They talk a bit about Spartan Ops and the creation of 343. It is a real laid back kind of podcast, just free flowing discussions going on. Giantbomb podcast format has always been that way, jokes are plenty and personalities shine.Any interesting tidbits in there?
Can't wait to go into Halo 4 matchmaking and absolutely wreck kids for the first few weeks after launch.
This. It's the only week or two I can consistently go positive.
Totally luck.
Totally luck.
Forward Unto Dawn's Summon Malum article has a solid theory.So just finished Primordium. I took me a while. Lol.
I was curious about the Didact, some of you seem to be saying that he could be the Halo 4's main villain. Can someone elaborate as to why and how that could be possible?
Forward Unto Dawn's Summon Malum article has a solid theory.
You didn't respond to the intention argument. The fact that you equated shooting grenades out of the air to no scoping is dumbfounding.
Whether cross map rocketing or no scoping... you always intend to hit the target no matter how unlikely that may be.
Shooting grenades out of the air is random and unintentional.
I noticed that in a few cases, people are throwing up Promethean vision, having the reticle aimed for a headshot before turning the corner and having a pretty solid advantage going into a battle. I think someone here said they thought it would be more akin to Sonar, where it pulses out and shows you static images which update every few seconds. I feel that that would be a lot more balanced.
Knowing exactly where to shoot before I turn a corner with a sniper is going to be devastating.
Team Red vs Team Blue.I wish the Spartans had better imagination for coming up with team names.
The more of those MLG videos I watch the more I worry about Promethean vision, it looks like it killed off any sense of flow. People are literally waiting 2 seconds, throwing it up and then maybe moving forward if they see someone, if not they are waiting for it to reload and picking another direction to look, people are hardly moving around the map unless Promethean vision shows them the way.
On paper that sounds like it would make movement awesome, but just watching the videos it seems so slow and choppy.
Im also not sure im convinced that I like the gunplay, but thats a lot harder to tell over just a video, game looks fun though.
I also hate the fact that you can just feather the button so you only use a little bit of the AA meter, but still know where enemies are.
343, give this man a job.Team Red vs Team Blue.
That's sorta how I feel about radar. It dictates player movement within radar range rather than letting players gain enemy positions organically. Sounds, teamwork, map movement, positioning.
Do we know what Promethen visions counter is? How about thrust? It will be interesting to see just how these playout when the game is released. Also, I feel confident that 343 will support H4 with balance updates and glitch fixing.
I really hope that gets fixed before the game comes out, and I really hope 343 does another event with the pro players, but throws more of the sandbox into the mix. As someone sitting on Youtube spotting these things before launch would be nice. I hope 343 uses the E3 gameplay to help balance stuff, and thats why I hope they have another similar event with the full sandbox put to scrutiny.
Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.
As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.
I'm assuming this is all to help with balancing. Who even knows though.
Next thing they need to do is round up every jerk that abuses AAs in Reach, then send them beta codes. This is how balance can be achieved.
That's sorta how I feel about radar. It dictates player movement within radar range rather than letting players gain enemy positions organically. Sounds, teamwork, map movement, positioning.
Do we know what Promethen visions counter is? How about thrust? It will be interesting to see just how these playout when the game is released. Also, I feel confident that 343 will support H4 with balance updates and glitch fixing.
We dont even know if it has one, walshy asked the MP lead and he said he cant discuss it right now. My guess is alot of multiplayer stuff like AA's and perks and loadout weapons are still very much W.I.P i dont think what we seen is a complete build just a semi polished version of what was working solidly
Did i ever mention how much i love to sit on the flag with AL and a group of friends throwing down Bubble shields... ?
Killzone 2 had a cloaking perk which let the enemy see you as friendly even the name above your head was one of the enemies. Had tons of fun just trolling with that perk.A nice counter to PV would be an ability that lets you appear as a friendly player for 5 seconds.
loooooool
Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.
As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.
Killzone 2 had a cloaking perk which let the enemy see you as friendly even the name above your head was one of the enemies. Had tons of fun just trolling with that perk.
Maby some of you guys might have missed this so I'll post it here:
Remember that the Pros had one single practice session that morning, then had to go to the event that evening and basically play and record. You're looking at their second or third games EVER, in some cases. Using PV with the kind of situational awareness those guys, and honestly, even half-assed players like me have, is a waste of another potential ability, IMO. However, it follows the pattern we see in testing, which is that initially, it's the easiest to "master" since it's incredibly obvious how it works. If they follow the pattern the way it's expressed in testing, they will VERY quickly move on to use different abilities.
As you rightly point out, almost all of the information PV is giving them is replicated in their motion tracker and for obvious reasons, Hologram "fools" PV.
IMO PV isn't all that great... kind of feels like a waste of an AA slot. As a camo user the radar plays a huge role in my gameplay and learning to read it for intent, direction, etc. is a skill that can easily make up for most of PV's benefits. I actually feel that the Sensory Upgrade is MUCH more powerful as I've watched the videos closely of those using it and it looks to be exactly double radar range from 25-50 (if it is still under the typical 25 distance of past Halos). Sensory is not only just a support package, but it is always on and frees up the ability to use another AA like thrusters, camo, etc. Not exactly sure about increased sensitivity, but that is just an added bonus. If the radar didn't have elevation icons then PV would be worth a little more, but there are few instances where PV trumps plain radar even without Sensory. Pure distance, idle/camping players, better body language reading, and maybe a couple other minor things but that is pretty much all. Not enough to warrant an AA slot in my opinion. Active camo all the way for me. God I hope that the radar jamming is still part of AC.
As a camo player I feel that I have a good sense of the power of information when playing... PV just doesn't really feel like it adds enough additional knowledge to trump any other AA's benefits.
Killzone 2 had a cloaking perk which let the enemy see you as friendly even the name above your head was one of the enemies. Had tons of fun just trolling with that perk.
It's funny. On the rare occasions when I use PV during play tests (thrusters for life!) I find myself moving through the levels much faster. Moving constantly and quickly allows me to maximize the situational awareness advantage. I suspect the pros will use it differently once they have more than 7-8 games under their belt.
Anything suprise you off the bat that pros did right away in h4 compared to playtest at 343?
Anything suprise you off the bat that that pros did right away in h4 compared to playtest at 343?
It's funny. On the rare occasions when I use PV during play tests (thrusters for life!) I find myself moving through the levels much faster. Moving constantly and quickly allows me to maximize the situational awareness advantage. I suspect the pros will use it differently once they have more than 7-8 games under their belt.
It's funny. On the rare occasions when I use PV during play tests (thrusters for life!) I find myself moving through the levels much faster. Moving constantly and quickly allows me to maximize the situational awareness advantage. I suspect the pros will use it differently once they have more than 7-8 games under their belt.
Say the word Fronklez, I'm just a Greyhound bus ride away.343, give this man a job.
This just makes it sound even more powerful, heh.
One of David's tips was to poop out a nade when you know you're going to die lol.
It's definitely a YMMV sort of ability. It's super useful against players that don't use radar. If you're going against quality competition the delta of effectiveness (in my experience) shrinks.
I think with something as iconic as the battle rifle, having even just the one guy there realizing that the Carbine and DMR wrecked faces and switching over to them was a victory.I was a little disappointed there wasn't more experimentation with weapons, but some folks do love sticking with one weapon.
Also, I'm shocked more of them wern't using thruster pack, but I suppose they just love shiny lights.
I doubt you can answer this but.
Have we seen every option the loadouts have or was that build limited?
Majestic AND Crimson squad?
I doubt you can answer this but.
Have we seen every option the loadouts have or was that build limited?
Majestic AND Crimson squad?
There are plenty of sub-items in the sandbox left to reveal, but what we showed at E3 are the main load out customizations options.