Psychoward
Banned
I'd rather re-visit Buck than any of the Reach characters any day of the week.
Such humor, style, and grace.
odst was a good game but lousy characters. reach was a bad game with even worse characters. and what was with that bullshit that reach, the planet itself, would be like a character. the invasion of reach was pretty pathetic. makes you wonder how reach was q military planet
Haha god damn I knew you'd get here first! Those were good games though, yeah. Glad I hung around to play some more, A LOT more.
I'd rather that the characters in ODST have been the main characters of the series from the start.
I felt the same as H3 and ODST's stuff; none of the later Halo games had anything that stood out in terms of story or characters. Jorge was the closest type of character they could have had to flesh out and be interesting, but they killed him off half way through. Arby in 2 was the last truly great Halo character they've produced and wrote a half-way decent storyline for.Nothing about Reach's story and campaign really stand out as amazing to me.
I hope we havnt seen the last of Noble team or Bucks ODST squad in games
Don't agree with the lackluster pacing complaint at all, but yeah, ODST should have been $40.Can't say as though he's wrong there.
I never left and don't call us thatToonami is back bitches.
Hey, that's just the tagline they use.I never left and don't call us that
Really wish the Halo games had anything close to competent writing. Halo could be a great space opera, but its characters and scenes are always so sloppy and boring. There are never properly defined arcs; things come and go without any emotional weight attached. People die, places get destroyed, ho hum move on to the next scripted encounter. Who was that? What happened? Why did it happen? Who knows.
Would love to see a professional writer come in and handle the story one day.
I felt the same as H3 and ODST's stuff; none of the later Halo games had anything that stood out in terms of story or characters. Jorge was the closest type of character they could have had to flesh out and be interesting, but they killed him off half way through. Arby in 2 was the last truly great Halo character they've produced and wrote a half-way decent storyline for.
you didn't like the plot of the latest installment of the franchise, Halo: Push Button?Really wish the Halo games had anything close to competent writing. Halo could be a great space opera, but its characters and scenes are always so sloppy and boring. There are never properly defined arcs; things come and go without any emotional weight attached. People die, places get destroyed, ho hum move on to the next scripted encounter. Who was that? What happened? Why did it happen? Who knows.
Would love to see a professional writer come in and handle the story one day.
Good games guys.
Yeah that was fun. Just don't tell anyone how your last game was.
Id be fine with it, logical character evolution. Guy was the best of the best why wouldnt the UNSC want him in the S4 program.
Fuck me, a good post for once.
Really wish the Halo games had anything close to competent writing. Halo could be a great space opera, but its characters and scenes are always so sloppy and boring. There are never properly defined arcs; things come and go without any emotional weight attached. People die, places get destroyed, ho hum move on to the next scripted encounter. Who was that? What happened? Why did it happen? Who knows.
Would love to see a professional writer come in and handle the story one day.
Thanks buddy. Coming from you that means a lot to me.
Halo has scripted encounters now?
Too negative.
What is a Halo? I still don't know.
Halo has scripted encounters now?
Why oh why hasn't anybody taken that ball and run with it? The director + decent AI would be god tier.Something like Left 4 Dead's director system would be a significant upgrade to the campaign.
Yes? If you want to come at it from the "oh man nothing plays the same way twice!" angle that's fine. Most Halo counters involve fighting the same 3 or 4 enemies with the same 3 or 4 weapons. They're in the exact same place, with the exact same amount of grunts and hammer monkeys, and the exact same set-pieces every time you play the game. Something like Left 4 Dead's director system would be a significant upgrade to the campaign.
:lolThanks buddy. Coming from you that means a lot to me.
Ah. Didn't realize the battle in front of the Cartographer on The Ark has been repeated several times throughout all five games. Could've fooled me!Yes? If you want to come at it from the "oh man nothing plays the same way twice!" angle that's fine. Most Halo counters involve fighting the same 3 or 4 enemies with the same 3 or 4 weapons. They're in the exact same place, with the exact same amount of grunts and hammer monkeys, and the exact same set-pieces every time you play the game. Something like Left 4 Dead's director system would be a significant upgrade to the campaign.
Ah. Didn't realize the battle in front of the Cartographer on The Ark has been repeated several times throughout all five games. Could've fooled me!
If rule has an exception, it isn't a rule.Every rule has exceptions his point remains valid.
KyleDefenseForce
With hotel internet? lolTashi, any chance that Pax show could be recorded while livestreaming it?? That would be amazing.
No. Not really. He may have a point when it comes repeating elements across all Halo games like the "storm the beach" scenario that shows up in 1 (The Silent Cartographer), 2 (Delta Halo), 3 (The Covenant), and Reach (The Long Night of Solace) but overall? He's way off the mark.Every rule has exceptions his point remains valid.
Im surprised Assassinations use knives as we dont see them on the Spartan models.. Also, thats the best look we have got yet at the new covie weapon, I guess its the Carbine.
Ah. Didn't realize the battle in front of the Cartographer on The Ark has been repeated several times throughout all five games. Could've fooled me!
Alright, I can finally watch the vid from today but now I can't find it. Can someone kindly link it please?
The real question is, why do Spartans need a knife when they can punch through a tank?
The realer question is, would you rather punch or CUT through a tank? Think about that one.The real question is, why do Spartans need a knife when they can punch through a tank?
No. Not really. He may have a point when it comes repeating elements across all Halo games – like the "storm the beach" scenario that shows up in 1 (The Silent Cartographer), 2 (Delta Halo), 3 (The Covenant), and Reach (The Long Night of Solace) – but overall? He's way off the mark.
Would be pretty cool if the game could cycle between a few different sets of enemies for each encounter. Keep things fresh and interesting.
I didn't miss the point. Your post was so generalized and vague that I didn't even know where to begin, so I responded in a similar manner. Probably better if left alone.First, I don't even know what you're talking about, I'm pretty sure you completely missed the point. Second, trying to use a single example as a counterpoint to a critique of repeated events across the entirety of the Halo franchise is farcical and pointless.
You can use this sentence to describe any game, really, and if you're going to go about this angle then there's no point in continuing this discussion.most of Halo is essentially, move to room x defeat group, more to room y defeat similar group.
Any idea when we can see these skins and avatar props? I remember that the PR for Reach's editions we got to see everything. I don't see why it would be a problem to show 4's.
And there goes me spitting out my beer. You bastardI agree with kyle and over, this must be what Anakin felt like in RotS