Doesn't matter how hard it is. Existence of unfixable glitches is unacceptable. As is their use.
Doesn't matter how hard it is. Existence of unfixable glitches is unacceptable. As is their use.
Then why didn't Bungie patch them out?
I'm not going to pretend I know how to make games but it seems weird they can stop the sword glitch pre patch but not that.
I would consider them cheating in a social area, but social players don't care enough from what I've seen (this was during Halo 2). Competitively/Hardcore playlist they are safe and added a lot more to us and our skillgap.
Someone release some Halo 4 news before we start talking about ranks.
Reach includes many remakes, every one of which is worse for having jetpacks on them - especially Reflection. Making it so they can fly higher =/= designing the map for it. Ivory Tower was meticulously designed with specific player routes in mind. Letting players fly about on it undoes all of that.Jetpacks are an inherent part of the game. The map's "flow", or pathing, did not originally have a state in which the jetpacks don't exist in the shipping game. They even mentioned making adjustments to Reflection to accomodate jetpack usage by making the ceiling higher and the sniper rifle ledge bigger to make it easier to land on.
You could use a grenade jump in a similar way in Halo 2 to go backwards through the seawall on Zanzibar, even though it was intended as a one-way trip for the offense to attack from. The grav lift made it easier to do in 3, but I don't see people claiming the grav lift broke map flow.
It IS the map's flow. If you don't want a jetpacker to be able to go up somewhere, you put a damn ceiling or soft kill down, or scale the map vertically, like they did to for Tombstone to accomodate Halo 2's moonjumping. It's not that hard. Bungie's designers weren't fucking helplessly watching as jetpacks rampaged all over their maps, and the idea that they would be helpless to consider the jetpack's impact on the maps is insulting.
I'm not going to pretend I know how to make games but it seems weird they can stop the sword glitch pre patch but not that.
http://i.imgur.com/pR4yP.gif[IMG][/QUOTE]
How about people quit with stupid gifs and just say what they're thinking. As long as it ain't another ad hominem.
Neither do i know how to make games but since they (according to my memory) deemed them cheating, it is obvious they couldn't fix them for some reason.
How about people quit with stupid gifs and just say what they're thinking. As long as it ain't another ad hominem.
Neither do i know how to make games but since they (according to my memory) deemed them cheating, it is obvious they couldn't fix them for some reason.
How about people quit with stupid gifs and just say what they're thinking. As long as it ain't another ad hominem.
Wait what? I was sleeping, do I sleep halo?GG cocamola and zoso.
don't die plsMMM, I still have my Halo 3 Gamefuel and Doritos. Will eat in Honor of Halo 4 on Nov 6th.
Reach includes many remakes, every one of which is worse for having jetpacks on them - especially Reflection. Making it so they can fly higher =/= designing the map for it. Ivory Tower was meticulously designed with specific player routes in mind. Letting players fly about on it undoes all of that.
I don't see anyone insinuating that Bungie didn't consider how jetpacks would work. Do you think they considered how armor lock would interrupt combat, and cause issues?
Or was it zoojoo?Wait what? I was sleeping, do I sleep halo?
http://www.midwestsportsfans.com/wp-content/uploads/2011/06/mj-laughing.gif[IMG][/QUOTE]
Idiot.
Won't be seeing your messages anymore...
I wouldn't mind Jet Pack if either
A) It only caused you to float or descend, no lifting
B) It only had enough fuel to make it count for a grenade jumps worth of lift.
http://i.imgur.com/H9Jdv.gif[/MG][/QUOTE]
One gif is fine u4ix, but yeah, we would appreciate if you cut out the the numerous gif reaction.
They rarely add anything to a conversation.
Yep. I've been wishing for a long time that Halo 4 jetpack would be a simple double jump.
They couldn't patch the animation system. I recall 343 saying they aren't doing custom button layouts either because the animation system would cause a whole new level of BXRs and double shots.
Yep. I've been wishing for a long time that Halo 4 jetpack would be a simple double jump.
One gif is fine u4ix, but yeah, we would appreciate if you cut out the the numerous gif reaction.
They rarely add anything to a conversation.
One gif is fine u4ix, but yeah, we would appreciate if you cut out the the numerous gif reaction.
They rarely add anything to a conversation.
One gif is fine u4ix, but yeah, we would appreciate if you cut out the the numerous gif reaction.
They rarely add anything to a conversation.
Idiot.
Won't be seeing your messages anymore...
Holy shit.Jetpacks are an inherent part of the game. The map's "flow", or pathing, did not originally have a state in which the jetpacks don't exist in the shipping game. They even mentioned making adjustments to Reflection to accomodate jetpack usage by making the ceiling higher and the sniper rifle ledge bigger to make it easier to land on.
While I think they could have been nerfed a bit (should have had a short usage so they were more of a jump pack than a hover), you trade being able to jump up a level by the inability to speed your way to your destination with sprint or protecting yourself with armor lock. You also make a very loud noise as you do so, so you're definitely trading being covert away. Finally, you have a gigantic thing on your back that makes you easier to see and get stuck with.
You could use a grenade jump in a similar way in Halo 2 to go backwards through the seawall on Zanzibar, even though it was intended as a one-way trip for the offense to attack from. The grav lift made it easier to do in 3, but I don't see people claiming the grav lift broke map flow. It IS the map's flow. If you don't want a jetpacker to be able to go up somewhere, you put a damn ceiling or soft kill down, or scale the map vertically, like they did to for Tombstone to accomodate Halo 2's moonjumping. It's not that hard. Bungie's designers weren't fucking helplessly watching as jetpacks rampaged all over their maps, and the idea that they would be helpless to consider the jetpack's impact on the maps is insulting.
You obviously don't know my opinion of 343 and your replies are just personal insults. I'm not wasting my time on you anymore.
If it were me, I'd have the ability stop straddling the line between being focused both on mobility and offensive capability, making it solely a movement modifier. I mean, all anecdotal, but people bitch most about jetpack when they're getting grenaded or shot from a jetpacker assaulting them, not when the jetpack is used solely to jump up to an area and capture it. Remove the ability of the jetpacker to fire and throw grenades, just like Sprint, and I think a lot of complaints go away immediately.I wouldn't mind Jet Pack if either
A) It only caused you to float or descend, no lifting
B) It only had enough fuel to make it count for a grenade jumps worth of lift.
hope lore takes it easy with more juniors for awhile...plywood was the last great junior.
If it were me, I'd have the ability stop straddling the line between being focused both on mobility and offensive capability, making it solely a movement ability. I mean, all anecdotal, but people bitch most about jetpack when they're getting grenaded or shot from a jetpacker assaulting them, not when the jetpack is used solely to jump up to an area and capture it. Remove the ability of the jetpacker to fire and throw grenades, just like Sprint, and I think a lot of complaints go away immediately.
Gifs are making me laugh, love Hot Fuzz. Elzar and Woo have a point though.
Gifs are making me laugh, love Hot Fuzz. Elzar and Woo have a point though.
If it were me, I'd have the ability stop straddling the line between being focused both on mobility and offensive capability, making it solely a movement modifier. I mean, all anecdotal, but people bitch most about jetpack when they're getting grenaded or shot from a jetpacker assaulting them, not when the jetpack is used solely to jump up to an area and capture it. Remove the ability of the jetpacker to fire and throw grenades, just like Sprint, and I think a lot of complaints go away immediately.
If it were me, I'd have the ability stop straddling the line between being focused both on mobility and offensive capability, making it solely a movement modifier. I mean, all anecdotal, but people bitch most about jetpack when they're getting grenaded or shot from a jetpacker assaulting them, not when the jetpack is used solely to jump up to an area and capture it. Remove the ability of the jetpacker to fire and throw grenades, just like Sprint, and I think a lot of complaints go away immediately.
Just realized I had the first post on the last three pages.
Is Evilore an Admin and/or Moderator, Site Co-Owner of NeoGAF? I should research before asking but I just like HaloGAF's replies with humor and sarcasm gifshope lore takes it easy with more juniors for awhile...plywood was the last great junior.
I was just messing with Elzar. I have no opinion on the debate they were having lol
Evil is the sites owner. Or co-owner? Not sure. Also an admin.Is Evilore an Admin and/or Moderator, Site Co-Owner of NeoGAF? I should research before asking but I just like HaloGAF's replies with humor and sarcasm gifs
Woo? I like that, although, I prefer EMP.
Hurray for constructive posts!That's actually an interesting way to preserve the "jet" nature of the jet pack (ie: not nerf it to a simple double jump) but still combat a lot of grief the jetpack causes. And it would align it with all the other armor abilities. Armor Lock can't shoot, Sprint can't shoot, Evade can't shoot. (Camo is an anomaly that should be burned with fire as discussed, at length, in OT6).
If they're not making jetpack a simple double jump, still my first choice, then they should make it a mobility pack only.
inb4 50/100 posts per page....
What if you had to hold down the AA button for Camo?
Make Bumper Jumper default.Wouldn't change anything for those using Default.
What if you had to hold down the AA button for Camo?
Make Bumper Jumper default.
Thanks Woorloog.Evil is the sites owner. Or co-owner? Not sure. Also an admin.
What if you had to hold down the AA button for Camo?
How about you move at incredibly slow speeds with camo on?
How about we put it back on the map as a power-up.
I've seen some heavy duty slurping in my day, after all i have to deal with starwolf... But goddamn.
What if you had to hold down the AA button for Camo?
I sorta like that idea of not being able to zoom, encourages more skill (I guess).What if you simply couldn't zoom in while using Camo as an AA? That would eliminate a lot of the camping/sniping issues. Especially in 4 where they've said they rebalanced the sniper to be harder than reach, but easier than 3.
This way you can be invis and scramble other radars, but you're literally forced to move around to be effective.