One button, no guide needed, instant access from anywhere in the main UI. It's nice and VERY fast.
We were all so naïve. Those were the days, Viewtiful.I remember when I was excited about Prometheus
That was a long time ago
Can the map suddenly become extremely well lit when it detects mine?When the map detects the GT "jelyk" the Mech wakes up and starts breakdancing and then a slipspace portal tears the sky open and fiery debris rains down on every corner of the map.
perfectOne button, no guide needed, instant access from anywhere in the main UI. It's nice and VERY fast.
Adrift has certainly went through multiple iterations as well..
Besides the overall image quality being improved (less aliasing), the Mech now remains dormant and it took on a much creepier desolate feeling.
Off-Topic: But I am finally going to see Prometheus today. I am kinda excited...
man's got a huge neck
How easy is it to make u4iX a peon in the clan system menu?
man's got a huge neck
I am not considering it related to Alien. It's a independent sci-fi movie.Man, you really had to wait a while.. anyways, I liked the movie.. it is very different from Alien, but I found it to be a really fun film.
It is and I think he wanted to say that the Chief's skull has a big similarity with the Promethean Warrior skull but I could be wrong.That looks like the startinc cutscene of Halo 3, for some reason.
I just hope Adrift doesn't become the Backwash of Halo 4, where it's too damn dark for its own good.
It's great as a singleplayer play space but for competitive it was terrible.
what's this from?
I am not considering it related to Alien. It's a independent sci-fi movie.
It is and I think he wanted to say that the Chief's skull has a big similarity with the Promethean Warrior skull but I could be wrong.
what's this from?
Just my thoughts
Lets say a standard FOV is a from 10 to 120, 120 being widescreen ODST, 100 being normal.
I'd put what I've seen so far from Halo 4 at either 85 or 90
obviously I wanted something more specific than thatHalo 3
this is more helpfulNope, just wanted to show people it, its a close up of the opening cutscene take with mods, found it interesting.
I don't think they will admit it officially that the fov now sucks, I think Bungie never did with Halo 2/3.
And here I am now used to 1080Pnative/90-120fps/fov90.
Halo 4 will be brutal on my spoiled eyes.
not if I play a lot of Halo 3 the week before to get used to the framerate and FOV.. and p2p
It can only get narrower at this point in development, unless they want a huge performance hit to deal with this late.
h1 90
h2 60 :/
h3 60 :/
Reach 78
4 ?
that's right ....right
Read this by candlelight.h1 90
h2 60 :/
h3 60 :/
Reach 78
4 ?
that's right ....right
So many FOV experts up and at them this morning.
The FOV in Halo 4 is not less than Reach's. As far as I know, it's still 78.
Nice. Sounds like a return to the Y button idea in Halo 2. Very glad this is returning.One button, no guide needed, instant access from anywhere in the main UI. It's nice and VERY fast.
This is the right mind set. It uses some of the same imagery, but I don't really connect the two. It does its own thing in terms of visuals and story. Also, everything else.I am not considering it related to Alien. It's a independent sci-fi movie.
Backwash wasnt good for competitive? What? MLG picked it up because it was so good. The two hills and middle control was perfect for CTF and Slayer.
I suggest everybody go watch MLG Backwash games now if you never seen them.
You seem to be under the impression that they have to change key mechanics in the game just for the sake of change. Also, there are other ways to alter the gameplay mechanics instead of changing the shots-to-kill with the BR, as one can see already how much Halo 4 is already different. Proponents of a 4sk BR simply want a faster paced game where the individual can shine instead of being forced to team-shot like with the recent Halo games. Also, one of Reach's biggest problems was how slow the game was.What the hell is happening to this thread?!
Reading through some of the recent posts is mind-boggling.
Stuff like:
4 shot kill BR is balanced.
5 shot kill BR is inherently unbalanced.
I mean WTF does that even mean?!
It doesn't make sense, because it's all in context to whatever sandbox has been created to go with said weapon.
Pulling the trigger an additonal time doesn't make a weapon "unbalanced" and dependant upon firing rate etc, the kill time may not even be any different in comparison to the sandbox it's a part of! And even if it is, it's a different game!
I get that people like old school Halo. I like old school Halo. But, I have been playing that game for 10+ years. If Halo 4 is a mixture of everything I really enjoy about Halo (the sandbox, the universe, speed, strafeing, jump height, the feeling of even if you're outgunned, your own decisions on a battlefield can change the outcome of a battle (i.e not an "I saw you first, so I automatically win the fight" type game) then I for one welcome the new shit. Even if it falls flat on it's arse, at least it tried to be different and not just a re-skin of the same game over and over. (which is all some people ever seem to want)
I mean, imagine if a developer actually did that. Just updated the graphics, stuck a new campaign but kept all the guns and mechanics exactly the same...I don't think it would go down quite the way you'd expect - people would get very bored, very quickly in my opinion.
I don't know if anything I posted made any sense...I'm just rambling at this point.
When people stay stuff on the internet, like how that guy said that the shadows on the BR doesn't look good... it's beyond obvious that it's solely his opinion. Viewing it as him "implying" that your opinion is wrong means that you did the exact opposite of giving him the benefit of the doubt. Pretty much everything that anyone says here is an opinion. This is a forum -- where opinions are shared and (hopefully) friendly debate ensues.Implying anothers opinion is wrong (when it comes to video games anyway) is idiotic automatically. And i intend to call people out on it.
I have the ultimate Halo 4 question. I am 100% sure that this is the number one consern of Halo 4 throughout the entire world. Will this be the first Halo game that will allow us to shoot our self in the leg or foot?
You seem to be under the impression that they have to change key mechanics in the game just for the sake of change. Also, there are other ways to alter the gameplay mechanics instead of changing the shots-to-kill with the BR, as one can see already how much Halo 4 is already different. Proponents of a 4sk BR simply want a faster paced game where the individual can shine instead of being forced to team-shot like with the recent Halo games. Also, one of Reach's biggest problems was how slow the game was.
Backwash wasnt good for competitive? What? MLG picked it up because it was so good. The two hills and middle control was perfect for CTF and Slayer.
I suggest everybody go watch MLG Backwash games now if you never seen them.
Get Bones in here, she can build a face based on that. We can finally see the Chiefs adult face.
How easy is it to make u4iX a peon in the clan system menu?
Get Bones in here, she can build a face based on that. We can finally see the Chiefs adult face.
what's this from?
Saber Interactive made CEA though. The lobby system was made to emulate Reach's.
Dat jaw...
http://www.abload.de/img/untitled-2vgjfs.jpg[IMG][/QUOTE]
lolololol Monkey Chief Petty Officer John-117
[spoiler]inb4apecorrection[/spoiler]
bad?
I would literally play a game where the environments were simple gray cubes, the characters were basically blue or red Lego dudes, and the gameplay was similar to halo if it meant that the fps and fov could be better.
Dat jaw...
http://www.abload.de/img/untitled-2vgjfs.jpg[IMG][/QUOTE]
[quote="cocamola, post: 40881944"][img]http://www.haloforever.com/halo-reach-images/halo-reach-maps/the-cage-halo-reach-maps.jpg[img][/QUOTE]
LMFAO!
60fps, 90' FOV, drop the skyboxes.
Ship it.
No, he's not. He's saying it's unreasonable to judge the combat based on one variable such as how many shots it takes to kill with a BR. Even setting aside the firing cadence of the weapon, Halo 4 is a different game with an entirely different combat sandbox, a host of new variables in the mix beyond weapons.
Even basics such as grenade damage and radius and melee damage were altered significantly by Bungie from game to game. They were not "just for the sake of change" as you put it, but because they were making a new game. I hesitate to draw much from that one variable - how many shots it takes to kill with the BR - and infer the speed and nature of combat in the game.
I would literally play a game where the environments were simple gray cubes, the characters were basically blue or red Lego dudes, and the gameplay was similar to halo if it meant that the fps and fov could be better.
For multiplayer? The lobby system in CEA *IS* Reach.
GUYS. THERE IS A NEW HALO GAME. LESS THAN 3 MONTHS.
It just hit me.
WAT.GUYS. THERE IS A NEW HALO GAME. LESS THAN 3 MONTHS.
It just hit me.
GUYS. THERE IS A NEW HALO GAME. LESS THAN 3 MONTHS.
It just hit me.
lol it'll still be who has the best opinion, only it will be on topic.Then we can have actual discussion instead of seeing who has the best opinion. :_D