Has MLG dropped dat bass yet?
wub wub
Ironically they do play dubstep on their streams. Watch this - http://www.youtube.com/watch?v=JpIlBFRsPSU
Not bitter,
just unsweetened
This Post Is Saucey. Clarified Video And Bulletin tomorrow. Which Everyone needs.
Ok, so do we have to wear the armor to get the specialization? or can I use any armor and use and specialization that I want?
Use any armor youd like
During each specialization there is simply an armor set you can unlock, and then unlock multiple cosmetic items (weapon/armor skins, visor color, emblems) then you unlock a perk
Which will be used in the same Tactical or Support slot that was already in your loadout
replacing those like Firepower, Shielding, Ammo, etc
Thanks for clarifying.
no problem
heres an example of what your loadout options could potentially look like, if it helps you envision it better
http://www.neogaf.com/forum/showpost.php?p=41039687&postcount=16965
The only spec that sounded grossly OP to me was the reduced zoom ping effect...
I feel like faster charging shields will be a must, but really I have no idea how these things work and which ones you can pick with one another. ?_?
Is it confirmed we select our grenade type? Have we learned nothing from Elite Slayer?
I don't really get what's wrong with the specializations, it just's the way you unlock stuff we already knew you had to unlock. I feel like people are just getting mad to get mad.
Is it confirmed we select our grenade type? Have we learned nothing from Elite Slayer?
I don't really get what's wrong with the specializations, it just's the way you unlock stuff we already knew you had to unlock. I feel like people are just getting mad to get mad.
Stickies, Thrusters, AA Efficiency = yummy!
Thrust in, stick, thrust out.
It is rated M for a reason, folks.
Or Slayer Pro. Still remember people picking the Needler Rifle loadout just to spawn with two plasma grenades.Is it confirmed we select our grenade type? Have we learned nothing from Elite Slayer?
Egh. Just egh.Stalker: Described by 343 Industries as Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself, the Stalker packs the Nemesis armor mod, a passive skill that, according to Ellis, Pops up on the HUD an icon of the last person that killed you. It also tracks enemies who've attacked but not killed you as well, making it useful for both retaliation and revenge. Teams that communicate well can make fantastic use of this perk.
I've been holding my anger in until now, and I've been watching everything.
I understood these specializations since SDCC... They really didnt give much info in this release except for some minor specifics.
True, but I feel like if information's going to come out, what's better than the official source? Then let IGN and other outlets put their articles out. That way there's no confusion, not to mention it's directly from the developer's mouth instead of having a mediocre journalist misquote him.More people visit IGN than HaloWaypoint site.
If video game journalism is really what IGN cares about, it would make the front page regardless of exclusive deals.I guess you gotta show the media some love.
edit: Cyren, I think he's saying let Halowaypoint put the info up and then all the media sites will report it. The thing is though that it probably wouldn't get first story on front page of IGN without the exclusive deal made with them.
IGN can still put out their article, but it should be first to break on Waypoint. Again, that way there's no miscommunication between developer-interviewer-audience, not to mention it gives a nice, solid, credible source for articles to reference to.Not really. It's about publicity. They will get a more diverse audience by letting IGN cover it. Not everyone who will (or could potentially) buy Halo 4 frequents Waypoint so this actually makes sense. It is annoying though.
Edit: At least clarification will (hopefully) come tomorrow so it's really not that bad as far as that goes.
343 aint its own man.
Meh. I seldom enter these MP design change panics, having frequented both halo2sucks.com AND DopeyFish posts - and I get you guys are frustrated about how information is parceled out, which is a combination of our schedule, marketing realpolitik and an evolution of the media you read and watch stuff on, but really, this one:
a) will be clarified tomorrow, at least semantically. Experiential clarification requires play, which lots of people including people LIKE YOU have tried and come to the same conclusion as me which is...
b) It affects your style of play far more than the overall playfield. To me - and don't get me wrong, I realize in some playlists people will be tinkering and adjusting until a balance is established - the difference feels akin to changing a control scheme, as opposed to loading out your Defender spaceship with 100 smart bombs.
c) Is super fun and playlist dependent.
Yeah
Just like halo 3
And reach
Which are still shit games in comparison to halo 2
The beauty of that game wasn't about what crappy AA you used, it was about how well you analyzed battlefield flow and engagements.
When you got in a vehicle... It meant something. And you had 3 distinct ways of handling one. Grenades, rockets, kill the driver. You were a power. Teams worked together to eliminate the advantage.
Pre-patch, melee meant something. Whoever hit first was the winner. You didn't have stupid animations. Halo 2 is hit and run.
When you had a grenade, it was always useful. There wasn't an annoying amount of geometry that reduced the amount of applicable uses to CQC.
You knew that every person you approached had just as good as a chance as you did to win an engagement. The only upper hand was those with better wits, tactics.
Using a sword was exhilarating. You were a menace and you were an instruments of the gods as your covenant sickle dragged many foe into grim reapers grasp. After Halo 2, it was reduced to a nearly useless trinket. Guns were balanced, something no halo game has done right since...
Now I have a stupid amount of choices as to my abilities before I even press play. I have choices for weapons in ordnance... Weapons don't have set spawn points. It's like fiesta was made into a game. Yay.
Now I don't know who the hell I am dealing with in engagement. Now assholes can track me around the map. This should make CTF annoying. Or just the game annoying.
In halo 2, games meant something with 1-50 rank. Instead i still play with people from random skill positions. success in the games mean absolutely nothing anymore. Nobody gives a shit how long one has played, only how well they CAN play. (Does nobody realize this?)
Now some people can see what weapons are landing and where? Now people can reroll to get a favorable weapon on ordnance? People can see through walls? Have vehicles that have a different set of rules to other players? Now snipers and long range players can sometimes not be distracted with suppressive fire? Some people can now see through walls? WTF
Sprinting shouldn't even be in the game. It was irritating in reach. Now there's sprinting and some people will have their sounds suppressed?
Like.... Fuck off. Why do we have to wait so many years for someone to create a true successor to halo 2? Why does no one want to utilize the things that made that game so special? The three greatest multiplayer shooters are (still) Quake 3, Counter-Strike 1.6 and Halo 2. Why? Because everyone that comes along and says "hey let's do something better!" ends up disrupting core gameplay, adding endless amount of frivolous bullshit that adds nothing to the experience and always detracts from it. Instead of keeping core gameplay, adding neat new things (guns, vehicles)
My problem is this game (and like halo 3 and reach) are close to Texas hold 'em. You see the river, you analyze players, but you don't know anything until all the cards are on the table. A game of odds. Halo 3 at least kept things to a near minimum, but the maps were pretty bad so it ruined the experience anyways.
Halo 2 was more like chess. You knew what everyone was capable of. And you could control the board if you made the right moves. You knew you had to keep your distance just in case he had rockets, shotty or sword. There were no surprises. No guessing.
So now when I get my game and play it a while... My friend wants to join me. I have played through all the specializations... He hasn't. He only wants to play with me. What happens then? Is he stuck playing with nothing while everyone else has other stuff. Sure sounds fair, right? Are you expecting that to be a catalyst for desire to play more?
My faith for H4 multiplayer is down to about 5% or so. I will play at least for SP. but the multiplayer has become increasingly more stupidly complex and erratic with each iteration. I go into reach and I hate everything about it. I play it because its the only halo game that still has a huge sizable portion of players. But I get irritated choosing AA and gun combos, get annoyed with just about everything. When I can't find comfort because of the randomization that's occuring, that's telling. I like the gunplay. I like some portions of grenade play that's been destroyed by awful map design and I outright hate the vehicles. They are death traps. Hate the assassinations. I don't even have an option of disabling them. I don't want to see them.
I go into games and feel left out when everyone has all this cool shit and I don't. Oh I gotta play like 10,000 more games to unlock something I connect with? Oh. Yay. Achievements added all the time, armor unlocking on specific days. Tasks you must do. Oh. There's challenges? Ugh. I want to play to become better and for the game to show that I'm better. I don't want to be a decorator. I set up my character maybe a few times and I never do it again.
I preferred halo 2 to this bastardized experience. Unlockables. Randomization. Trying to make the game more "real". Why is everything so damn complicated now?
I used to play halo 1 at parties, played halo 2 in leagues. But ever since that point the core mechanic has been increasingly buried beneath crap that I can't recommend it to anyone due to how complicated the games have become and how much devotion is required to even find satisfaction. Now I can't even recommend it to my close friends because they'll be behind the progression curve? Smart.
I just want halo to be fun again, is that too hard to ask?
Salt everywhere.
Great post. I really don't think 343 seems to have a clear direction in mind for Halo 4. Perhaps more worryingly, they seem to be getting inspiration from the wrong places.
If video game journalism is really what IGN cares about, it would make the front page regardless of exclusive deals.
Michael Wincott's excellent work in Darksiders 2 as Death really just reminds me what a shame it was that he was replaced as the Prophet of Truth. Fantastic stuff.
His appearance in the game has me more interested than I was.Michael Wincott's excellent work in Darksiders 2 as Death really just reminds me what a shame it was that he was replaced as the Prophet of Truth. Fantastic stuff.
Great post. I really don't think 343 seems to have a clear direction in mind for Halo 4. Perhaps more worryingly, they seem to be getting inspiration from the wrong places.
...but she's your Aunt. And IGN is a video game news outlet.Lol yea and if my aunt had balls she'd be my uncle.
Yeah, been hearing pretty good things about it.Since I couldn't make my mind up earlier, I just picked up both games that came out today.
Sleeping Dogs seems fun so far, GTA with Batman's combat.
Thanks for that. I think that will quell a LOT of people's fears nicely.
And I know yall have fielded a fair share of questions today, but can you comment on the specializations availability for the build at PAX you guys will have?
I like what I am reading.
Excellent points.Predictability of outcome is really important when playing a game, as is knowing my opponent's capabilities. When I do X, Y happens. It enables us to make decisions about what to do in a given situation.
With Reach, bloom and armor abilities to various degrees messed with this. That was bad.
Halo 4 appears to be making things worse.
Sometimes when I sneak up on someone sniping, they won't be able to see me coming. Sometimes, they'll be able to see me because of a perk they have active.
Sometimes me pinging them will impair their ability to fire back. Sometimes not because their reticule recoil is suppressed.
Sometimes tagging a rampaging Warthog with an EMP from the plasma pistol will stop it. Some times it will keep going.
Sometimes I'll chew up a Warthog and call out it's low health to my team, who can kill it. Sometimes it's health will come back faster.
Sometimes I'll strip someone's shields at the same time they do mine, and we'll fall back and recharge at the same rate. Sometimes theirs will be faster. Sometimes I'll be faster.
Sometimes I'll hear that guy sprinting up on me with a sword. Sometimes his sound will be suppressed.
And so on. None of these things sound good to me. None of them sound like they will improve the game at all.
I agree with Dax's post on early access to the specializations. Giving gamers who have played longer an advantage over those who have not is poor design. Giving players who spend more money early access to perks is bad marketing.
More and more Halo 4 is turning into something I've been afraid it would turn into, as part of what I loved about Halo's multiplayer game is sapped from it. I hope I'm wrong. I hope the tweaks are all so small as to not matter. But reading the IGN article just made me kinda sad. I wish this wasn't being done to Halo.
Probably in the minority here, but that actually worries me. The more I see how much "stuff", for lack of a better word, that is in Halo 4 MP, the more I'm become worried about MM being a fragmentation bomb and unapproachable train wreck.
I don't like plenty of things that we've seen about Halo 4's multi, but MM should be the version of the game that is the developer's vision, not a different settings in each of the 63 playlists nightmare.
For all we know, snipers still get knocked out of scope, but I'm probably wrong.
I don't even need to play the game to know that a sniper not being shout out of scope is game breaking...which is why it would baffle me if that perk caused it not to happen.
I think it could be okay.
In Halo 4 we have faster movement/strafe speed, (seemingly) less auto aim on the sniper rifle, and more precise long range starting weapons.
I don't even need to play the game to know that a sniper not being shout out of scope is game breaking...which is why it would baffle me if that perk caused it not to happen.
"“In past Halo games, when you’d be zoomed in and take a shot, you’d be taken out [of your zoom] ... Now it’s not necessarily the case. As you’re taking shots [with the Stability mod], it allows you to keep your reticule more stable.”
I personally don't understand what the bonus of Rogue would be.
, it doesnt say otherwise either though
In last week's bulletin one of them said sniping was easier than Reach...having a long range weapon wouldn't matter if the sniper can still stay scoped in and readjust his shot on you.
A common theme in Halo 4 media dumps, lol.
......(and like halo 3 and reach) are close to Texas hold 'em.
Halo 2 was more like chess....
Halo 2 was more like chess. You knew what everyone was capable of. And you could control the board if you made the right moves. You knew you had to keep your distance just in case he had rockets, shotty or sword. There were no surprises. No guessing.
Halo 2 nostalgia is the worst...