StalkerUKCG
Banned
And there goes me spitting out my beer. You bastard
Dont drink and post, Its dangerous
And there goes me spitting out my beer. You bastard
First, I don't even know what you're talking about, I'm pretty sure you completely missed the point. Second, trying to use a single example as a counterpoint to a critique of repeated events across the entirety of the Halo franchise is farcical and pointless.
It's the number one rule of shooters:
Players think having an old/ancient weapon in a modern setting is badass.
Examples:Black Op's tomahawk and crossbow, Crysis 3's crossbow, Halo 3's katana armor
Does this mean you'll be tossing kyle into a Death Star reactor when Halo 6 launches?This guy gets it.
I agree with kyle and over, this must be what Anakin felt like in RotS
The slow blade pierces the shield.If you can punch through a tank, why would you ever use a knife?
I'm sure it is, if you're willing to sacrifice stuff like true HD resolution and AA. Oh wait...I'm not too privy on the inner workings of game development, but would a Director style AI implementation be even feasible on current hardware for Halo 4? When you consider the kind of scope they're going for in terms of enemy encounters and level sizes, that is.
I will *never* look at that movie the same way ever again.Dont drink and post, Its dangerous
I'm not too privy on the inner workings of game development, but would a Director style AI implementation be even feasible on current hardware for Halo 4? When you consider the kind of scope they're going for in terms of enemy encounters and level sizes, that is.
Does this mean you'll be tossing kyle into a Death Star reactor when Halo 6 launches?
I hope we haven't seen the last of Noble team or Bucks ODST squad in games
I didn't miss the point. Your post was so generalized and vague that I didn't even know where to begin, so I responded in a similar manner. Probably better if left it alone.
There really isn't any need for a Director system like L4D. I thought someone who cares so little about the story and so much about resources would not see the point in such a system for a Halo game...
Well that is fine, but Spartans can still punch through tanks. A lot of other futuristic dudes can't so they carry swords around.
If you can punch through a tank, why would you ever use a knife? A spartan could literally crush the head of another spartan like a melon; or punch through his armor and rip out his spine.
Thats like saying there isn't any need for more awesome. Of course its not a need. It'd just be awesome.There really isn't any need for a Director system like L4D.
"Random mob spawns are super-easy, you could do those in Halo PC. You don't need a "director" for that."
You just set a bunch of points and say "spawn shit at this time, at either of these points."
"Good enough" lol.
That should be Halo's new motto.
There is more to the AI director than calls to some randomizing function.On the current subject discussing with a old friend who modded Halo CE encounters and such.
Ahh, there it is. Your Sith is showing.That's been HaloGAF's motto for years.
On the current subject discussing with a old friend who modded Halo CE encounters and such.
Frankie should see the opening to Irreversible. Until then, God of War Ascension will probably have you covered there.Haha, I was agreeing with you, it'd be a lot cooler if instead of the boring knife kill, you used your strength to crush an enemy's head in or something.
Would you like some salt with that salt?That's been HaloGAF's motto for years.
http://escapedintothewaves.com/uploads/38 Bicyling Backwards.jpg[img][/QUOTE]
Whatever works for you. I'm not going to sit here and argue with you about the encounters of Halo 3 (and other games) when you have trouble remembering them, especially when this whole discussion comes down to semantics and what you consider to be "scripted" anyway. Encounters in Half-Life 2? [I]Those[/I] are scripted.
It would've been better if you had called the encounters in Halo "limiting." That's a much better term for what you're describing, and I think you would have a fair point in a way. But scripted? That has far different connotations.
Yep. It tries to balance pacing and difficulty, spawns enemy types and numbers at chosen locations, places equipment pickups, and even affects music, lighting, environmental effects and sometimes even level geometry.The director system keeps track of what's going on at all times, it's not just a random spawning system.
Nobody should see the opening to that movie.Frankie should see the opening to Irreversible. Until then, God of War Ascension will probably have you covered there.
With hotel internet? lol
Really pumped for a PAX recording though.
There is more to the AI director than calls to some randomizing function.
Man, give this guy the credit for L4D, amirite?
The director system keeps track of what's going on at all times, it's not just a random spawning system.
Quit teasing us, man! I want that montage all over my face.Random montage stat:
18.3 GB of clips captured in glorious 720p
I'm hoping I'm smart here and caught a Dune referenceThe slow blade pierces the shield.
*spits*I'm hoping I'm smart here and caught a Dune reference
Your criticism hasn't been "good enough" like, ever. Even in older threads, your critiques are drenched in as much ignorance as they are arrogance. Just call me Team Team Downer Downer.That's been HaloGAF's motto for years.
Your criticism hasn't been "good enough" like, ever. Even in older threads, your critiques are drenched in as much ignorance as they are arrogance. Just call me Team Team Downer Downer.
*spits*
Yeah, sorry. Had to lock down the content so I can finally get this thing wrapped.I'm guessing that its too late to submit clips
I suppose this is a good time to reboot the HaloGAF PAX page. Give me a shout and I'll add you!Do we have a PAX headcount right now from HaloGAF?
I blame Google for lending validation to my shitty memory.*penetrates*
*penetrates*
Thats like saying there isn't any need for more awesome. Of course its not a need. It'd just be awesome.
And take it as you will but I found myself more attached to the characters in Left 4 Dead than most Halo games.
I love the Halo universe from the books, but the games don't do what it takes to get me to truly care, AI enemy placement or no.
no biggie. just got an awesome triple. haven't really been on reachYeah, sorry. Had to lock down the content so I can finally get this thing wrapped.
(To be fair, the clip submission deadline was a month and a half ago. )
I suppose this is a good time to reboot the HaloGAF PAX page. Give me a shout and I'll add you!
Isn't the Halo AI deterministic for co-op networking reasons? Wouldn't that mean that the same inputs lead to the same outputs? I'd take that to mean there aren't even subtle variations to how the AI plays out each encounter, short of the player themselves changing things. That's not a dig at Halo btw, just how I understood it to work.I was arguing that kyle's original point about encounters which play the same every time is false because of the way the enemies are coded. I never touced on any characters in any of the Halo games or story elements as I largely agree with the idea that they have no real weight or meaning. I personally don't look for that in shooters but that's my entirely subjective opinion
Isn't the Halo AI deterministic for co-op networking reasons? Wouldn't that mean that the same inputs lead to the same outputs? I'd take that to mean there aren't even subtle variations to how the AI plays out each encounter, short of the player themselves changing things.
And while I don't look for story in shooters (but appreciate it when it happens) I do expect character.
Correct me if im wrong *fyrewulff* but i always figured that AI was more to do with the level of coding skill rather than the actual processing power, obviously thats factored in and the more on screen the more the CPU has to pull its weight but with a good coding AI can be pretty advanced.
Field of view in reach was 78, most likely the same.
Its confirmed from a old build so BR might of changed
No LE up on Amazon yet. Gamestop taking in store order and on the site
I felt the same as H3 and ODST's stuff; none of the later Halo games had anything that stood out in terms of story or characters. Jorge was the closest type of character they could have had to flesh out and be interesting, but they killed him off half way through. Arby in 2 was the last truly great Halo character they've produced and wrote a half-way decent storyline for.
Isn't the Halo AI deterministic for co-op networking reasons? Wouldn't that mean that the same inputs lead to the same outputs? I'd take that to mean there aren't even subtle variations to how the AI plays out each encounter, short of the player themselves changing things. That's not a dig at Halo btw, just how I understood it to work.
And while I don't look for story in shooters (but appreciate it when it happens) I do expect character.
Speaking of characters, Emile was a badass, that's a fact.
I almost clicked the black bar to reveal the spoiler lol