The Halo 4 medals look like someone forgot to push the red composite cable all the way into the back of the TV.
that is because the Unicom has nunchuksI'm really trying to see the shield and knife... but all i see is nunchaku =(.
Looks like Nintendo doesn't want to give me a Metroid game any time soon, this will do very nicely.
Spot on.The Halo 4 medals look like someone forgot to push the red composite cable all the way into the back of the TV.
Overdoz1z said:You know what would be awesome for team names? Red and Blue.
Brilliant isn't it?
I'll repost what i said of PV.
I noticed people think the Promethean vision is OP.
Why?
It seems that people think it's too useful and start leaning on it. That's bad... Use something else, learn the maps and make educated guesses where your enemy is based on the map, your radar and his movement direction, just like in previous Halos. And then use some AA that gives you an edge in a fight (Thruster?).
Sure, firm knowledge is better than an educated guess but leaning on a single AA weakens one as a player, i think, especially when it aids in finding enemies. Not mention PV revealing you're using it.
I know i'm not going to use it much, i really do not see any reason why would i need it, especially once i know the maps and the flow.
an interesting idea would be if PV had a visual indicator of its use as well as a sound. what if the "sonar" actually had an orange beam radiate outward from the user, much like was seen from the live action cinematic and from the sphere of halo 4? this way, you'd have hard info about where others were, but they'd also have (softer) intell on where you are, the foci of the wave.
I wonder what happens if your gamertag is JUSTIN BAILEY.
You're reading my opinion that, compared to past Halo titles, the UI looks shit.
Reach's UI sucks ass and separates game modes from each other it's also about as unique as watching paint dry. It's also a giant bucket of lists hidden within each other. But to be fair the greatest thing about it is Active Roster.I'm talking about Halo 4, not Reach. Reach's UI was excellent.
From the tons of stuff you can complain about, this is the most stupid thing to complain about.You know what would be awesome for team names? Red and Blue.
Brilliant isn't it?
The Halo 4 medals look like someone forgot to push the red composite cable all the way into the back of the TV.
played reach for the first time in a while last night for a few matches, got bored and decided to pop in halo 3....felt great.
while reach has some background technical aspects that are undeniably better, halo 3 is just way more fun (except for snowbound, still terrible).
If they don't change the names to Red and Blue I won't buy the game.From the tons of stuff you can complain about, this is the most stupid thing to complain about.
From the tons of stuff you can complain about, this is the most stupid thing to complain about.
Reach's UI sucks ass and separates game modes from each other it's also about as unique as watching paint dry. It's also a giant bucket of lists hidden within each other. But to be fair the greatest thing about it is Active Roster.
Halo 4 seems to be making everything visual and in turn ensuring things don't get buried under menus.
http://www.youtube.com/watch?v=4LGdJ9hWC5M&feature=youtube_gdata_player
Not sure if posted but :45 you see some helmets on list. Infiltrator is the only one I didnt see yet. Looks nice.
Holy shit Hazop.http://www.youtube.com/watch?v=4LGdJ...e_gdata_player
Not sure if posted but :45 you see some helmets on list. Infiltrator is the only one I didnt see yet. Looks nice.
In Reach you largely don't even remember it exist and most people don't even seem to use it as a result.Let not forget, how the file share was a pain to use and find compared to halo 3 as well Plywood.
I'll repost what i said of PV.
I noticed people think the Promethean vision is OP.
Why?
It seems that people think it's too useful and start leaning on it. That's bad... Use something else, learn the maps and make educated guesses where your enemy is based on the map, your radar and his movement direction, just like in previous Halos. And then use some AA that gives you an edge in a fight (Thruster?).
Sure, firm knowledge is better than an educated guess but leaning on a single AA weakens one as a player, i think, especially when it aids in finding enemies. Not mention PV revealing you're using it.
I know i'm not going to use it much, i really do not see any reason why would i need it, especially once i know the maps and the flow.
Whatever Spartan wears the HAZOP helmet must not have a UNSC regulation haircut.
http://www.elvis.com/!userfiles/editor/images/About%20The%20King/elvis_Presley_Biography.jpg[IMG][/QUOTE]
Have you seen that one chick in the live action before the Halo 4 E3 demo? She wears that helmet.
Reach's UI sucks ass and separates game modes from each other it's also about as unique as watching paint dry. It's also a giant bucket of lists hidden within each other. But to be fair the greatest thing about it is Active Roster.
Halo 4 seems to be making everything visual and in turn ensuring things don't get buried under menus.
Have you seen that one chick in the live action before the Halo 4 E3 demo? She wears that helmet.
The description locations are interesting: City of Gdynia on Mars, planet of New Carthage and Soi.
The description locations are interesting: City of Gdynia on Mars, planet of New Carthage and Soi.
Could not make out if it was Sol, Sal or Soi.Sol, man. Luna's the moon.
Could not make out if it was Sol, Sal or Soi.
The description locations are interesting: City of Gdynia on Mars, planet of New Carthage and Soi.
I wanna be in Halo 4
Soi sauce?