H4 needs to have a matchmaking team that's on point and fixes shit as soon as it becomes a problem, none of this once a month bullshit. Yes, I'm expecting PC game levels of management and attention. No, I'm not asking too much.
Absolutely not asking for too much. They should be looking at each individual gametype watching how it plays out at different levels and tweaking based on unfavorable outcomes. Is the flag return time too high or too low? Are people getting spawned too in front of or too behind too often? Where is the map control and is this happening from skill or luck?* Is the respawn time too high or too low based on this map and gametype? These simple questions can create a much better user experience.
Stockpile still has AR/Pistol starts. Its an older version of objective gametype from when objective wasn't DMR/AR yet. Its an embarrasing oversight. Think there might be one more gametype too somewhere in the playlist. Maybe Hill or Crazy King Countdown?
Were reaching a place in gaming where putting generic settings over all gametypes/maps aren't good enough.
*Think 1flag powerhouse beta you could get a really nice spawn near flag when defending but the attacking team spawned back by hut/hammer every time. Meaning kills weren't equally punishing per team.
You really need to just say this before leaving the party that way you don't have to have a really really useless post on the forums. Unless of course you wanna tell a MM story of said "GG's"
I see how you're getting your #1 poster status.