I'm getting on Reach for some Firefight. Anyone else interested in the Firefight Experience(tm) come join me plz.
Or normal multi, but I'd like to attempt a FF lobby for once..
I'll be there in a couple minutes.
I'm getting on Reach for some Firefight. Anyone else interested in the Firefight Experience(tm) come join me plz.
Or normal multi, but I'd like to attempt a FF lobby for once..
I'm getting on Reach for some Firefight. Anyone else interested in the Firefight Experience(tm) come join me plz.
Or normal multi, but I'd like to attempt a FF lobby for once..
Predictability of outcome is really important when playing a game, as is knowing my opponent's capabilities. When I do X, Y happens. It enables us to make decisions about what to do in a given situation.
With Reach, bloom and armor abilities to various degrees messed with this. That was bad.
Halo 4 appears to be making things worse.
Sometimes when I sneak up on someone sniping, they won't be able to see me coming. Sometimes, they'll be able to see me because of a perk they have active.
Sometimes me pinging them will impair their ability to fire back. Sometimes not because their reticule recoil is suppressed.
Sometimes tagging a rampaging Warthog with an EMP from the plasma pistol will stop it. Some times it will keep going.
Sometimes I'll chew up a Warthog and call out it's low health to my team, who can kill it. Sometimes it's health will come back faster.
Sometimes I'll strip someone's shields at the same time they do mine, and we'll fall back and recharge at the same rate. Sometimes theirs will be faster. Sometimes I'll be faster.
Sometimes I'll hear that guy sprinting up on me with a sword. Sometimes his sound will be suppressed.
And so on. None of these things sound good to me. None of them sound like they will improve the game at all.
I agree with Dax's post on early access to the specializations. Giving gamers who have played longer an advantage over those who have not is poor design. Giving players who spend more money early access to perks is bad marketing.
More and more Halo 4 is turning into something I've been afraid it would turn into, as part of what I loved about Halo's multiplayer game is sapped from it. I hope I'm wrong. I hope the tweaks are all so small as to not matter. But reading the IGN article just made me kinda sad. I wish this wasn't being done to Halo.
Putting sprinkles on a pile of shit isn't going to make it better.There was extra information about level caps and such that I talked about in the interview. I don't control what quotes hit the cutting room floor.
There was extra information about level caps and such that I talked about in the interview. I don't control what quotes hit the cutting room floor.
When you hired the multiplayer designers are you sure they were fans of Halo and not Call of Duty?
Because none of this is what should be in a Halo game. Halo is all about an even playing field and letting skill decide who wins out. This brings in other variables.
Putting sprinkles on a pile of shit isn't going to make it better.
still love you guys
Sign me up! (if you have room.)
I'll be there in a couple minutes.
I do have an unrelenting affection for poor netcode and input lag...
I think this type of gameplay is not necessarily bad or wrong, and I can see why many people could really love it (judging by COD's popularity), it's just disappointing seeing Halo, one of the last bastions or safe havens for equal starts and predictability, adopt it too.Yup, that's exactly what I'm afraid of. In previous Halo games, I could get the jump on someone and still lose because they were a better player. Now I could lose because they picked different perks than I did.
To the bold, I had a phrase I edited out before posting that was going for something like this. I called it "perk bloom". You never know what you're going to get when you pull the trigger on someone. I think you put it better.
I was in the exact same position. Why did I allow myself to get convinced to double dip on an inferior version? A couple of hours later of having an absolute blast on it with my console friends and it was all forgotten.I just broke down and bought Minecraft for Xbox. I've had it on PC since Alpha.
Couple of buds really wanted me to get it, now I'm having buyer's remorse and feel like I just pissed away $20.
Someone please make me feel like I spent $20 on a justified purpose. Pls.
Halo.
I don't normally post here but I love Halo or at least what it could be. The above nicely summarizes my own thoughts. Sadly I agree with these comments 100%.
Quit being so negative, mister negative
You mean Uncle Jesse?That's uncle walshy, to you.
This is so fallacious. People want to win matches, period. In-game reward systems only stands to bolster that drive; you can't "take away" that drive with an incentive system (unless you designed it backwards, like rewarding losing more than winning).now we have a progressive system which ranks everyone up regardless of their win or loss it sorts of take out that drive to actually want to win a game.
Excuse my salt. I call it like it is. I always give praise when they do something to impress me and I try to be as fair as possible, but this is so incredibly dissapointing - especially after everything else showing so much promise.Gatdamn.
Haha, I agree with you for the most part.Excuse my salt. I call it like it is. I always give praise when they do something to impress me and I try to be as fair as possible, but this is so incredibly dissapointing - especially after everything else showing so much promise.
Of course I'm still getting the game, but I can't help but feel slightly betrayed.
I'll try and keep as much of an open mind as possible but for the reasons outlined above by Ghaleon it's hard to see how any amount of sugar coating will improve this whole mess.
That too.I kind of get the feeling that 343 isn't making most of the decisions related to Halo 4, and that gameplay elements are being ordered from high up in Microsoft.
This is so fallacious. People want to win matches, period. In-game reward systems only stands to bolster that drive, you can't "take away" that drive with an incentive system..
I'm getting on Reach for some Firefight. Anyone else interested in the Firefight Experience(tm) come join me plz.
Or normal multi, but I'd like to attempt a FF lobby for once..
Yeah, but I just switched it back, after Tashi made his name short it just wasn't cool anymore. I'm also done with my wolf phase and back to puppetRoche.Wait, Bregg, did you change your name?
Sure it's a video game. But it's also a series I've literally sunk thousands of hours into and remains my all time favorite. What else kind of reaction did you expect? People need to vent somewhere and I guess this is the best avenue.HALO IS RUINED, RUUUUUUUIIIINNNEEDDD!
/Tired.
Night all, don't let this stuff get to you. We don't have the whole picture yet. Also, it's a video game.
If Halo 4 only has the XP ranking system with matchmaking being backed by trueskill, then what would prevent someone from purposely losing games so that they only get matched with bad players? Like, why not have guests just die a whole bunch or only play with bad friends so that your trueskill stays low while your kd soars?
If all goes as planned, the next HaloGAF Radio will be bananas!
If all goes as planned, the next HaloGAF Radio will be bananas!
Sure it's a video game. But it's also a series I've literally sunk thousands of hours into and remains my all time favorite. What else kind of reaction did you expect? People need to vent somewhere and I guess this is the best avenue.
I apologize if I came off brash, but this franchise means a lot to me.
omg we're on page 343!!!!
alpha bravo charlie delta echo.
I will call it fallacious, because it is. People played online games and wanted to win matches long before incentive systems were attached.Im not going into an argument about this, but if you could get a gold medal regardless if you win or loose, why bother trying? Don't call it fallacious when every known type of game play be it sports or otherwise people play to win it when they know there is something on the line, when there is nothing on the line is just turns repetitive and boring.
I will call it fallacious, because it is. People played online games and wanted to win matches long before incentive systems were attached.
Adding a superficial experience system can not diminish our natural inclination towards competition.
Here we go again...Those forearms..
http://assets1.ignimgs.com/2012/08/14/engineerfullpng-9d80cc_800w.png[IMG]
Those forearms..
[IMG]http://i.imgur.com/7HtIg.jpg
Those forearms..
Gears 1 is the same story. MP tacked on at the last minute.Halo MP almost didn't make it in to Halo 1, now we have it also possibly happening in the original Goldeneye. I can't imagine where FPS would be without these 2 today.
and Skyrim have probably saved you from a banning.I wish I knew how to post .gifs. They're traditional, after all.
I will call it fallacious, because it is. People played online games and wanted to win matches long before incentive systems were attached.
Adding a superficial experience system can not diminish our natural inclination towards competition.
Based on recent history this:
and Skyrim have probably saved you from a banning.
I wish I knew how to post .gifs. They're traditional, after all.
Those forearms..
Predictability of outcome is really important when playing a game, as is knowing my opponent's capabilities. When I do X, Y happens. It enables us to make decisions about what to do in a given situation.
With Reach, bloom and armor abilities to various degrees messed with this. That was bad.
Halo 4 appears to be making things worse.
Sometimes when I sneak up on someone sniping, they won't be able to see me coming. Sometimes, they'll be able to see me because of a perk they have active.
Sometimes me pinging them will impair their ability to fire back. Sometimes not because their reticule recoil is suppressed.
Sometimes tagging a rampaging Warthog with an EMP from the plasma pistol will stop it. Some times it will keep going.
Sometimes I'll chew up a Warthog and call out it's low health to my team, who can kill it. Sometimes it's health will come back faster.
Sometimes I'll strip someone's shields at the same time they do mine, and we'll fall back and recharge at the same rate. Sometimes theirs will be faster. Sometimes I'll be faster.
Sometimes I'll hear that guy sprinting up on me with a sword. Sometimes his sound will be suppressed.
And so on. None of these things sound good to me. None of them sound like they will improve the game at all.
I agree with Dax's post on early access to the specializations. Giving gamers who have played longer an advantage over those who have not is poor design. Giving players who spend more money early access to perks is bad marketing.
More and more Halo 4 is turning into something I've been afraid it would turn into, as part of what I loved about Halo's multiplayer game is sapped from it. I hope I'm wrong. I hope the tweaks are all so small as to not matter. But reading the IGN article just made me kinda sad. I wish this wasn't being done to Halo.