined by the fact that it took until the needles hit flesh in order to super combine. Takes too long to kill with it, and it's not as useful in campaign. Halo 3's was perfect.Eh, I'm not really a huge fan of the Halo 3 version. I think the firing rate's a bit too slow, whereas the Reach version has a better balance of speed, accuracy, and shots to kill. I'm hoping the Halo 4 version will be balanced based on move speed and such to work similarly.
That's what I'm saying, maybe it'll be one of the map presets.Won't be available right away. Gotta unlock it first. That is, unless the pre-determine, map-specific (assuming those are still in) loadouts include it.
And yeah, it looks fun, cool. Evade is neither, though it is useful.
Fine we can have both! :lol
I guess if 343 had to choose one of each, it should be the Carbine (which thankfully is already in) and the Beam Rifle.
P.S. Sentinel Beam needs to come back.
You're saying that if someone's scoped out to shoot you long distance, you're at a disadvantage because you can't scope out to shoot them. To me, the problem there is that you're even trying to engage in that battle at all. If you're at a disadvantage, then retreat. Wait for your shields to recharge, get a better vantage point, close some distance, whatever. Don't bother with a losing battle.Um, you aren't going to be in scope anyway in these situations.
And the option that you didn't list up there is to shoot back, which is the problem.
I think thrusters will be the first AA I try in this game, if available.
Heavies followed by Paradiso, the ultimate fun-killing combination. Thanks for joining, heckfu et al.
Why Paradiso remains in matchmaking after beingfixedmade slightly more tolerable is a complete mystery.
I'm just happy folks found it useful.
The Halo 3 Needler has a slow rate of fire and follows players much less. Every time I use it in 3 it's like shooting purple poop at enemies. It's actually pretty good in Reach.Reach's Needler was ruined by the fact that it took until the needles hit flesh in order to super combine. Takes too long to kill with it, and it's not as useful in campaign. Halo 3's was perfect.
It's actually pretty good in Reach.
You're saying that if someone's scoped out to shoot you long distance, you're at a disadvantage because you can't scope out to shoot them. To me, the problem there is that you're even trying to engage in that battle at all. If you're at a disadvantage, then retreat. Wait for your shields to recharge, get a better vantage point, close some distance, whatever. Don't bother with a losing battle.
And, I guess I dont see a problem with losing when you get shot first. Like I said before, there's ways to avoid those situations. Radar, situational awareness, team work. But if, despite all those things, someone still gets the drop on you, then they deserve the kill.
And again: Reach's shitty movement and strafe speeds made this a bigger problem. Hopefully you're better able to dodge and juke in Halo 4.
Yup. If Frankie won't save us, MLG hopefully will.so today we learned that there's no friendly fire and you don't get de-scoped when hit, then I look at the top of the page and see some sort of speed boost thing.
Rapidly looking like 100% MLG playlist in Halo 4 this November.
I don't see it as a problem. It's subjective design choice that isn't inherently good or bad. It is a historical and arguably definitive part of Halo's combat, though. It's removal would be one more nail in the Halo 4 coffin to me.You're still not getting the problem. Radar and awareness is useless because this is a long range problem.
I think it was u4ix, Jazzy or APK that thought of it, it was so funny when it came up on skype and we all started screaming because of how awesome the idea was.
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because i always get the last post..
Hands On HALO 4 impressions SPRINT E3 2012
It has to be used correctly in certain situations. I was a walking dispenser of Pink Mist in Halo 3 customs. It's much more versatile in campaign than it is in multiplayer, and in multiplayer, you have to be within a certain distance. At that range, you're a goner.The Halo 3 Needler has a slow rate of fire and follows players much less. Every time I use it in 3 it's like shooting purple poop at enemies. It's actually pretty good in Reach.
so today we learned that there's no friendly fire and you don't get de-scoped when hit, then I look at the top of the page and see some sort of speed boost thing.
Rapidly looking like 100% MLG playlist in Halo 4 this November.
Rapidly looking like 100% MLG playlist in Halo 4 this November.
You get yours, everyone else gets theirs, including new players and fans of other shooters. Don't see anything wrong with that.
That's too bad, because it's objectively bad since the DMR in Reach.I don't see it as a problem. It's subjective design choice that isn't inherently good or bad. It is a historical and arguably definitive part of Halo's combat, though. It's removal would be one more nail in the Halo 4 coffin to me.
Maybe.
The further away you get from the default game, the smaller your audience.
Yea I'm still waiting to see how no friendly fire plays out. Not excited about that change but I'm not gonna shit on it. Knocking out of zoom being gone is major. It seriously changes the face of long range encounters. We'll see exactly how it plays though.
Reach's Needler was ruined by the fact that it took until the needles hit flesh in order to super combine. Takes too long to kill with it, and it's not as useful in campaign. Halo 3's was perfect.
so today we learned that there's no friendly fire and you don't get de-scoped when hit, then I look at the top of the page and see some sort of speed boost thing.
Rapidly looking like 100% MLG playlist in Halo 4 this November.
Ha, roll, I get it, because it's like Evade.Love those booster sparks, might have to roll with that AA just because of it, I have a thing for videogame sparks.
Love those booster sparks, might have to roll with that AA just because of it, I have a thing for videogame sparks.
hmmm...
anyway, as long as Forge is as good as an XBLA dirt bike game made by 20 people or a 4 year old Ubisoft game, I expect to have a lot of fun with Halo 4. MLG settings + varied and aesthetically pleasing user created maps = sign me up.