TS x Massacre
Member
the gun trembles just enough to look annoying.
This is one of my favorite quotes of all time.
Yeah, I can't believe how dark Adrift is.
My eyes are strained just looking at it in a video.
the gun trembles just enough to look annoying.
That would imply kylej is capable of being positive.Did you see anything that you DO like?
Yeah, I can't believe how dark Adrift is.
My eyes are strained just looking at it in a video.
So, no need to post the rest of the control schemes.Scroll down moar. I mean, YOU can't but that screen can. Also, control schemes in this build are NOT finished. Something we spent a bunch of time talking to pros about.
You don't take your wife to the movies. You take her to Broadway Musicals
Bigup to all them brothers who know what I'm talkin about
Someone gets it.Yeah BR vs BR battles looked pretty infuriating. I saw Neighbor on the white map struggling a bit, especially when shooting a jumping player. Limited range/spread is not something I want at all after Reach's DMR. Hopefully the Halo 4 DMR is decent enough at mid-range.
Why was bumper jumper changed instead of just adding another control scheme with a layout 343 felt was appropriate? If people want to play Halo 4 on classic BJ settings - even if it's detrimental to their performance - what is the issue? Change for changes sake.
Just funny that after all of the craziness from a few folks here over this and that, that the pros didn't seem to note any of those qualms.
Walshy said in his last video that some pros did not like the change.Pros seemed to like the game a lot. I'm sure they had some good feedback for the team too.
Just funny that after all of the craziness from a few folks here over this and that, that the pros didn't seem to note any of those qualms.
Why was bumper jumper changed instead of just adding another control scheme with a layout 343 felt was appropriate? If people want to play Halo 4 on classic BJ settings - even if it's detrimental to their performance - what is the issue? Change for changes sake.
The new medals look okish, it looks like they're going for an 80's videogame graphics which is cool.
HEADSHOT text still looks bad and out of place, POINTLESS.
ROCKET KILL +10
Seriously 343?
Lol, just realized distraction seems to be getting shot a whole bunch, being saved, and not assisting.
Lol.
Someone gets it.
I'm not sure one should gain points or medal for that, as that may be accidental. If you're distraction on purpose, sure. But if you do that, why not also shoot the enemy?
The white map looks like what would happen if you told someone to make an arena-style map for Halo but they didn't know what made those types of maps good. It has all the checkboxes - Narrows' afro-style cover, jumps, a touch of verticality between encounter spaces, ramps, etc, but it's not doing much at all for me.
Its not negative, its simply a statement of fact. Halo MP has meant many different things over the years.
If you grew up in the "teamshot or die, individual's are ineffective" Halo MP era, then yes, Halo MP appears to be "back' with a bunch of Reach MP stuff thrown in as well.
Nope.Serious question, do you like anything about Halo 4 multiplayer so far?
I know where you are coming from. I would love for Halo to go back to it's original roots. However, we have to be realistic, Halo is competing with CoD, and some elements that made CoD successful are going to be implemented into Halo.
That is just how it is, I mean I would prefer a non loadout/AA weapon sandbox. Just classic Halo balanced for classic Halo but we probably are not going to get that. At most we will get playlist from the load out sandbox to resemble classic slayer, it will not be the same but you just have to roll with it.
We can hope for a lot of customization options, but I don't think we are going to get anything more than we have received in the past.
Nope.
We're talking aboutYou don't like the graphics?
Oh sweet, the MLG video must be up looking at peoples reactions, now I gotta find it...
They always do in previews....Pros seemed to like the game a lot. I'm sure they had some good feedback for the team too.
Yeah, I hate to say it, but the videos are boring to watch.
From 6:55-7:55 on the video of Neighbor on Haven/Wraparound, he only has two encounters.
Hopefully this will improve as we learn the maps, but jeez, it seems like most of the time is spent looking for people, or having P-vision enabled.
So is it only Infinite Slayer that uses a COD based scoring system to win the game, or is that universal through all gametypes/playlists? Trying to understand how it works. It doesn't look like the overall performance of the team (say, 230-170) correlates to kills. I see there's a separate number next to kills on the death screen ("125" next to 7 kills for example), but tallying any of those numbers up doesn't equate to the overall score.
This needs to be addressed, Stinkles.Also, can you not see what the second weapon is that you are holding in the HUD. WUT?
So is it only Infinite Slayer that uses a COD based scoring system to win the game, or is that universal through all gametypes/playlists? Trying to understand how it works. It doesn't look like the overall performance of the team (say, 230-170) correlates to kills. I see there's a separate number next to kills on the death screen ("125" next to 7 kills for example), but tallying any of those numbers up doesn't equate to the overall score.
As far as I could tell from the videos, everything you do that gives you points (Assists, Kills, Distractions, etc.) counts towards the entire team's score.
This needs to be addressed, Stinkles.
The developer commentaries are the only ones I can stand to watch, since they mix up the POV of the players. The mix of big ass maps that don't really know and small player count means a lot of wandering around and not a lot of action. I guess they thought that everybody would just be running around like a chicken with their head chopped off with sprint to make up for all the space, but they were wrong. When Ellis said 5v5 was the standard for Objective, I thought he was wacky, but now it's looking like that's gotta be a minimum.
It's only for infinity slayer though.
Sure, I get that. However, the one thing they failed to take from CoD are fast kill times. I'm not calling for CoD kill-times, obviously, but these plodding, drawn out kill-times do a lot of damage to what would otherwise be an interesting, viable sandbox.
This needs to be addressed, Stinkles.
I was talking more about incorporating the philosophy behind CoD. Slow kill times benefit less skilled players, and that is who 343 has to cater to right now.
Not sure about the rest, but this one freezes at like 1:25 because the guy got a skype call.
My post E3 hype went down a bit after these vids.. too much Reach in there, plus the ridiculous Prometheus vision
But still hyped, gun sandbox looks awesome bloom aside.
Thanks dude!I'll be uploading full 720p matches soon, just have two more vids to go. Currently uploading one at the moment.
Oh, I understand WHY they do it. It's just a really poor way of dealing with newer players.
My post E3 hype went down a bit after these vids.. too much Reach in there, plus the ridiculous Prometheus vision
But still hyped, gun sandbox looks awesome bloom aside.
My post E3 hype went down a bit after these vids.. too much Reach in there, plus the ridiculous Prometheus vision
But still hyped, gun sandbox looks awesome bloom aside.
Know that exact feel bro. Kinda let down. Hopefully the final build is a lot more fast paced and interesting.