the left trigger actually pops back out into its default position against the force of your fingerWould be very weird for the COD people using the HOLD LT to aim layout to get knocked out of aim mode.
the left trigger actually pops back out into its default position against the force of your fingerWould be very weird for the COD people using the HOLD LT to aim layout to get knocked out of aim mode.
the left trigger actually pops back out into its default position against the force of your finger
people don't typically go for the headshot in CoD. You generally just aim at the torso and put a couple bullets in, and if you happen to hit them in the head, then great
people don't typically go for the headshot in CoD. You generally just aim at the torso and put a couple bullets in, and if you happen to hit them in the head, then greatNo, without flinch, it would be who could get the headshot. You know, just like Halo.
Connection and quick kill times may typically decide that, but there are those who handle the flinch better than others and win gun fights because of it... it can be a layer of skill. If the flinch wasn't there it would ALWAYS be who hits who first... with flinch, it's who can control the flinch better.
With flinch I have an opportunity to outwork the other guy with skill. Without, I'd be dead...
What I would do for a MP vidoc. Really frustrating to see all these changes and not knowing their reasoning behind them.I understand.
I also understand a certain level of cynicism though, post Reach and post 343's matchmaking decisions. People are burned and this isn't what they want to see right now.
It's about message control to me. I don't think 343 has been good about controlling and forming multiplayer information in a way that's conducive to people's mindset (like thrusters and jetpacks being in Halo 4, why not have a podcast/video talking through why this is and why it won't be like Reach, why it is a good thing etc, sell people on it. Same for things like instant respawns etc). Whether they should have to is arguable, but I think that a lot of that reaction you're complaining about was predictable.
What I would do for a MP vidoc.
What exactly was the rationale behind this?Instant Respawns are still in, and Ellis says that he thinks they nailed it.
From the IGN vid:Are you sure? Unless I missed it, I didn't see anything on the screen saying press X, which since we know they are doing it for ADHD kids, there has to be a big text bubble that tells them that.
Flinch in CoD is horrible for the same reason being knocked out of scope in Halo is awful besides it being a necessary balancing mechanism for the Sniper Rifle. In CoD, the entire game is determined by who hits who first, and if you get hit first, you can't hit shit. You can have the "Focus" perk, but I shouldn't have to have it. In Reach, it finally came to a head with the DMR. If you were being shot by a DMR from across the map, you had only two options: try to get behind cover, or die. It was almost impossible to shoot back because the DMR is useless at that range out of scope, and the rate of fire meant that even rapidly clicking the thumbstick wasn't enough, you'd just immediately be knocked back out.
So, I'm glad you are no longer knocked out of zoom by being shot. However, it had better still be present on the Sniper Rifle, or at least some other balancing measure be added.
Last night was the first time in 6 years I have had a dream about videogames, and it was all about the Halo 4.
People don't go for the headshot because flinch makes it more expedient to go for the larger target, the torso. If flinch was removed, more people would go for headshots because they kill instantly.people don't typically go for the headshot in CoD. You generally just aim at the torso and put a couple bullets in, and if you happen to hit them in the head, then great
Eh, I'm still extremely happy with what I've seen.
That's odd, I had a dream Elzar floated in through the window and landed on my bed, but I'm sure we've all had that dream.
http://www.youtube.com/watch?v=gmwmrtZ0aiw
Right?
Flinch does the opposite; it makes it nearly impossible to outshoot someone one you're getting shot.
The E3 peace didn't last long.
Welcome toThe E3 peace didn't last long.
That's odd, I had a dream Elzar floated in through the window and landed on my bed, but I'm sure we've all had that dream.
Right?
http://www.youtube.com/watch?v=gmwmrtZ0aiw
Right?
It only does that if you can't control it... hence the layer of skill.
Still dreadful when getting pinged in the head from an across the map DMR.You're only knocked out of scope when you get shot in the head. I just saved Halo.
You're only knocked out of scope when you get shot in the head. I just saved Halo.
Still dreadful when getting pinged in the head from an across the map DMR.
Still dreadful when getting pinged in the head from an across the map DMR.
I'm pretty sure MLG thing on Friday will be a lot better than a vidoc.
They chatting with devs? I'm unfamiliar with this.I'm pretty sure MLG thing on Friday will be a lot better than a vidoc.
no, people don't go for the headshot because you kill in a couple bullets anyway, so it doesn't make sense to aim for a smaller target. It doesn't have anything to do with flinch, it doesn't even matter if the person is shooting at you, or even facing you at allPeople don't go for the headshot because flinch makes it more expedient to go for the larger target, the torso. If flinch was removed, more people would go for headshots because they kill instantly.
In fact, never mind. Flinch is a good thing in CoD. Without it, it would just be a game of dying immediately from instant kill headshots. However, in Halo, where headshots are not one hit kill, knocking people out of zoom, ESPECIALLY when the DMR is involved, is horrible and annoying.
It will be nice, but I'd still like something detailing all of the changes and why they were made and what they mean for multiplayer from the developersI'm pretty sure MLG thing on Friday will be a lot better than a vidoc.
I'm pretty sure MLG thing on Friday will be a lot better than a vidoc.
Um, I just said that people go for the torso because it only takes a few bullets. However, if there was no flinch, people with ACTUAL SKILL would make it moot because they would strike you down with a headshot. Soon, people would realize that they, too, need to aim for the head.no, people don't go for the headshot because you kill in a couple bullets anyway, so it doesn't make sense to aim for a smaller target. It doesn't have anything to do with flinch, it doesn't even matter if the person is shooting at you, or even facing you at all
You can't control flinch. You can attempt to re-adjust your aim if the other player misses, but if you're playing against a good player, flinch is a bad thing.
However, if there was no flinch, people with ACTUAL SKILL would make it moot because they would strike you down with a headshot. Soon, people would realize that they, too, need to aim for the head.
We are now arguing about mechanics in CoD.
The transformation is complete.
Has this interview with Josh Holmes already posted? It's from today and I thought it is new.
If it's old, I am going to be mad about myself. (He wears a very sexy sweatshirt) Btw. of course nothing new.
At the risk of sounding arrogant... I control it and outwork people all the time, and I've done it against top page GB teams. Not only is it controllable, you can also lessen it's net effect by adjusting where you start you aim during the interaction.
Has this interview with Josh Holmes already posted? It's from today and I thought it is new.
If it's old, I am going to be mad about myself. (He wears a very sexy sweatshirt) Btw. of course nothing new.
Playing invasion on Breakpoint right now. WTF
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
Playing invasion on Breakpoint right now. WTF
I'm a sucker for debate
Might as well follow with my predictions:
-New trailer shown, or perhaps a ViDoc style clip
-Three to five minutes of campaign gameplay shown of a random mission, likely not the first mission.
-Run down of Master Chief's new abilities. Sprint, boost-jump, and perhaps something we haven't seen.
-Glimpse of new minor enemy during gameplay, focusing on upgraded AI and new attacks.
-Explaination of upgraded engine, able to generate more detailed textures, lighting, AA, etc.
-Tease of a major enemy at the very end of the playthrough.
-Brief glimpse into multiplayer, explaining the Infinity and new player features (loadouts, abilities, weapon and armor customization)
Then of course the Spike exclusive coverage of Spartan Ops on the separate special. Will receive little to no time during Microsoft's conference.
USA Today said:The game's introductory cinematic scenes and first level will be previewed publicly for the first time today here at the Electronic Entertainment Expo game convention. At the end of Halo 3, conquering hero Master Chief goes into cryogenic sleep. He is awakened by his artificial-intelligence sidekick Cortana to face "a new threat in the universe," says executive producer Kiki Wolfkill, a former art director at Microsoft Games Studios who worked with Bungie on Halo 3.
Wow so they're showing the first level. I was all kinds of wrong in my predictions.
Oh, I guess you like having kills determined by who shoots who first.If going unscoped when shot has really been removed, I think I'm done. All these changes -- small and large alike -- are piling up into a game that sounds like something I don't want to play.
Hope I'm proven wrong, either now or when I get some time with the game.
this really doesn't make sense if you have knowledge of cod gameplay. If you start getting shot, you're not going to just turn around and headshot someone. You're already dead by the time you notice. Removing flinch doesn't change that. In fact, flinch helps enable it. Like Risen said, this makes more sense if you're talking about recoil, but still not that much more sense. People wouldn't just start aiming for the head more, it just doesn't pay out for the amount of effort it takesUm, I just said that people go for the torso because it only takes a few bullets. However, if there was no flinch, people with ACTUAL SKILL would make it moot because they would strike you down with a headshot. Soon, people would realize that they, too, need to aim for the head.
That cod flinch has given me some damn easy headshots and vice versa. Flinch has no place in a game like halo where putting multiple shots into eachother is the normal flow of a battle.
I've been keeping track of everything and haven't seen it yet.
Added.
Is it just going to be video content that they shot or is there going to be some actual live stuff?