Hope I get to watch it soon enough, it sounds really good!
Also, this should be my 300th post..
Forever a junior?
I like this whole music in multiplayer thing. That's something I've wanted wince Halo: CE.
Carbine sounds bad ass. Don't like the BR sound, DMR is meh compared to Reach. Everything else looks fantastic.
Sticky detonator has a really high pitched beeping when it's shot near you. Interesting.
Carbine sounds bad ass. Don't like the BR sound, DMR is meh compared to Reach. Everything else looks fantastic.
Er, you're wrong. DMR smashes Reach's.
So it seems like everybody has been using promethean vision, but I don't really hear the pinging that we've heard about when somebody else is using it. Is it really subtle or am I just missing it?
As anticipated, the mech map looks too busy, too large, and too complex. I don't want someone's art project, I want something with balance, choke points and a clean aesthetic.
As anticipated, the mech map looks too busy, too large, and too complex. I don't want someone's art project, I want something with balance, choke points and a clean aesthetic.
Can't tell if I'm watching a video or powerpoint slides.Tell us about the frame rate before you move the goalposts again.
No. They won't expire. You can play your favorite chapter again after the other stuff was released.Has it been said if the Spartan Ops episodes expire after a while? Meaning, do the weekly missions get replaced every week or is it something I can go back to?
From watching the gameplay, yeah it absolutely looks like there's not enough engagements happening. This could be due to the player's being a little more cautious but still.
I REALLY like the sounds of you taking damage.Those bullet casing sounds, mmmm.
Also no one thus far has picked up/called in the needles, I heard it was pretty good.
I wanna see it.
Er, you're wrong. DMR smashes Reach's.
I've only watched Neighbor on Haven, where he only used the DMR briefly. Didn't like what I heard, but opinions and all that. So far I'm not a big fan of any of the human weapon sounds; pistol especially. I'm sure I'll get used to it or maybe even change my opinion.Yeah, im gonna second this one, after watching it in the first video (Hoaxer on Haven(Actually Adrift)).. It's a fucking boss at like 10:33
Tell us about the frame rate before you move the goalposts again.
As anticipated, the mech map looks too busy, too large, and too complex. I don't want someone's art project, I want something with balance, choke points and a clean aesthetic.
Midnight IMAX 3D Prometheus last night was super fun.
Pitch to wife: "It's a...sci-fi movie...about the origin of human life..."
Wife: "Oh, okay".
First shocker scene had her flipping out. I honestly didn't mean to misrepresent the movie, I just didn't want to give anything away.
She still liked it in the end.
BR sounds like an angry chipmunk chirping away in a tree.
IDK if I agree with that.The flow of both maps feel great.
The base speed is not very fast, which is a shame, but everything else looks pretty good. There is clearly an emphasis on core gunplay instead of the melee armor ability bash that is Reach, and to boot that core gunplay looks very consistent and very fun. The BR, Carbine, and DMR all looks like they will be great to use.
Excuse me? I was worried about the framerate because the current Halo game I'm playing runs like ass, including maps approved by your studio for consumer purchase. If I'm the master of hyperbole, you're the master of selective responses. I still have not heard a confirmed locked 30fps from 343.
And it appears to do about the same amount of damage too. I don't think I saw any BR encounter's resolved in a 1v1 situation, it was all teamshot to finish someone. Personally, I'm pretty tired of being completely restricted as an individual player and being completely reliant on teamshot to do any significant damage.
Hopefully the damage will be increased prior to launch, or at the very least hopefully increasing the damage in custom options doesn't completely break the entire sandbox.