No. But HBO is doing it. Domino, mastrbiggy and Tex(she is from HBO) are posting pictures, short impressions at Halo.bungie.org.Is FUD covering the SDCC content? I hope people start releasing videos of the panels soon.
Great Coverage! Plenty of pictures to show how awesome the event turned out.
Finally someone is speaking for those who can't speak for themselves. So brave.
What a sausage fest.
Get him hyper.
Get him hyper.Was this posted yet? Interview with Frank
Regard que la nation demande! Viva la revolution! 343 hoodie pour Hypertrooper!
What's the point of aim acceleration anyway?Aim acceleration is in Halo 4.
I'm still trying to decipher the symbolism of the Starbucks stuff in the foreground. Outrageous attack on corporations? A veiled reference to knowing where 343 lives (sort of close to Seattle)? Breakfast of champions?Regard que la nation demande! Viva la revolution! 343 hoodie pour Hypertrooper!
I'm still trying to decipher the symbolism of the Starbucks stuff in the foreground. Outrageous attack on corporations? A veiled reference to knowing where 343 lives (sort of close to Seattle)? Breakfast of champions?
What's the point of aim acceleration anyway?
The aiming system in Halo Reach, just as in Halo 3 features Aim Acceleration which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming, which in turn 'smooths out' your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.
This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.
For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:
Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png
Smoothing: http://i.imgur.com/n9fzA.png
No smoothing: http://i.imgur.com/jilGU.png
Looking at those graphs, it may not look too bad because it is simply showing moving your joystick right to the edge and back. But imagine doing heaps of small adjustments (like you need to to keep your reticule on a moving target), and you can see the effect builds up.
Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.
Why would Bungie add this? It seems like it would only be a bad thing?
It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim acceleration/smoothing allows their aim to be smooth even though their actual input (thumb movements) are not so much.
The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or from making tiny adjustments to where you are aiming because it gets smoothed out, and sometimes doesn't move at all depending on how small the joystick movement was.
Now, on to my proposition:
I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim acceleration/smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.
How awesome would it be if 343 implemented a controller setting under advanced options that is something along the lines of:
Controller settings Advanced Options
Aim Smoothing: Enabled / Disabled
or instead of just ON/OFF option, have the 1-10 option like with Sensitivity
It would not be difficult for 343 to implement this if we show them we would like it in Halo 4.
Some of you who play other games know exactly where I am coming from. Others may not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or Halo Reach. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.
They said that with MOD for BF3, and they got the beta like 24 hours early. EA just trying to get people to buy their game.Morning GAF.
Looking forward to the 343 vs Gaf game, smashing f5 ;-)
Also, that Battlefield 4 beta in MOH means I might get it. But I don't want to! Help!
EDIT: It appears the Frostbit engine and BF4 beta access only comes with the Digital Deluxe version. Pass.
Did I miss anything big in about...8 hours?
Yeah that's my thoughts/issues with it as well. It's a much more defensive weapon than the Grenade Launcher.The Sticky Detonator is only more useful for a very passive playstyle it seems. Yes, you can stick a grenade to the ground and wait for someone to run over it or stick it to a vehicle and wait from someone to get it, but that doesn't exactly promote fast gameplay. You couldn't really use the Grenade Launcher like that and that's a good thing because it keeps people moving and makes them play more aggressively with it.
I honestly still don't understand what was wrong with the Grenade Launcher that made 343 change it. It's one of the most perfect weapons I've seen in Halo.
I'm not exactly sure the reasoning they've added.
Make is easier to for the kiddies using console controllers. (There is no point)
What's the point of aim acceleration anyway?
Which interview? I only read/watched stuff where 343i said that Spartan Ops played 6 months later after the Campaign.
Actually lots of things have changed in the last two years. We love Turtle Beach, Astros and others, and use a big mix in the studio, but these are based on Trtton's brand new tech and build design and are straight beast mode.
Omlet staying thin. Looking good.
Aim acceleration isn't bad in Reach honestly, it's awful in Halo 3 though.
Aim acceleration isn't bad in Reach honestly, it's awful in Halo 3 though.
- OS invincibility is gone in newest build, Carbine a tad nerfed, and Pistol has unknown changes.
- Thruster also goes to 3rd person view as their way of balancing it in the newest build.
- Promethean vision nerfed
From Domino and Mastrbiggy.
What is OS?
What is OS?
From Domino and Mastrbiggy.
lol T2 asking if there are button glitches.Was this posted yet? Interview with Frank
Edit: Appareantly it was, but under a really weird name. Sorry.
Edit2:
:lol
Ok. But, was Comic-Con build the same as E3 build?
Over shield
How many people actually dislike aim acceleration on its own merits? Seems like an echo chamber of negativity rather than actual constructive criticism of the mechanic. I would expect the opposition to mainly come from seasoned PC shooter players.
lol T2 asking if there are button glitches.
Comments also mentioned their reaction to it made me lollol T2 asking if there are button glitches.
Over shield
How many people actually dislike aim acceleration on its own merits? Seems like an echo chamber of negativity rather than actual constructive criticism of the mechanic. I would expect the opposition to mainly come from seasoned PC shooter players.
Good to hear PV nerfed.
If the carbine is getting nerfed too, surely the BR deserves a little buff?
Anyone wanna play ODST Firefight? I'm all alone right now Friend ditched me.
GT: Munish Thiara