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Halo |OT8| A Salt on the Control Room

GhaleonEB

Member
Ah, birthday, the celebration of being one orbit around the sun closer to death.

Happy Birthday Hitmochan.

PBF032-Todays_My_Birthday.gif
 
I'm sure that was by accident.. If it's anything that these videos of bad players confirmed to me is that they probably won't be picking up Halo 4 lol - For lesser skilled players the automatics are too weak/short ranged, the kill times are too long and the precision weapons are too difficult to use.
Have you considered, what if it's the size of the map and the type of skilled players that are placed with or against that is mainly the real factor than the weapons?

My observation: for a small map like Haven, its a way bigger size of Zealot/Guardian and these guys don't really use sprint a lot or arent used to playing reach competitively to adapt the game style quicker. imo.
 

feel

Member
Happy Birthday Hitmon!

Happy Birthday, Chanhitmon. Here's a free slurp.

http://i.imgur.com/jgtqs.jpg[IMG]

Hunter themed, just for you.[/QUOTE]
Next time please leave out the offensive imagery. Thanks in advance.


edit-

also, will Cyren get his $10 back if noone else donates?
[IMG]http://i.minus.com/dzdFM4Yqn2tCS/Untitled-1.jpg
 
It's available in Halo 3 and Reach via custom game settings, just never used in matchmaking.

Also, just played some BF3 on 360. Quickmatch. Join a server. Disgunbgood...


"Retards and Tryhards will be kicked. Knifing the admin or mod to be kicked. 500% tickets. No dogfights"

Guide button -> Y -> Dashboard
inb4 server browser...oh wait.
The BF3 server browser would have been great if there was a way to filter between DICE and private servers. That's the only issue. Also, quick match should never put you in private servers.

Yeah that really should have happened. DICE did just quadruple the number of official DICE servers on the 360 and PS3 the other day though.

Search for "DICE".
 
Have you considered, what if it's the size of the map and the type of skilled players that are placed with or against that is mainly the real factor than the weapons?

My observation: for a small map like Haven, its a way bigger size of Zealot/Guardian and these guys don't really use sprint a lot or arent used to playing reach competitively to adapt the game style quicker. imo.

I definitely understand what you're saying and it's a valid point because the size of the map and the type of player are two factors that would influence the weapon's effectiveness, but we know for sure the automatics are still where they were in previous Halo games: Overlooked.

I mean, it makes sense really.. 343 knows they can't make automatics extremely powerful because of how people would react to spray/prayers, but slowly they're inching towards making them more useful. For lesser-skilled players, what scenario do you think they would prefer: A game that takes tons of practice to be remotely decent at or a game that kills are instant and anyone can feel like a pro?

That's just how I see it. It's the automatics conundrum with this generation of CoD players. That being said, I actually think the automatics in Halo 4 are going to be useful in CQC as a good turning-the-corner-with weapon and for surprise up-close attacks.

So here's to hoping:

images



Thank you for this :]
 
Did that. 91 pages filled with empty DICE servers. And the problem is that if you search for names you cant filter on anything else.

Brutal.

Shame really, game has incredible potential, and I still think it's a lot of fun right now, but it could and should be so much better.
 
K

kittens

Unconfirmed Member
Hate to rip you away from Poképorn, but someone play Halo 3 with me.
 
I definitely understand what you're saying and it's a valid point because the size of the map and the type of player are two factors that would influence the weapon's effectiveness, but we know for sure the automatics are still where they were in previous Halo games: Overlooked.

I mean, it makes sense really.. 343 knows they can't make automatics extremely powerful because of how people would react to spray/prayers, but slowly they're inching towards making them more useful. For lesser-skilled players, what scenario do you think they would prefer: A game that takes tons of practice to be remotely decent at or a game that kills are instant and anyone can feel like a pro?

That's just how I see it. It's the automatics conundrum with this generation of CoD players. That being said, I actually think the automatics in Halo 4 are going to be useful in CQC as a good turning-the-corner-with weapon and for surprise up-close attacks.

So here's to hoping:
images
Valid points. With the addition Suppressor and Boltshot side arm; AR loadouts should be fine for CQC. I'd prefer BR, DMR, Carbine start instead. :)
 
ew why stop it gross

go huntsman sniper and own face in the easiest way possible (unless you go pyro which is even easier)

As someone who's never played TF2, I like to think I'd main the Spy. Granted there's a learning curve I always end up doing that in class-based stuff and just end up being mediocre at it save for one or two lulzy plays per game.
 
I'm sure this has been discussed before but I haven't been able to keep up with this thread since E3. Are there going to be anymore Promethean enemies outside the 3 we saw at E3? I hope there is a little more variety.
 

Falifax

Member
ew why stop it gross

go huntsman sniper and own face in the easiest way possible (unless you go pyro which is even easier)

Equipping sniper with the Huntsman makes his class not boring, it's always so satisfying when you shoot an arrow into a crowd of enemies from a great distance and get a kill.
 
Dev info indicates that they were initially going for a chess motif with the Promethean enemies but it was eventually scrapped. Whether it was just in name (hence Bishops are Crawlers but Knights are still Knights) and we still have a suite of multiple "pieces" or it's just those three are unknown. Given the sheer amount of sentinel diversity we've already seen, I wouldn't be surprised if we got new enemies, even if it's just in the form of reworked old ones. For example, a Promethean Enforcer.
 

Raide

Member
I am looking forward to dropping many, many hours into Halo 4orge.

4orgeGAF will make their mighty comeback and I want to work harder to make some much better community maps.

Need more 4orge info!!!
 
Let's break down roles compared to Covenant, because why not?

Knight=Elite
Crawler=Grunt
Watcher=Engineer

So clearly we need a "heavy" Promethean enemy to match the Hunters, and a sniper/shield-wielding enemy to match the Jackals.

On a semi-related note, there better be Hunters. Or something that is just as fun and dangerous as Hunters.
 

Fuchsdh

Member
Dev info indicates that they were initially going for a chess motif with the Promethean enemies but it was eventually scrapped. Whether it was just in name (hence Bishops are Crawlers but Knights are still Knights) and we still have a suite of multiple "pieces" or it's just those three are unknown. Given the sheer amount of sentinel diversity we've already seen, I wouldn't be surprised if we got new enemies, even if it's just in the form of reworked old ones. For example, a Promethean Enforcer.

I still think using the Chess Motif would have been really interesting. Wouldn't crawlers be Pawns, though?

I can sort of see where the Knights got their name, then, with the teleportation.

Rooks could be tougher, more Hunter-type enemies; the Watchers wouldn't particularly have a proper parallel, unless you wanted to go with the Bishop > Priest > Healing > Support class thinking.

There's nothing wrong with naming things after what they are (Grunts, Elites, Brutes), but I also enjoy a slight difference in nomenclature.


i made this tentative connection before, and it sounds possible.

pawn = crawler
bishop = watcher
knight = knight
King = didact
Queen = librarian
Rook = ??? (war sphynx?)

Aww, didn't even think of the Sphinxes. That would fit pretty well.

(Although aren't they all outdated by the time of the Flood War? Or did Cryptum just mean the Didact's own Sphinxes by his cryptum?)
 
Dev info indicates that they were initially going for a chess motif with the Promethean enemies but it was eventually scrapped. Whether it was just in name (hence Bishops are Crawlers but Knights are still Knights) and we still have a suite of multiple "pieces" or it's just those three are unknown. Given the sheer amount of sentinel diversity we've already seen, I wouldn't be surprised if we got new enemies, even if it's just in the form of reworked old ones. For example, a Promethean Enforcer.

i made this tentative connection before, and it sounds possible.

pawn = crawler
bishop = watcher
knight = knight
King = didact
Queen = librarian
Rook = ??? (war sphynx?)


Aww, didn't even think of the Sphinxes. That would fit pretty well.

(Although aren't they all outdated by the time of the Flood War? Or did Cryptum just mean the Didact's own Sphinxes by his cryptum?)

i think he was just referring to his sphynxes being older versions.
 
On a semi-related note, there better be Hunters. Or something that is just as fun and dangerous as Hunters.

Weren't Hunters confirmed by the achievement list?

I hope 343 goes all out on their Hunter redesign. If we can't have super savage Brutes, at least give us some huge, menacing Hunters!
 

Vire

Member
I'm sure this has been discussed before but I haven't been able to keep up with this thread since E3. Are there going to be anymore Promethean enemies outside the 3 we saw at E3? I hope there is a little more variety.

This is from a Bulletin a while back:

Are we going to be seeing any enemies other than the ones shown in the E3 Stage Demo? –Negative 9

The new enemy class has been unveiled, but we haven’t revealed all of the enemy types yet, or the ancient evil...

Take that for what you will.
 

Shadders

Member
Why hasn't Suddoth's friends and family donated anything? One joke donation from Duncan is all he's got..

This is embarrassing.
 
Let's break down roles compared to Covenant, because why not?

Knight=Elite
Crawler=Grunt
Watcher=Engineer

So clearly we need a "heavy" Promethean enemy to match the Hunters, and a sniper/shield-wielding enemy to match the Jackals.

On a semi-related note, there better be Hunters. Or something that is just as fun and dangerous as Hunters.

There are indeed Hunters. It was confirmed when they released the list of achievements.
 
I still think using the Chess Motif would have been really interesting. Wouldn't crawlers be Pawns, though?

I can sort of see where the Knights got their name, then, with the teleportation.

Rooks could be tougher, more Hunter-type enemies; the Watchers wouldn't particularly have a proper parallel, unless you wanted to go with the Bishop > Priest > Healing > Support class thinking.

There's nothing wrong with naming things after what they are (Grunts, Elites, Brutes), but I also enjoy a slight difference in nomenclature.

My mistake, I meant Watchers were Bishops. Crawlers are Pawns.

Since Knights function as somewhere between Elites and Hunters so far, that leads me to believe the Promethean Rook is going to be something way bulkier than any individual unit we've seen in Halo so far. My mind instantly goes to Marathon and its flying tanks, personally.
 
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