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Halo: Reach Beta Thread

Proelite said:
Superiority is something to be savored slowly.

I get plus points for owning all the games that I am comparing Reach against.

Let my add your gamertag, we can play online together.


Oh nice! Accuse me of a superiority complex and assume I don't own the mentioned games?

Keep swingin'!
 
urk said:
No we don't. It's already been fixed. Just didn't make the cut for beta. :)

67i1ea.jpg
 
Proelite said:
Why are there so many slayer variants on swordbase games. I want to play covie slayers or Headhunter on powerhouse. Dadgumit.

Honestly I'd love it if Halo had mode specific selections like MW2... I'm really getting tired of 1 flag CTF and Stockpile since even though I ask for "Chatty" and WINNING based people, I'm always stuck with crappy players who don't use mics.

I played with a friend earlier this evening and had a great time playing the slayer arena, but for the past few days, I have honestly hated the voting aspect and the crappy gametypes that result from it.
 
Armor Locking against incoming Plasma Launcher rounds is extremely satisfying.

Armor Locking while the Plasma Launcher rounds you just fired at a guy stick to him and explode is also satisfying.

I demand a game type of nothing but Plasma Launchers and Armor Locking!
 
Kimosabae said:
Oh nice! Accuse me of a superiority complex and assume I don't own the mentioned games?

Keep swingin'!

you know, you could end the argument just as easy.

and I have to agree, the textures are pretty fuckin awesome

Mayyhem said:
I used to not mind SwordBase, but after the constant shotgun/sword camping on the top levels today, I really loathe this map.

The map itself is much better in regular slayer since people can stealth up or jetpack to kill them.
 
ultron87 said:
Armor Locking against incoming Plasma Launcher rounds is extremely satisfying.

Armor Locking while the Plasma Launcher rounds you just fired at a guy stick to him and explode is also satisfying.

I demand a game type of nothing but Plasma Launchers and Armor Locking!
Needler, Plasma Launcher, Plasma Grenade starts, with Armor Lock. Would be kinda crazy. :lol
 
Mayyhem said:
I used to not mind SwordBase, but after the constant shotgun/sword camping on the top levels today, I really loathe this map.

Lol yea and I felt like shit every time I threw down camo and killed someone with a shotty on it today. Not very satisfying at all :/
 
I've now spent about 20 hours with the Beta and its really starting to come together for me. The first couple of days I was playing a game that I knew was great, but my lack of skill lowered the enjoyment quite a bit.

Fast forward 11 or 12 hours and my practice began paying off. I was no longer sucking hind tit and I'd even won a few free-for-all matches. Tonight I began taking command and coordinating team strategy, and was having an absolute blast.
 
GhaleonEB said:
Needler, Plasma Launcher, Plasma Grenade starts, with Armor Lock. Would be kinda crazy. :lol

Haha. That would be awesome. Now we just need to come with a portmanteau to call the game type that is at least as good as Splockets.
 
ultron87 said:
Armor Locking against incoming Plasma Launcher rounds is extremely satisfying.

Armor Locking while the Plasma Launcher rounds you just fired at a guy stick to him and explode is also satisfying.

I demand a game type of nothing but Plasma Launchers and Armor Locking!

uhm

i already planned this out! It will be amazing. The best slayer games ever.
 
Sai-kun said:
uhm

i already planned this out! It will be amazing. The best slayer games ever.
Only if your secondary is another plasma launcher that shoots out plasma launchers so you can plasma launch while you plasma launcher.
 
Almost forgot- The HALOGaf video you guys put together is fantastic. Loved the music in the background, and some of those clips are freakin insane. If anyone hasn't seen it, its on WAYPOINT as we speak.

Btw, how does one become a member of HALOGaf?
 
So tonight was the first night I really set out to start learning the Magnum. Didn't fire a shot from the AR all night. I did kill a lot of guys that were using the AR, though.

Went +45 K/D tonight; considering my k/d average was 0.60 when I started, I'm happy. Tonight pushed it up to 0.70. Still shit, but better.

Melee went from -115 to -102.

I went +33 with the Magnum tonight (I added'em up.)

So, I'm learning. I'll never be great, but I think I might get up to average, which is what I was in Halo 3.

I have three films rendering, which have been for an hour, and I gotta hit the sack. So I'll save'em for tomorrow.

I gotta say it was a good day. I didn't even have to use my AR.

1240605367-eating_crow.jpg
 
I'm in love with the jetpack. The first few days I was all like omgomogmogmsprintpsirntpsrintsprint, but ever since dialing down my sensativity I have awakened to the fact that flying around and sniping mother fuckers while in the air is the coolest thing ever.

Jetpack = necessary on Powerhouse. It's just okay on SB.
 
It makes me feel warm and fuzzy seeing Ghal warm up to it.

And yeah, I too had a great night. Even losing matches were almost entirely fun and tight, a few great comebacks, and lots of teamwork, and I'm slowly coming more to terms with things that have eluded me. And I'm prolly alone in saying I adore Swordbase.

If I can just get 4 and headshot down with the the pistol I'll be very happy.

A few minor gameplay things bother me still, but nothing worth causing a fuss over.

Out of curiosity, how much changed from H3 Beta to final?
 
Slayer Pro on Swordbase is horrid.

Spawns you with a DMR and no pistol, and one frag. What happens; one team gets the lead, grabs sword/shotty and goes to the third floor and camps around the lift with the CQC weapons, while your stuck with a DMR (which is crap at close range, especially against a sword) and one frag grenade so you can't even flush them out.

If your going to call that teamwork, then god bless you.

This happen on numerous occasions tonight, not fun at all.

edit; forgot to mention since its slayer pro theres no radar, lol sword galore.
 
What are the chances of Arena Pro? Pro gametypes only. I'm talking final release here btw.

edit: yea Mayhem, Pro does need tweaking in the weapon set. Badly
 
Mayyhem said:
Slayer Pro on Swordbase is horrid.

Spawns you with a DMR and no pistol, and one frag. What happens; one team gets the lead, grabs sword/shotty and goes to the third floor and camps around the lift with the CQC weapons, while your stuck with a DMR (which is crap at close range, especially against a sword) and one frag grenade so you can't even flush them out.

If your going to call that teamwork, then god bless you.

This happen on numerous occasions tonight, not fun at all.

edit; forgot to mention since its slayer pro theres no radar, lol sword galore.
You can cancel the sword lunger's attack with a melee of your own if you time it right and smack them to death.
 
Okay, they got done rendering.

Three films, all from my final game tonight. The first is how I'm coming with the pistol. A few wild shots, but I think I'm starting to tame the beast. It was what felt like an epic stand to hold the flag in a dangerous place.

Flag Defense


This one is just evil. I almost - almost! - feel bad. If camping the flag on Powerhouse with the rockets wasn't enough, I get my hands on the hammer and just do filthy, filthy things with it. In particular, the poor sap at about 25 seconds to go in the round, and my murderous spree at the end. Red, Blue, whatever. I am unrepentant.

Going Camping


And finally, why I love (it when other people use) Armor Lock. Thanks for the flag, sucker!

Armor Lock <3
 
Warm Machine said:
Holy crap this is good. Everything feels more polished and satisfying. The weapons feel amazing and the audio is perfect. It is Halo with a bold change in game pace that makes it feel fresh and head and shoulders above the vast majority of FPS games out there. If you play it tactical and not like a crazy persons run and gun the you start getting rewarded.

I don't get the people annoyed by grenades as they feel much the same to me in terms of blast radius and damage. Armour lock is laughable when people use it as I just stand beside them and melee or sword them to death. I love how quickly the sheilds recharge, allows you to stay alive a lot longer than in Halo 3 when you go on the retreat. I have no complaints about either map. Both are really well designed and offer many cool combat oppurtunities. I also like how they have hidey holes and more cover than Halo 3 maps.

I'm not blown away by the graphics but they are rock solid. I'm far more impressed by the art direction, especially that of the new spartan armor which is incredible.

I applaud Bungie on taking a risk here. As much as I appreciated Halo 3 and its multiplayer, and as much as I loved the SP of ODST, the series needed a rethink on its tactile gameplay and this is better than I imagined it was going to be.

Yep Yep

Though I think I played against some MLG dudes or something (think at one point they even said so) and my team got completely murdered. Like 10 - 50 ...it was bad
Thankfully I adjusted my matchmaking for people in my skill range (which is low lol), and started to fair quite a bit better.

So I guess bravo to Bungie!
Your shit works!
 
GhaleonEB said:
And finally, why I love (it when other people use) Armor Lock. Thanks for the flag, sucker!

Armor Lock <3

It's always amusing to me how dumb people can be with armor lock, and around it. Had multiple instances tonight where I'd lock up, and someone would punch me, prompting me to come out of lock and get a free EMP kill medal. Yet on the other hand, I had quite a few instances in objective games where I'd fire on someone, and they'd abandon defending their flag or whatever just to lock up and save their own ass, at a great detriment to their team.
 
I'm loving the UI and menus. They just...work well. Intuitive.


I don't care if am a big target for better players...the changes Bungie made with their FPS Multiplayer makes for one of the best times I've had, yet, even when I'm losing.
 
GhaleonEB said:
magnum awesomeness cut

That is so true.

My k/d ratio is now 0.7, which is pretty bad, but I noticed that in the last games I went always positive even when losing or playing non-slayer just because I was using more pistol/dmr instead of melee/ar.

Learning to correctly time the shots and going for the final headshot is everything. It's hard though, for a an average player like me.
 
GhaleonEB said:
This one is just evil. I almost - almost! - feel bad. If camping the flag on Powerhouse with the rockets wasn't enough, I get my hands on the hammer and just do filthy, filthy things with it. In particular, the poor sap at about 25 seconds to go in the round, and my murderous spree at the end. Red, Blue, whatever. I am unrepentant.

Going Camping
Holy sniff, that's what people meant by Hammer + Sprint whinging? Fuck, I never bothered trying to swing it, because doing so with the sword takes forever and a half and I just assumed that the hammer... being a fucking hammer would take longer. And then, unlike the sword, standard melee while sprinting doesn't even fucking 1hit ko, so I though everyone bitching about it was absolutely insane. Thank you for this video. I am going to make peeps cry.

Although truthfully I like Hammer + Jetpack more. Nobody expects it! Ever!

Edit: The biggest thing that throws me off magnum-timing wise is how long the shield hit effect lasts, I always think I've made enough hits but then the damn thing doesn't pop.
 
Are rendered videos absolutely crawling for anyone else or is it just me/my shitty connection?
 
SnakeXs said:
Are rendered videos absolutely crawling for anyone else or is it just me/my shitty connection?
They're taking about an hour for me.

I gotta say though, for all the carnage that went down during the day, by the time I got on, everything was fine. Fast matches, smooth connections, instant uploads to file share/b.net. Bungie got their shit together pretty fast. Good stuff.
SnakeXs said:
I don't even mean rendering, I mean playing. Yesterday they would load nearly instantly, but right now your first vid's been opened for 5 minutes and it's maybe 5% done.
Nope, no issues on my end.
 
Just played my first game and..

I love it.

Aside from my team being outnumber and losing as a result.
 
GhaleonEB said:
They're taking about an hour for me.

I gotta say though, for all the carnage that went down during the day, by the time I got on, everything was fine. Fast matches, smooth connections, instant uploads to file share/b.net. Bungie got their shit together pretty fast. Good stuff.

I don't even mean rendering, I mean playing. Yesterday they would load nearly instantly, but right now your first vid's been opened for 5 minutes and it's maybe 5% done.

Edit: Yeah it's just me. Actually capping my connection and being brought to a crawl is new to me. I dislike it muchly. Damn background downloads.
 
Not a Jellyfish said:
I ended with a 1669. :D
1695 here, I just noticed the 3 empty bars appear a little bit ago.

I may be LTTP but is there official word on what range number ratings fit into each division ie; 1750+ = Onyx. I'm still a little confused on the division stuff.
 
GhaleonEB said:
Okay, they got done rendering.

Three films, all from my final game tonight. The first is how I'm coming with the pistol. A few wild shots, but I think I'm starting to tame the beast. It was what felt like an epic stand to hold the flag in a dangerous place.

Flag Defense


This one is just evil. I almost - almost! - feel bad. If camping the flag on Powerhouse with the rockets wasn't enough, I get my hands on the hammer and just do filthy, filthy things with it. In particular, the poor sap at about 25 seconds to go in the round, and my murderous spree at the end. Red, Blue, whatever. I am unrepentant.

Going Camping


And finally, why I love (it when other people use) Armor Lock. Thanks for the flag, sucker!

Armor Lock <3

Hah, that first clip down in the water was great. All those splashy explosions and muffled sound and headshots and mmm, good old Halo.
 
My initial good impressions have been somewhat ruined due to a series of incredibly long matchmaking times, barely playable lag and the map Swordbase being fairly average.
 
Warm Machine said:
Armour lock is laughable when people use it as I just stand beside them and melee or sword them to death.

I've taken out an entire team of four multiple times by armor locking and shotty'ing them to the face when they tried to stand next to me.

And my team STILL couldn't take the fucking flag to the base. I hate Swordbase...
 
GhaleonEB said:
This one is just evil. I almost - almost! - feel bad. If camping the flag on Powerhouse with the rockets wasn't enough, I get my hands on the hammer and just do filthy, filthy things with it. In particular, the poor sap at about 25 seconds to go in the round, and my murderous spree at the end. Red, Blue, whatever. I am unrepentant.

Going Camping
Dude - I had the same game this evening! All Rocks and Hammer, all the time. :lol
 
I have fallen in love with sprint. It's a bit like a combination of the other AA's; you can make jumps with it you wouldn't otherwise make (Jetpack), get out of situations you otherwise wouldn't (Armor Lock), and you can get the jump on people (Camo) by sprinting towards them unexpectedly. Plus you can get to weapons faster and it looks badass :lol

And that awesome arena game definitely didn't upload to B.net (though the rating counted) but at least I have the saved film. Not that I could upload that either last night :(

Edit: I don't like how much a shitty team can mess up your rating. If I get a load of kills and assists and you still manage to lose then that's your fault. Don't penalise me by taking 75ish points off my rating.

I do support assists being given the same weighting as kills though, definitely encourages teamwork. And it makes it sting less when someone steals your kill.
 
riceandbeans said:
I've taken out an entire team of four multiple times by armor locking and shotty'ing them to the face when they tried to stand next to me.

And my team STILL couldn't take the fucking flag to the base. I hate Swordbase...

Swordbase is a pretty difficult map to navigate at first. And you also gotta remember that 99% of the people playing now have had access to the beta less than 24 hours, give them some time to figure out where they have to take the flag :)

On a different subject, I just had my first arena game where i had a rating over 1600! It's amazing how big a difference jet pack makes on powerhouse.
I also realized what an absolute beast the needler is. I think I picked it up once, maybe twice before this game and tried to kill someone, and then failed because of my aiming was off. I then pick it up this last game where I've now gotten more used to the game, and people on the other team just started dying left and right in a cloud of pink mist :lol
 
Split-screened with a dude who absolutely LOATHED every Halo iteration this afternoon.

Long story short he's been converted, and he is in love with Reach. Words can not express how much pure fun we had today. Incredible. Bungie, you're amazing.
 
Okay, I feel I've played enough to post some impressions. Sorry that it's not organized like most professionals here.

Sword base is VERY confusing, especially since it looks so samey, but I think that once I learn all the areas, it will be an alright map. Powerhouse is great though. I love it.

However, Oddball is completely broken on Powerhouse. A halfway competetent team could hole up in the lockers and the team would have no chance. I wonder how and if they can fix that.

I personally think the starter weapons are nearly perfect.

The pistol could use a few more bullets, but not many more, and I wouldn't be all that bothered if they didn't add any in the final game. Those who know how to use that thing are deadly, and giving it too much ammo could make it overpowered in the right hands. As of now, it's powerful but allows almost no room for error. You wanted your skill weapon Gaf, you have it.

At first I thought the AR was weakened but with the new health system, I think it works very well. Halo 3 has taught us to chip away at an opponent just for a bit, and then melee him, but with the new health system, this tactic is suicide (Yes, I still use this tactic out of pure instinct, and I pay dearly for it). The proper way of using it would be to keep shooting until shields pop, then, and only then, melee the opponent. If a person is skilled enough with the pistol, he can headshot the AR wielder before he chips away ALL his health, but this is difficult in the heat of battle. As such, the AR is far more reliable in close range combat, but a skilled pistol wielder can still make it through.

The DMR's power is fine. The issue, I think, is that everyone is aiming for the head ala BR, but a much better tactic would be to aim at the body and rapid fire so that you have a greater chance to hit him, and only once his shields pop, only then do carefully aim for the head. I realize I'm only repeating what has already been stated in that tips video, but I feel it's THE reason why the DMR is perfectly fine the way it is.

My only complaint is the covenant counterparts. The Plasma Pistol obviously operates differently from the Magnum, but am I suppose to be noticing a difference between the DMR and Needler rifle or the Plasma repeater and the AR? I realize they eat shield while human weapons eat flesh, but differences beyond that seem cosmetic to me. Maybe I'm using them wrong. Can anyone offer an explanation?

My chief complaint is the melee system. It's far too easy to melee twice, and it definitely needs to be slowed down. However, bringing back the Halo 3 health system would be stupid, as the starter weapons are clearly designed with this new health system in mind. The grenade could stand to do a bit less damage as well, but it wasn't as bad as the horror stories here made it out to be.

However, I SUCK with any and all power weapons.:lol The beta reminded me exactly why I always do campaign before going into MP. I suck with anything I'm not familar with, even if it's should rightfully take out any basic weapons. However, of the power weapons I did use, Sniper felt nice. I really like the hammer animation. I don't think we need to worry about the focus rifle being over powered at all. What DOES need to be nerf is the plasma launcher That thing is ridiculously powerful. Even of they take away biped tracking, I think it'd be overpowered. Vehicles, especially slow moving ones, will get slaughtered by this thing. I have no idea how one would nerf it. I'd actually consider taking it out altogether.

I'm also worried about some things being combined with Armor abilities. Sprint with Sword/Hammer/Shotgun seems difficult to counter. Besides that though, I also think the AA are fine as they are. I was actually worried that Armor lock would be overpowered, but I don't see how. If a person goes into Armor lock, just watch them and stay away from them. I haven't really been killed because of the armor lock yet (aside maybe from other players who attack from a different angle while the armor lock guy waits.

The biggest issue in the beta, besides maybe the new melee system, is the HUD. I echo the sentiments that it's difficult to see your retinal. I echo Ghaleon's complaint that player feedback can be improved. I often can't tell where I'm being fired at from at times. The weapons could also have a bit more of a kick to them (Focus rifle is great at this though. That sound it makes is terrifying)

Ghal, could you try to explain exactly what doesn't feel like Halo to you? The way you described it all made me think that it felt way too grounded, but while I agree that it's more grounded (and I do agree this is a bad thing, I love the floaty jump), I still think it very much feels like halo. I know you don't like the melee system, but it too feels very much like Halo to me. You said before that it's hard to articulate just what it is that's wrong about it, but I'd appreciate if you tried.

Overall impressions are great. I love it. LOVE IT. But things can be better, as I mentioned this before, and hopefully bungie will address the issues I have, but I very much love what we have right now. I need the full game. Now.
 
The more I play of this the more meh it gets..

I just tried to quit a game because I couldn't even move (just kept jumping back to the same place) and instead my whole xbox froze.
 
Matchmaking was very quick for me this morning, after not being able to get a game last night with all the server problems.

No lag in the few games I played. The game looks fantastic.
 
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