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Halo: Reach Beta Thread

Dax01 said:
I was providing just one specific example. How am I suppose to adjust my tactics if he gets the first punch in, even though I've dealt more damage previously? There's no way I can win at that point if he hits me first.
If you are ahead on damage, keep your distance.
 
Wow, Overlook is a looker. This campaign is going to look :O

BTW, I played with someone named 'psycocyril' last night. He had 'Bungie' in his emblem strip. Bungie employee?

Oh, and I miss having emblems show up on our armor. I hope they add that in later.
 
Karram said:
Yeah, you could say that.

This is what happened for Halo 3, the beta ran smooth as butter for us UK'ers then once the retail hit it was like a different game.

Matchmaking that puts 1 American as host with 9 Europeans in the lobby is pathetic and it happened 100's of times.

Finger's crossed it'll be different.
 
SailorDaravon said:
When people are bum-rushing me (with or without sprint) and I'm not going to be able to keep distance, I counter rush THEM and usually can get in the first melee, so when they're getting their first melee off I'm already getting my second in. It's not hard, you just need be pro-active and be willing to get the first hit in, instead of being in the mindset that you need to avoid letting them hit you.
You would still win under the other system, with melee damage extending into the player's base health, so I don't see why it needs to stay this way.
Pookaki said:
If you are ahead on damage, keep your distance.
You can't sprint backwards, and in places like Sword Base, that's a lot easier said than done.
 
mescalineeyes said:
the more I play it, the more unacceptable the graphics become. I hope this is just a Beta thing.

Aesthetically, Sword Base is just really uninteresting. Not sure why Bungie felt the need to include it in the Beta (save for jet-pack usage).

I think Overlook and Boneyard look great, though.
 
godhandiscen said:
Am I reading the spoilers right?

Will some armor give you benefits with AA's
If so that would add an interesting layer of depth.
Nah, the modder's just getting excited by the descriptions the game gives for armour pieces. I am wearing the FJ/PARA shoulder pads right now, and let me tell you they do nothing to boost my airborne ability. Similarly, the chestplate I have "was intended to develop a variant of the Mjolnir PAA with stealth capabilities", but my camo works the same as the next guy's.

Everything is purely cosmetic, regardless of the colour text.

Anyway, here are some screenshots I nabbed from the GAF SWAT game we just played.

Here is what I look like, with all my (cosmetic) armour upgrades:
shakeappeal.jpg


Pistol definitely wins at close range:
execution.jpg


I thread Dax's needle:
threadingdaxneedle.jpg


Dax01 said:
There have been plenty of times when I'm shooting someone who has sprint just run up to me...
Shooting with an AR, right? User error. Press Y to switch to pistol.
 
Havok said:
The example they give there is the text from the FJ/Para shoulder pieces, which are in the beta, which I am currently wearing, and they do not give me any benefit. They've said cosmetic only, I believe them.
:(
 
Can someone explain the credit system to me and why when I get two scores in 1 flag I get less credits than someone who just sits around and kills people? How does the credit system function for objective games?
 
Dax01 said:
It's broken because a beatdown's damage doesn't roll over into the base players health even if the player only has a sliver of shields left. There have been plenty of times when I'm shooting someone who has sprint just run up to me, hit me once - at this point it doesn't matter if I hit him because I didn't take down his shields with my gun- then hit me again and I die. If he runs up to me and hits me first, even if I land a punch on him, it won't matter because he'll be able to do his second punch before I'm able to do mine.
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense. I'm adjusting to a number of elements in the game, but the shield delimiter is an incredibly poor design decision in my view.

That coupled with the very rapid double-melee and poor visual feedback on whether melee blows have landed make close quarters combat a complete mess.
 
GhaleonEB said:
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense. I'm adjusting to a number of elements in the game, but the shield delimiter is an incredibly poor design decision in my view.

That coupled with the very rapid double-melee and poor visual feedback on whether melee blows have landed make close quarters combat a complete mess.
QFT. I have come to the conclusion that it isn't satisfying anymore, and so I won't MP in the final game if this isn't fixed.
 
GhaleonEB said:
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense. I'm adjusting to a number of elements in the game, but the shield delimiter is an incredibly poor design decision in my view.

That coupled with the very rapid double-melee and poor visual feedback on whether melee blows have landed make close quarters combat a complete mess.
Yeah, that too.
 
I also wanted to comment on the graphics. I am so happy that Reach looks so good. I thought Halo 3 was beautiful, a subtle beauty one could say, but the jaggies were pretty bothersome from time to time. Reach looks solid, objects have great weight to them, and it remains well lit, staged, and colored. I did think that my TV was on the fritz a couple of times with the taa side-effects, but otherwise, Reach is a VERY good looking game.
 
GhaleonEB said:
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left.
No, it does the same amount of damage every time, but a shield, no matter how weak, will always, always absorb a hit, or one more bullet. To put it in terms Dax will appreciate, think of the shields around a ship in Star Trek: even when they're low they will absorb one more photon torpedo (am I saying that right?) before fizzling out completely.* It makes sense fictionally, and it makes for interesting (and more balanced, especially for those of us with higher latency on average) gameplay mechanically.

Of course, a weapon like hammer or rockets punches right through and obliterates everything, but in our fictional comparison they are more akin to a Death Star than a torpedo, if you'll permit my universe-hopping.
 
ManCannon said:
Says you. :)
Have you not been reading this thread? :lol Ok, not LOTS of problems, and tbh I'm loving the game, except for the ability to fly and go camo at will (which I guess I'll just avoid by going into Sprint/Evade only playlists), but there's some problems that need to be ironed out definitely to make it better for everyone. :)

ManCannon said:
Perhaps we should just give Gaf access to our RAID depot? Hell, maybe just the source depot itself. :D

I'm sure Urk will post any prominent, noteworthy tweaks post-beta as appropriate.

(Derek says the Stockpile flag grief scenario is already solved for in final)
Cool.
 
Tashi0106 said:
These spoilers labeled "MASSIVE SPOILER" and "UNBELIEVABLE IF TRUE"...are they multiplayer spoilers or campaign spoilers? If they're multiplayer, then I'd like to know.

They are really just for Modes, Weapons and Vehicles that people have mined out of the beta files. There is nothing story related.
 
GhaleonEB said:
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense. I'm adjusting to a number of elements in the game, but the shield delimiter is an incredibly poor design decision in my view.

That coupled with the very rapid double-melee and poor visual feedback on whether melee blows have landed make close quarters combat a complete mess.

I can understand the argument for allowing melee damage to bleed over into shields if there is barely any shield left. I imagine that will receive some tweaking. In past Halo games I grew very accustomed to drilling someone and landing a single, satisfying life-ending melee. I've had to adjust for two melees in Reach, rather than one, and it's been kinda cool using this different 'mechanic.'

With regards to the poor visual feedback, I would agree. If I'm not mistaken, you can actually block a sword if timed right, but the visual feedback is so weak, you don't exactly realize what just happened. I think both combatants need to real and stumble back a bit more, perhaps with their melee arm hanging in the air...something like that rather than the very brief and subtle animation that currently happens.
 
If you guys find a guy sprinting at you to beat you down twice. Pull out the magnum and just fuckin pull that trigger like crazy until the shields pop and beat him down once to finish the kill. You have to make sure to tea-bag him right after though. :lol Also there's proximity voice so just call him an idiot or dumbass too. :lol

BladedExpert said:
I still am...

hahahahahaha...impressive
 
Tashi0106 said:
If you guys find a guy sprinting at you to beat you down twice. Pull out the magnum and just fuckin pull that trigger like crazy until the shields pop and beat him down once to finish the kill. You have to make sure to tea-bag him right after though. :lol Also there's proximity voice so just call him an idiot or dumbass too. :lol

The pistol is a beast. An absolute beast. And I suck with it. :lol
 
Dax01 said:
You would still win under the other system, with melee damage extending into the player's base health, so I don't see why it needs to stay this way.

I think it's to avoid common scenarios in Halo 3 where it seems like you get hit with a few bullets and still have shields, then someone just runs in and beats you to death. It was sort of nebulous in Halo 3, and I very specifically remember people bitching early on in that game about how you shouldn't die to a melee if you have any shields left. In Reach it's a much more concrete outcome. I don't think either system is perfect, but I don't think one is really worse than the other, and if I had to pick I'd take the one Reach. I honestly can't think of a single melee situation in Reach that either I didn't come out of on top, or if I died I understood why. It's not like everyone else is playing by different rules or anything.

Tashi0106 said:
If you guys find a guy sprinting at you to beat you down twice. Pull out the magnum and just fuckin pull that trigger like crazy until the shields pop and beat him down once to finish the kill. You have to make sure to tea-bag him right after though. :lol Also there's proximity voice so just call him an idiot or dumbass too. :lol

I have an awesome clip of me killing a guy with a magnum that was sprinting at me with a sword :lol . Would love to render it if Bungie Pro would fix itself.
 
:tinfoil hat: It could just be there to give people a false sense of hope, buying the game only to discover *shock!* that it's not actually in there.

Or it turns out in a secret extra shocking twist that the Covenant made the BR and the only people who get to use them are the covenant in Campaign. :tinfoil hat:

Geeko, the rest of the stuff gets released on the 7th and the 14th. The only thing that releases tomorrow is Arena, when the beta officially starts.
 
Mo0 said:
:tinfoil hat: It could just be there to give people a false sense of hope, buying the game only to discover *shock!* that it's not actually in there.

Or it turns out in a secret extra shocking twist that the Covenant made the BR and the only people who get to use them are the covenant in Campaign. :tinfoil hat:

Geeko, the rest of the stuff gets released on the 7th and the 14th. The only thing that releases tomorrow is Arena, when the beta officially starts.


Can't wait for vehicles to come. VROOM VROOM SPLAT!!
 
Shake Appeal said:
No, it does the same amount of damage every time, but a shield, no matter how weak, will always, always absorb a hit, or one more bullet. To put it in terms Dax will appreciate, think of the shields around a ship in Star Trek: even when they're low they will absorb one more photon torpedo (am I saying that right?) before fizzling out completely.* It makes sense fictionally, and it makes for interesting (and more balanced, especially for those of us with higher latency on average) gameplay mechanically.

Of course, a weapon like hammer or rockets punches right through and obliterates everything, but in our fictional comparison they are more akin to a Death Star than a torpedo, if you'll permit my universe-hopping.


Nerdiest GAF post ever?

Nah, but you have my nomination :)
 
Stats so far. I think when Arena comes out, I'll be playing more Slayer Pro and my DMR will eventually pass my Magnum for leader. K/D is 1.57.
1807 kills
1148 deaths
843 assists
125 games played
86 wins

I just hit my assist gold bar commendation. I'm almost at the gold bar for headshots.
35d5n2t.png


I'm having much more fun with this beta than I did with the Halo 3 beta. I kind stopped playing the Halo 3 beta after a while and just played Halo 2. I really wish Grab bag had Slayer Pro.
 
OK one thing I forgot to say in my quick review yesterday is that the small beta community so far has been outstanding. Too bad it couldn't be like this when the full release hits. I haven't heard "Good game!" this much since I played little league baseball. Kind of sad. =(
Also how are you guys posting pics and videos? I go to Bungie.net and I get "features are not available in the F&F beta".
 
geeko420 said:
I have yet to play today, Did they add the last 2 maps or is that not till tomorrow?
Invasion (Boneyard) will be available may 7th, Generator Defense(Overlook) the 14th.

CitizenCope said:
OK one thing I forgot to say in my quick review yesterday is that the small beta community so far has been outstanding. Too bad it couldn't be like this when the full release hits. I haven't heard "Good game!" this much since I played little league baseball.
Not to rub it in, but it's awesome playing because alot of the games you get matched up with names you recognize.


Also how are you guys posting pics and videos? I go to Bungie.net and I get "features are not available in the F&F beta".
You mean screenshots & Videos? I would think you would be able to access them. We can use theater and our file share.
 
Just got done playing a couple games with a good GAF party and I am getting somewhat better at the game, really the only times I go negative are in defense of objectives or capturing hills/defending stockpiles. It is starting to click with me somewhat. :D
 
Pulka said:
The only thing I want from this game that wasn't in Halo 3 is the ability to lower in game volume so I can hear the chat.

Spinning Plates said:
You use headphones?

Pulka said:

Have you ever considered the Astro Mixamp...

new-astro-a40-gaming-headphones-20091125102155231-000.jpg


Incidentally for those that have the mixamp I read a lot of comments about how people prefer to have the surround effect (Dolby Headphone processing) turned off for Halo 3. That the case for you?
 
CitizenCope said:
OK one thing I forgot to say in my quick review yesterday is that the small beta community so far has been outstanding. Too bad it couldn't be like this when the full release hits. I haven't heard "Good game!" this much since I played little league baseball. Kind of sad. =(
Also how are you guys posting pics and videos? I go to Bungie.net and I get "features are not available in the F&F beta".
I've had ups and downs with the community so far. A lot more "Good games" and all than I normally have in Halo 3, but there are still annoying people. I played with some pro who every time he died/killed someone would shout and stuff. Got annoying fast. I think his name was Sypher? I don't remember.

And I don't know about pics and videos. Are you uploading them to your file share? I don't see anything in there right now.
 
soldat7 said:
I have pretty crappy internet (1.5 Mb down, 384 Kb up) and it performs much better than Halo 3 ever did.

Karram said:
Yeah, you could say that.

That's good to hear. Hopefully it'll improve even more by the time of release.
 
CitizenCope said:
OK one thing I forgot to say in my quick review yesterday is that the small beta community so far has been outstanding. Too bad it couldn't be like this when the full release hits. I haven't heard "Good game!" this much since I played little league baseball. Kind of sad. =(
Also how are you guys posting pics and videos? I go to Bungie.net and I get "features are not available in the F&F beta".

I've run into a ton of assholes who verbally abuse teammates, call the opposing team slurs and use whatever stupid, vulgar word they can think of as their call sign.

The more I play this game, the more I dislike it. I've put almost 10 hours into the Beta so far and my opinion of it has just gotten worse and worse and worse. I'll give Invasion a shot, but my hopes for it at this point are dim.
 
Hey You said:
You mean screenshots & Videos? I would think you would be able to access them. We can use theater and our file share.
Really? I must be doing something wrong at bungie.net. I'm getting that message even though I'm logged in under my gamertag and obviously in the beta. Not a huge deal but I'd like to share with some friends.
Damn you nice weather. I'd rather be playing Reach!!:D

Edit:Yeah thanks Big Ander I assumed it was on my end. I haven't been part of the Halo universe in about a year. I just need to remind myself how this all worked before.
And about the community I've only played 3 hours so I'm sure some of you have run into more A holes than me. Can't we all just get along. =/
 
CitizenCope said:
Really? I must be doing something wrong at bungie.net. I'm getting that message even though I'm logged in under my gamertag and obviously in the beta. Not a huge deal but I'd like to share with some friends.
Damn you nice weather. I'd rather be playing Reach!!:D
What page are you trying to access exactly?
 
I had fun playing with you guys, Cuban and Letters. Connection issues forced my early departure.

I have more kills with the plasma pistol than I do with the sticky grenades. :lol
 
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