VivaciousJazzy
Member
U4ix is smarter than us all.
u4iX is so money and you don't even know it.
U4ix is smarter than us all.
It it didn't kill me when I stood in the field it only drained my shields. No idea if it drains AA. Technically its not meant to be usable so ill try my best to get it again a see what happens to the AA meter.
Biggy, do you know if they roll?
No comment, but now I should be making three fitty.[/QUOTE]It it didn't kill me when I stood in the field it only drained my shields. No idea if it drains AA. Technically its not meant to be usable so ill try my best to get it again a see what happens to the AA meter.
QUOTE=Louis Wu;39867913]
You planned this, didn't you?
Wait, hold up, Biggy, are you guys playing a new build or something?
That would make sense. I'm hoping for an EMP grenade, larger splash than a frag, completely strips shields, but cannot kill on its own. Basically the return of the Power Drainer.
NO FUN ALLOWED.
Some things never change...
Yup. The emp field stays for a few seconds. The radius is similar to that of a plasma grenade explosion.
Called it in OT3.
YES!PV has longer recharge time and shorter usage time. via Domino.
Over shield
How many people actually dislike aim acceleration on its own merits? Seems like an echo chamber of negativity rather than actual constructive criticism of the mechanic. I would expect the opposition to mainly come from seasoned PC shooter players.
It only means they're going to nerf everything else in order to balance it out.YES!
PV has longer recharge time and shorter usage time. via Domino.
Cool bro. Thanks for verifying with us.
I definitely dislike it "on it's own merits". People that are wired to have excellent hand eye coordination do not like things that interrupt their movements artificially. A good analogy would be in golf with game improvement irons. Pro's don't want them. They typically will play with some sort of club with a much smaller sweet spot and very little offset because they want the ability to shape their shots and have much greater feed back with all focus being on their own swing mechanics.
Much like game improvement irons change the way a ball reacts relative to specific input/swing, the aim acceleration mechanic changes how my reticle reacts on screen relative to the input I provide on the controller. What complicates this is that it's an acceleration/deceleration, so the amount of assistance the game provides is not a 1:1 ratio for input:movement. (at least that's what it feels like to me)
So rather than me moving my stick x and my reticle moving an exact corresponding amount on screen, I have to either create over-travel or under-travel to get the result I want. In a dynamic environment where I am tracking an object that moves, it feels off to me.
The difference here is that I do not want or need to "smooth out" my aim. I want my aim to be exactly as I create it with my thumbs. There are people who won't notice it, and absolutely need it in order to have fun playing a shooter. But there are people that absolutely do not want it because they can feel it. They can feel when it starts, and when it levels out, and that creates an aiming mechanic that is not crisp.
Lol, glad I'm not the only one who hates that shit.
You know what I called in a convo on Reach over XBL? Sprint Default H4.Cool bro. Thanks for verifying with us.
Yeah, finetuning aim in Halo 3 was all sorts of jank. It was very spastic between a slow crawl and quick jerks.Not to mention that the implementation of acceleration and smoothing often results in very odd perceived input lag due to the slow acceleration times, especially in Halo 3.
Is that NeoGAF v5.0.1?!
You planned this, didn't you?
There should be an option in Halo 4 in the control settings that asks "do you care about your ability to aim?"
If you pick yes, aim acceleration is turned off.
If you pick no, aim acceleration is turned on, and so is auto look-centering
fixed because that is what those people deserve.
Power drainer had direct spawns and were pretty plentiful in Valhalla. Often felt like many players per team had one. So if these are properly set in timed spawns 45 secs.?) and there's only one per pickup, it might not be too bad.Hopefully you can't spawn with Promethean Grenades in a loadout in multiplayer.
Can you imagine it against vehicles?
How can anyone play with auto look centering? @_@
4x Pro. Nades? OP.Hopefully you can't spawn with Promethean Grenades in a loadout in multiplayer.
Can you imagine it against vehicles?
Power Drainer in Halo 3 was one thing, but this is much much more plentiful.
Power drainer had direct spawns and were pretty plentiful in Valhalla. Often felt like many players per team had one. So if these are properly set in timed spawns 45 secs.?) and there's only one per pickup, it might not be too bad.
Besides, can you imagine spawning with a plasma pistol and plasma grenades in vehicle oriented maps? It can happen unless they designate changes for loadouts in BTB.
There should be an option in Halo 4 in the control settings that asks "do you care about your ability to aim?"
If you pick yes, aim acceleration is turned off.
If you pick no, aim acceleration is turned on.
That's because there's no such thing.amazing how we never hear about AR nerfs.
They're actually increasing the range.amazing how we never hear about AR nerfs.
They're actually increasing the range.
Good point with the auto-sentries and spawn with a counter without waiting for nades to spawn. Unless PP are the main solution for this.I think if you spawn with EMP grenades, you should only spawn with one, pending their power. We haven't actually seen them yet.
If the other team can have Auto-Sentries, I want to be able to spawn with a defense against them, not have to wait for a EMP nade to spawn.
wouldn't surprise me.
Halo anyone? I feel like zoning out and pooping on blind people in Objective for a while. jelyk
Good point with the auto-sentries and spawn with a counter without waiting for nades to spawn. Unless PP are the main solution for this.
After a fully charged PP shot didn't take people out of armor lock, I kinda gave up on convincing people that gun should serve more utility.
I think these EMP nades will serve more utility, and maybe they'll take some of the function out of the PP. I wouldn't be surprised if the PP doesn't shut down vehicles anymore.
If they're worried about canon, the UNSC and Covenant have developed anti-plasma shielding for their vehicles. Some BS like that...
You still can
I'm hoping 343 just makes sure they restrict loadouts for these exploitable scenarios that we are coming up with.
Carbine nerfed?
Nooooooooooooo!