Towards the specifically competitive side of things, not entirely.
The MLG footage was sick, I really enjoyed it at first. Then I realized we only really saw the BR and Pro Vision... I like to go over stuff like that, look for subtle nuances in weapons, etc, but we really only saw the BR and DMR. Hoaxer used the Carbine as well, which was nice to see. I think we only saw 2 AAs in that build, 2 gametypes, and 2 maps.
We now know of the Pro Nade, and we have leaked screens of several of the Pro weapons, but not much else has been said in regards to those.
Wasn't it during Reach that a staple of the bulletin was the break down of the game's armory/weapon sandbox? We got something like that, but only for the Rail Gun after nexy made his video on it.
Shake your head all you want, the casual players already have their game, and in my eyes, while I certainly get excited for the casual side of Halo, they're always more complacent and content with whatever their getting.
We haven't even heard about theater yet, something that, if improved enough on, could serve as a mediocre substitute for a spectator mode.
What were the newest things about Forge? The evolution was minimal.
Player zones, magnets, and lighting... The increased budget is whatever, we have no idea if the values of the pieces were increased as well.
So you just want to know more stuff right? The information isn't going to make or break your purchase of the game. Would knowing this stuff now change your opinion of the game once you've spent a substantial amount of time with it?