This comment is useless without names.It's interesting that I can go ahead and put people on ignore based on their first post and not miss anything months later. Think I'll keep pressing my luck.
This comment is useless without names.It's interesting that I can go ahead and put people on ignore based on their first post and not miss anything months later. Think I'll keep pressing my luck.
Tashi, careful here. The dude can be posting this to get a rise out of some people like he did when posting that one image.
I don't care as long as its fun, in Battlefield I love leading my shots, in Halo I would prefer they shoot like lasers even though I am not bad at leading.
I dont mind leading shots if there is a clear mathematical formula you must quickly calculate. Otherwise its just fucking luck and whoever plays the game the most to understand when situations work.
If you go into scope and a distance # goes over a players head and there is a clear amount of leading per # then I'm fine with it.
Its the friggen randomness of leading with the BR spread throw a dash of XBLag in, and that is a formula that really fucks H3's shit up.
Tashi, careful here. The dude can be posting this to get a rise out of some people like he did when posting that one image.
This comment is useless without names.
.That 'one image'? Very descriptive.
Hitscan is fine as long as the weapons are balanced around it. Leading was probably too much for the playerbase to handle. Maybe if they had the magic reticule that Elites get when they're using certain weapons in Reach, people would have liked it more.
Dat bomb disarm Dax.
Phew.
GG guys.
leading shots is dumb... they're bullets, those things move pretty fast!!!
The thing that's always gotten me is plasma should travel faster than bullets, and yet Halo treated their speeds in the reverse.
If you were going to require leading, I'd disable the "reticule turns red" feature. The hit markers are more important and the red cursor actively discourages leading.
leading shots is dumb... they're bullets, those things move pretty fast!!!
Bullets travel really fucking fast. There would be no leading on most of the smaller maps neccesary. The guns in H3 are like paint brushes, you need to swipe all around to get a real hit. Its embarrasing, the whole game was embarassing, please everyone stop bringing up H3.
Depends on the density of the plasma. I've always imagined Covenant weapons fire a 'chunk' of heavy plasma.The thing that's always gotten me is plasma should travel faster than bullets, and yet Halo treated their speeds in the reverse.
Thanks for bringing this to my attention. I wouldn't have caught it otherwise.Forge is awesome, and Halo 4 is certainly going to bring some welcome improvements , but all this discussion makes me wish for something more...
I am really curious to see what becomes of Bungie's Grognok. (Yes, they trademarked the name.)
Perhaps it's just an internal tool, or something to license to other game developers, but that UI seems very consumer-friendly to me. Big, clear buttons. Easy to use - the segment in the O Brave New World vidoc this screen is taken from shows them quickly using a stamp tool to place mountains. It seems like a very comprehensive program - do developers normally have one tool with tabs for Objects, Terrain, Map Management, Lighting, Utilities, Audio, and "Help!"?
"Grognok Build 2693 [built today]"
Geometry Brushes - Raise, Flatten, Pinch, Grab, Smooth, Erase
Road Tools - Create Road, Road Brush
These just seem like very simplistic tools for a developer to be using. The fact that this version of Grognok was "built today" makes me think that they're constantly updating and refining the tool - an effort that probably wouldn't be spent on something to only be used internally. (Wouldn't you finish building the tool first and then build the environments?)
Maybe Bungie has built the Destiny engine with user-created content in mind. Maybe they've figured out a way to make the Rock Band Network model work for a console action game.
Maybe I'm just crazy, but a boy can dream. At least I'll have Halo 4 to keep me distracted until Bungie starts talking. (2013?)
I hate that we are discussing "realism" but I can assure you guys, even in relatively close range you have to lead your shots on a moving target. Yes, bullets move fast, but there is still travel time plus the movement of your target to take into account.
If you'd really want to see people rage, then you'd model bullet drop as well on the sniper rifle. I always like how the Halo snipers and a couple other guns have the markings/pips for bullet drop but never actually have it
edit: AFIAK the only gun in Halo that has ever had bullet drop is the Spiker Rifle in Halo 3.
Rockets drop too don't they? Maybe I'm crazy, or I'm just in super derp mode when I use rockets.
Wow, they showed everything but the game.
shuddup i already said that.
I like this but why is plasma faster than bullets? Aren't bullets more aerodynamic than a glob of whatever. Whats plasma? Heated chemical no?
shuddup i already said that.
Assuming we're going with the idea that Covy plasma weapons are a battery that powers a device that creates and shapes plasma (which makes sense since that's how the ship weapons seem to work)--the idea is that Covenant weapons are much similar to particle beam weapons than "this fires a glob of plasma". The fact that there's a beam rifle suggests this to be the case.
Current problems with plasma weapons is that it would dissipate rapidly over short distances in an atmosphere. So they either form a sort of vacuum "pre-shot" so that the dissipation isn't an issue, or you make the projectiles travel super fast so it's not an issue.
So it's not set in stone, but I'd say what we know of Covy tech suggests it should travel faster than its game representation.
EDIT: I should point out that the Covenant space ships don't seem to use the same tech--they're more like guided missiles, where destroying the magnetic thingamajigs on their turrets dissipates the plasma, and atmospheres likewise cause the plasma to become harmless. (I think Cole uses this as a strategic option, or Cortana in First Strike--skirting a gas giant to make the weapons useless.)
I don't read your posts, scrublord. The only posts I read are from Plywood because he's my gay european lover.
EDIT: I should point out that the Covenant space ships don't seem to use the same tech--they're more like guided missiles, where destroying the magnetic thingamajigs on their turrets dissipates the plasma, and atmospheres likewise cause the plasma to become harmless. (I think Cole uses this as a strategic option, or Cortana in First Strike--skirting a gas giant to make the weapons useless.)
DISH DISH WASH THEM WASH THEMA new competitive community will rise in it's stead.
THC
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Yes, the difference is astounding. Reach has amazing sound mixing that can only be fully appreciated in 5.1.My word the difference in quality going from monitor speakers to 5.1 surround sound is enormous. You have a deep base in your grenades and the like, and the difference in quality in the menu music is fantastic.
I'm using this set and I'm very happy with it, but it has no HDMI input. I'm using the optical out on my TV and PC and it sounds great.Ooh, I've been thinking about making the same upgrade lately. If anyone could recommend me some 5.1 systems, that'd be awesome. I know next to nothing about this stuff.
DESHI BASARA is Spanish for Hot Garbage.
Whaaaaaa?
Christ, give me a break dude.
I think you're right in both cases, but the more extreme example is Cole and the Everest in the Battle of Psi Serpentis. The Covenant ships use magnetic technology to guide and hold together their plasma shots. In Cole's case (and in Cortana's I'm assuming), it was the extreme magnetosphere of the gas giant that caused the plasma shots to veer off in unpredictable directions and dissipate.
Don't even get me started on how the Needler works. I assume that's just magic.
Quality in CoD maps especially MW3 is dreadful. Price is also pretty steep.
Halo 3 had them beat on both the quality and price of the maps. Hell id say even reach did.
I like this kid. He may rise.
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Quite.
I wasn't trying to make a point that the CoD way of map packs are good, it's just that it's financially successful, and has managed to get other games to do similar.
Seriously though, CoD packs are horrible value and in terms of quality, pathetic.
Let's throw out MW3 here, don't have the game, not sure how the DLC works.
MW2 and Blops gave you 5 maps for $15. That is $3 a map. Halo gives you 3 maps for $10. $3.33 a map. And those COD maps always show in MM and the Halo ones never do.
How is that a horrible value?
Let's throw out MW3 here, don't have the game, not sure how the DLC works.
MW2 and Blops gave you 5 maps for $15. That is $3 a map. Halo gives you 3 maps for $10. $3.33 a map. And those COD maps always show in MM and the Halo ones never do.
How is that a horrible value?
Rockets drop too don't they? Maybe I'm crazy, or I'm just in super derp mode when I use rockets.
You can't discount MW3 even though you don't have it, many others do, and most of the maps suck or are "duel" maps.
Also, the issue of not getting maps in Halo is a population issue mostly.
I mentioned it already, but when half of those maps (2/5, 3/5 depending) are remakes of old maps with different lighting. It's more like 2 or 3 new maps for $15.
I disregard the MM argument becuase at least in my opinion, that doesn't factor into my perception of value.
I mentioned it already, but when half of those maps (2/5, 3/5 depending) are remakes of old maps with different lighting. It's more like 2 or 3 new maps for $15.
I disregard the MM argument becuase at least in my opinion, that doesn't factor into my perception of value.
MW3 dlc maps are bad though. But so are reach dlc maps so idk where i'm going with that.
That's great and all, except these games aren't played exclusively on LAN. In halo 3, you had to lead your shots based on distance and then make a wild guess based on lag. Hitscan forever, please.Hitscan is fine as long as the weapons are balanced around it. Leading was probably too much for the playerbase to handle. Maybe if they had the magic reticule that Elites get when they're using certain weapons in Reach, people would have liked it more.
If your weapons have spread, then leading works better. If your're on hitscan, weapons should be spreadless. Bloom is optional for letting people trade speed for accuracy, but it isn't needed. You can RoF lock instead.
You definitely should. I deleted the Noble and Defiant map packs and it's great not having to play on Tempest or Anchor 9 ever again. I'm considering removing the Anniversary maps too because I never want to run into them outside of the Anniversary playlists. Jetpacks on Battle Canyon, smhFor real. I'm bout to delete my DLC from Reach its so bad.
If the Halo 4 Headset is the Warhead Model then
£229.99