Maybe it was just me but I thought the videos looked very fast paced, compared to Reach. Maybe it was just because everyone was sprinting everywhere, but it looked so much easier to move around. That first commentary video especially.
Who knows.
Yeah, the thing that I found slow about it was how long of pauses inbetween action there were. Like I mentioned above, there was a point from 6:55-7:55 on Haven with Neighbor where he only got into two encounters.
It looked like it improved as player's learned the maps though in the last series. So we'll just have to see.
Come on HaloGAF. Don't tell me I'm the only who's sold.
Everything you need to see is right here: http://www.neogaf.com/forum/showthread.php?t=477644
I know it's a bit hard to hear the audio in game, but I"m already noticing you can't really hear player movement, bummer. I hope that's not final.
So is it only Infinite Slayer that uses a COD based scoring system to win the game, or is that universal through all gametypes/playlists? Trying to understand how it works. It doesn't look like the overall performance of the team (say, 230-170) correlates to kills. I see there's a separate number next to kills on the death screen ("125" next to 7 kills for example), but tallying any of those numbers up doesn't equate to the overall score.
As far as I could tell from the videos, everything you do that gives you points (Assists, Kills, Distractions, etc.) counts towards the entire team's score in Infinity Slayer.
Come on HaloGAF. Don't tell me I'm the only one who's sold.
Im worried about promethean vision, in the video im watching right now the dude is able to dominate people because he can turn it on and knows where to run, it does not seem like it gives any sort of indication to people that you have been spotted and that was confirmed by the 343 dude. Apparently the visual cue will be a light coming out of the visor? That wont be enough if people abuse it by hiding behind walls with it.
I wonder how Promethean vision would work if it blurred as you move or rotate.
The ability to fully fight someone while in p-vision is kinda rediculous.
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.
I hear the sound of pennies being thrown at metal window blinds.
I see overshield that made dude like invulnerable...
I see bad kids who are supposed to be good...
and whys it so slow?!
oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.
Which video are you guys seeing Speed Boost used?
What video were you watching?Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.
I hear the sound of pennies being thrown at metal window blinds.
I see overshield that made dude like invulnerable...
I see bad kids who are supposed to be good...
and whys it so slow?!
oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.
Well what I see is slow Halo 3 gameplay, not the speed. The game, the refresh rate or framerate or something. Its slow like 3, Not quick agile gameplay like a H2 or Reach speed.
I hear the sound of pennies being thrown at metal window blinds.
I see overshield that made dude like invulnerable...
I see bad kids who are supposed to be good...
and whys it so slow?!
oh and I saw a bunch of shitty nades go in bad directions or hit walls and do dumb things.
What? First time I've heard quick and agile be used in the same sentence as Reach.
h2 and h3 foot-speeds are almost the same if you actually test it.
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.
I may be alone in this thought, but I don't feel like I ever want to use the BR. That thing looks so inconsistent. Probably going to stick to Carbine for medium range.
foot speed isnt necessarily the same thing as gameplay speed. its like the time actions take. makes the gameplay speed fast or slow. H2 everything was agile quick. Reach wasnt as bad as a culprit. H3 was the worst culprit. This game appears to be in between Reach and 3.
That should be the default speed.
Dev commentary #3, 8 min mark. Moves pretty damn fast, you reload faster, shot speed is still the same
I definitely bet it gets upped before launch. These guys playing are pros, and they're missing a ton.From what I can tell it looks like there's way less auto-aim and that's part of why the're missing so many shots. I mean, I know a couple people who had impressions from E3 said there was noticeably less auto-aim.
From what I can tell it looks like there's way less auto-aim and that's part of why the're missing so many shots. I mean, I know a couple people who had impressions from E3 said there was noticeably less auto-aim.
I got my hands on a Rocket Launcher exactly once, on Longbow.With a blast radius of 3 inches.
David Ellis explained that the E3 build didn't have it, but that it would be in the final product. (Blueblur's comment was in reference to the fact that only the primary weapon was showing in the hud.)This needs to be addressed, Stinkles.
I watched several games on Longbow - Sniper and Rockets both spawned at the start of the game. I'm pretty sure this is completely configurable.I worried about the weapons on the map. Is it really just that one random weapon every few minutes? Can sword and rockets not spawn at the same time at the beginning of a match?
I definitely bet it gets upped before launch. These guys playing are pros, and they're missing a ton.
I definitely bet it gets upped before launch. These guys playing are pros, and they're missing a ton.
Would it really be a bad thing if a 5sk was a difficult thing to achieve?