Looks so awesome to me, multiple times I said to myself, "In Reach he'd be dead", whether it was running up on more than one guy, or grenades landing all around him.
Some things to note...
-Rockets had 6 shots (perk I guess), I feel like this is going to be nerfed if rockets are anything close to Reach.
-I don't really understand why the LR is 4 shot scoped & 5 shot unscoped. Let's say you land 3 shots in scope, does it take 2 out of scope to finish him? How about 4 shots, stripped shields in scope, how many out of scope? I feel like it's going to lead to randomness and a lot of "wtf" moments when you are killed by it. Also, if you pair the perk that lessens scope knock out, isn't this going to become the go to rifle?
-Anyone else notice that in pretty much every game that's been posted, it seems like flags are constantly being pulled and the game just seems more active? A game of CTF Reach is one of the most boring affairs I can think of in regular MM. It might be because everyone is new to the game, but I suppose the changes in the overall game might be lending to this. I hope it sticks, nothing more boring than a team never even touching your flag...
Overall though, I can't wait to get my hands on this game, the gunplay just looks SO freaking good.