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Halo: Reach Beta Thread

neoxdonut said:
Just played against a team of dudes all using it except for one who was using camo/sword. I'd be 1 on 1 against one of them and as soon as they took a couple of hits they'd armour lock and a buddy would come in and finish
me off. If I managed to get the upper hand he'd use armour lock and the first guy would kill me. It was good team work but it was so frustrating.

yeah i know It's a valid tactic etc etc. So is camping in a corner waiting to assassinate a dude but i don't have to think it's ok and it's annoying as fuck.

I mostly hate that the game even has armour lock not that they were using it. Completely destroys the pace of the game for me.
 
neoxdonut said:

*pops enemy shield* "ooooh I got you know you fucker!" *enemy uses armor lock* "aaargh, damn you!" *gets killed by enemy backup* "NOOOOooo"

Has happend many a times for me now :lol

Not a Jellyfish said:
Piled on??? I barely notice it. :lol

Wow really? I noticed it right away in my first game. Good thing Urk said it's already been fixed, just didn't make it into the beta
 
Armor lock is my favorite addition in the game, so awesome how it can change tides.

It's especially cool when you use it in hopeless situations waiting for your teammates to come for the rescue. :lol
 
Monocle said:
- Spartan movement speed is way too slow. Want to get to a good gun on Powerhouse without Sprint? You're SOL. Want to strafe away from a grenade? Motherfucker please. You might as well unhinge your jaw and gobble it down like an anaconda, for all the good your toddling will do.

- Spartan jump height is way too feeble. The Halo I love lets you hop over other players' heads with ease and discover cool and useful jumps on every map. Bungie seems to be gradually chipping away at the things that distinguish Halo from other FPSs.

- Like every Halo before it, Reach has the power to annoy or infuriate me in a matter of minutes. Unlike every other Halo, however, I seldom feel fully responsible for my failures. Reach's sluggish Spartan movement, in combination with the added chaos of Armor Abilities and stricter aiming for all precision weapons, turns every few games into horrible muddle. A veritable clusterfuck, if you will. Sometimes all the changes seem to gel and the game is great fun. But too often, everything just feels sloppy and wrong and I find my hands shaking with frustration as I stare at the respawn screen yet again.

I am in agreement with the above, 100%. Bungie has almost entirely nerfed your ability to take evasive action by jumping/strafing/agility and essentially forced you to pick the "right" armor ability instead. Getting sprint-rushed by a guy with the gravity hammer from 15-20 feet away? Better hope you have armor lock or a rocket launcher, because good luck killing him before he gets you - you have virtually no means of getting out of the way. Back-peddling won't help because you move so damn slow, your reticle bloom limits your ability to down him before he gets to you, and jumping certainly isn't an option.

Speaking on the topic of sprint-rushing for melee/hammer/sword kills -- this needs to be nerfed. It's way overpowered right now and just encourages camping around a corner waiting for someone to come within range. Perhaps if your sprint was impeded (slowed down) while taking shots it would help to balance things out? I had a few games that devolved into people running around knifing eachother all game - it felt exactly like CoD with people employing the knifing strategy.

You can hammer people through walls and ceilings (same with sword). That's a problem.

Even going 31 wins in 38 games, a k/d over 1.5 with a 13 game winning streak - you'd think I'd be enjoying the game. And I was - at first... but now I'm not so sure anymore. Winning isn't enough - I want to enjoy myself doing it. I want to love Reach the way I've loved all previous Halo games... but it just doesn't feel like Halo. We'll see, I guess. I'm trying to keep an open mind but I don't want another CoD.
 
GhaleonEB said:
One of my gripes as well. I use Sprint almost exclusively, but on Powerhouse I keep getting snagged on what look like knee-high ledges. I'm sprinting and do these nice long, gliding jumps, but often I come full stop at what looks like stuff in the picture (I know it's taller, perspectives and all) because I can't clear it. It's frustrating.

A prime area is when aproaching the back of Powerhouse, there's the winding path off to the left that wraps around to the side door. The ledge slowly grows up from the ground; to clear it you have to be almost at the very end of the path, at what feels like a bunny hop. I wish jump was about 10% higher, and movement didn't carry so much weight to it.

:lol I've hit that ledge countless times wondering why the hell didn't I make it over!? You have to hit it juuuuuust right to make it. The only thing that's taken awhile to get used to is the pause after landing from a pretty high jump where you are absorbing the impact. Can't just jump and run. Again though, just something to get used to.

BenzMoney said:
It's way overpowered right now and just encourages camping around a corner waiting for someone to come within range.

How is this different then waiting around a corner with the hammer/shotty/sword in any previous game?! :lol
 
Mizzou Gaming said:
Oh shit its only 3? :lol

3 will be easy to remember because that's how many Gold Medals I won in The Special Olympics.
After you've played 3 games on any one of your required amount of days it should show your average next to your name when you have the Arena playlist selected.
 
Trickster said:
Wow really? I noticed it right away in my first game. Good thing Urk said it's already been fixed, just didn't make it into the beta

I barely notice it at all really, have sensitivity on 7, so don't know if that really makes a difference or not.
 
BattleMonkey said:
I love armor lock. Any time anyone uses it, just wait a little, then drop a nade at their feet. Time it right and you will usually get them as they come out of the lock.

I haven't used Armor Lock much but that is what my next focus will be. I have noticed people are starting to figure out the most effective ways to use it. Yesterday I stuck a guy with a plasma grenade he kills me with a sword then hits armor lock that sent the plasma grenade flying directly at my teammate and stuck him right on the back of his head. I can't wait to see how it works with vehicles and what not in the new maps and gametypes coming up.
 
TommyT said:
:lol I've hit that ledge countless times wondering why the hell didn't I make it over!? You have to hit it juuuuuust right to make it. The only thing that's taken awhile to get used to is the pause after landing from a pretty high jump where you are absorbing the impact. Can't just jump and run. Again though, just something to get used to.
Yeah I'm getting used to it. One of the reasons I use Sprint is that you won't pause upon falling from all but really high distances. So jumping down into the circular water basin won't stun you if you're at full sprint and make a clean jump. It's really handy on CTF and Stockpile, as I can manuver through the map really fast by landing clean jumps like that. For the rest, you can crouch and prevent fall damage. I wasn't expecting to, but the very moderate fall damage and stun upon taking large drops is something I really like in the game. It doesn't disrupt movement much, and adds something to consider when leaping around. (And it's not so severe that you can't drop from the top of Sword Base, which is what I was initially worried about when its return was announced.)
 
TommyT said:
So are you complaining that someone from blue spawn can't get to the shotgun before the red spawn? Or vice-versa with grenade launcher? Not everyone rushes for a power weapon (good players do, which is a strategic advantage). If you have the jetpack/armor lock you don't need to rush to the rocket launcher since those let you escape damage from it
unless you're bad
, and it just keeps going on.
Uh, my point was about movement speed, not the disadvantages of certain spawn locations.

-if you have a hardon for getting the rockets, get sprint, otherwise stop crying.
:lol

Sorry you suck with the DMR, it's a good weapon. DMR can go toe to toe with any other weapon as it's all a matter of skill.
And this adds what to the conversation exactly? I never said the DMR wasn't a good weapon. In my hands, though, it's total balls.

In H3, if a grenade landed at your feet you couldn't strafe to escape 100% damage. So is your problem that they run slow or detonate too fast? Both? Grenades are fine.
Well gee, if you say so.

Have you even bothered to see what places you can get into with 'unaided' jumps?
"Yes" I have, "as a matter" of "fact." Color me "unimpressed."

Maybe the relation between places you can jump now is the same as before when jumps were floaty. My point about the AAs is that you can use them to get into places you can't normally get to, which ends the need to jump on a ledge for half a second only to jump again to another ledge to get on a building. Now, just fly up there.
Armor Abilities are a different animal, and they have their place. I like them. They do not, could not and will never replace the feeling of Halo's traditional floaty jumps, which I enjoy, and which I believe are an important part of Halo's gameplay.

tl;dr = this game is not halo 3, stop treating it like it is.
Criticizing a few aspects of the game isn't the same as "treating it like Halo 3." If you can't see the difference my heart goes out to you. Reading comprehension is a pretty essential life skill.

If you do this, you're doing it wrong.
OK.
 
TommyT said:
How is this different then waiting around a corner with the hammer/shotty/sword in any previous game?! :lol

Camping was a bad choice of words. Sprint-rushing essentially enables the person to move around the map now with the "same effect" as camping used to be: turn a corner, see someone 20 feet away, rush at them and get the kill with inpunity (even if they see you as soon as you turn the corner and start back-peddling and firing). In previous games, if you had a sword/shotty and turned a corner and the person saw you right away and started back-peddling and shooting at you, chances are you were fucked (as you should be). Why should a melee weapon beat a gun at mid range?

Edit: Basically, the "camp radius" has been increased.
 
-PXG- said:
I'm sorry, but if anyone says armor lock is OP/ annoying, then you clearly suck at the game. Also, grenades aren't too powerful, they're just over used. Every firefight turns into a grenade mosh pit. You're bound to get killed by one. Just sayin'.

I'm getting better with the Deemer. Still, increased rate of fire would be nice. Other than that, beta kicks ass.

This is why I use Armor Lock. For everyone using it wrong, it's a shield/counter, not a last resort. Although I feel a little bad that it seems this seems especially built to counter grenades, explosive power weapons, and close combat power weapons.

Diablohead said:
I find that sometimes if I use all 8 pistol shots up I swap to the AR and mop up rather quickly instead of reloading, oddly it's always been against jet pack users.

The ammo count currently for the pistol I think is spot on, long as you land your shots you should get a kill before running empty. The only weapon I think that has too much ammo is the energy beam sniper, I can run around with that like a flame thrower and get 8 kills before I die and drop it with 40% still left in the battery.

Not a Jellyfish said:
Only weapon with too big of a clip size is the shotgun, you can just tear people apart with this weapon. I love it, really feels like the power shotgun of Halo CE days but the clip is just too large. I feel bad when I use it. :lol

Power weapons I really don't mind. They're made to get you quick kills, and rather than limiting by clip size, they're more limited by total ammo. You only have two full clips for the shotgun, both grenade launchers run out really fast, even when you're playing conservative, and the sword and hammer get you 10 swings max, but their very nature and ease of countering prevent them from reaching that amount. The snipers seem to get off easiest as they expect people to miss more or something.

When I think about it, the only plasma weapons in the game are the Focus Rifle and Plasma Repeater, and I enjoy their endless ammo feel.
 
Monocle said:
It condemns me to 10 minutes of tedium for having the decency to stick with bad allies or play a gametype I didn't want, just to try and give the other players a good experience.
No..

Bungie condemns you to ten minutes of tedium.

There's absolutely NO reason a "Do you wish to concede the match?" option cannot be offered other than Bungie wanting to please its "Let's go ass rape us some Noobs!!" fanbase.

I was in a 4 on 1 match yesterday.

The other team was STILL running in a pack, grabbing power weapons, and teabagging me after every kill.

It was fucking pathetic and it saddened me to realize how much pleasure people can derive from another person's misery.
 
I know I probably said the same about the Halo 3 beta, but Halo Reach seriously owns.

The only problem is that when 3 came out, I was seriously disappointed with the maps. Now if Reach delivers with the maps, then I can see myself bumming this like I bummed Halo 2.

Also, what are the chances of invasion being bumped up to 8 v 8 instead of 6 v 6?
 
Neverender said:
Just played against a team of dudes all using it except for one who was using camo/sword. I'd be 1 on 1 against one of them and as soon as they took a couple of hits they'd armour lock and a buddy would come in and finish
me off. If I managed to get the upper hand he'd use armour lock and the first guy would kill me. It was good team work but it was so frustrating.

yeah i know It's a valid tactic etc etc. So is camping in a corner waiting to assassinate a dude but i don't have to think it's ok and it's annoying as fuck.

I mostly hate that the game even has armour lock not that they were using it. Completely destroys the pace of the game for me.

Run. With. Teammates.
 
soldat7 said:
It's what the sentinal beam always wanted to be. I don't think it's overpowered at all. The Plasma Launcher, however...:lol
Yeah what's up with that? The only weapon that I really think is broken in the beta.
 
Monocle said:
Uh, my point was about movement speed, not the disadvantages of certain spawn locations.

You complained earlier that unless you had sprint you could not reach the power weapons (to which, before you clarified the power weapons, I mentioned about the DMR) did you not?

Here we go: "Want to get to a good gun on Powerhouse without Sprint? You're SOL. "

Monocle said:
And this adds what to the conversation exactly? I never said the DMR wasn't a good weapon. In my hands, though, it's total balls.

In others hands though it can kill someone with a power weapon easily.

Monocle said:
Well gee, if you say so.

Are you saying you can evade all damage (by strafing) in H3 should a grenade land directly at your feet?

Monocle said:
"Yes" I have, "as a matter" of "fact." Color me "unimpressed."

Sucks that you're unimpressed, you should probably complain about how you can't get into places unless you use some other method.

Monocle said:
Armor Abilities are a different animal, and they have their place. I like them. They do not, could not and will never replace the feeling of Halo's traditional floaty jumps, which I enjoy, and which I believe are an important part of the previous Halo's gameplay.

Fixed that for you.

Monocle said:
Criticizing a few aspects of the game isn't the same as "treating it like Halo 3." If you can't see the difference my heart goes out to you. Reading comprehension is a pretty essential life skill.
Too bad you can't understand that since you're talking about it.

Saying what you can do in H3, and how you can't do it here, is treating this game like H3. It was said before, stop trying to play Reach like Halo 3.
 
Chinner said:
Also, what are the chances of invasion being bumped up to 8 v 8 instead of 6 v 6?
Bungie has said they found 6v6 (three fireteams on each side) was the sweet spot for the gametype; 16 was too chaotic. That won't preclude full 8v8 BTB stuff in other gametypes, though (or 8v8 Invasion customs).
TommyT said:
Too bad you can't understand that since you're talking about it.

Saying what you can do in H3, and how you can't do it here, is treating this game like H3. It was said before, stop trying to play Reach like Halo 3.
FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.
 
Zeouterlimits said:
Strange I remember Dani asking for someone who he could paypal the money.
Perhaps I mis-interpreted from that.
Just got back indoors and it says my minutes are added, so it worked.

Not going to waste my points on HD as it's a bit expensive but 50 minutes worth of SD is going to serve me well, and anyone else who wants the odd render here and there, it best be a sweet kill :P
 
I cant find an answer, so ill ask again.

Once you are placed into a division, (Silver, Gold, ect.) can you move between divisions during that season? Or are you locked into your respective division for that whole season?
 
i want to play this map in the beta!
ReachCampaign_m30_Env03.jpg


yeah, its a campaign shot, but certainly looks like an area that will likely be featured in both. i dig the night
 
Sill4 said:
About blocking Sword lunge, do you think it would be better it blocking a sword attack popped your shields?

Doesn't it though? I recall in all my sword blocking, it's only a block in the sense that you don't die. You're left with no shields and a sliver of health while the other guy just has his shields popped. You can then melee again, but what you're really doing is neutralizing the weapon until teammates from either side get there. Unless you're quick draw with the pistol or something.

I was very, very surprised to find you can counter the Hammer lunge as well as the Sword lunge. For whatever reason, I still think of the Hammer as some kind of unstoppable object.
 
pringles said:
Yeah what's up with that? The only weapon that I really think is broken in the beta.

The Plasma Launcher is defeated by armor abilities. Sprint and Evade auto-breaks the lock and lets you outrun the plasma grenades. Armor Lock is obvious. I think Invis breaks the lock too, but I don't use it enough to have tried it. You're only really screwed with Jetpack, but with Jetpack you need to be sneaky anyway or you'll die to everything.
 
Ok a quick question, has anyone managed to get the spawning on your bro actually working? I pick them out of the list and it usually spawns me miles away. Am I doing something wrong? :lol
 
Safe Bet said:
No..

Bungie condemns you to ten minutes of tedium.

There's absolutely NO reason a "Do you wish to concede the match?" option cannot be offered other than Bungie wanting to please its "Let's go ass rape us some Noobs!!" fanbase.
Maybe. Even if Bungie implemented a concede option, quitters ought to bear the responsibility for choosing to screw up an entire session. Currently quitting is a consequence-free way for assholes to waste other people's time. Why should I have to suffer for giving enough of a damn about the spirit of the game not to ruin it for everyone else?
 
Pookaki said:
I cant find an answer, so ill ask again.

Once you are placed into a division, (Silver, Gold, ect.) can you move between divisions during that season? Or are you locked into your respective division for that whole season?
You won't see your position in a Division (such as "top 10%") until the end of the season. But you can and will move around within it and between divisions. Luke mentioned someone moved from Silver to Steel to Onyx (or something like that) in a single season of the internal Beta.
 
My opinion of AAs has got steadily better as I have learnt to use them. I started with just using sprint and was getting frustrated, then started mixing in jetpack to some game types and the difference it makes is huge!

Powerhouse is all about using the high ground, so I jetpack all the time. Sword base has various routes to the top, so I use sprint. Although I'm going to have to get into armour lock sooner or later, in my opinion, if you are playing with good teammates it is completely overpowered and extremely frustrating to play against.
 
GhaleonEB said:
Bungie has said they found 6v6 (three fireteams on each side) was the sweet spot for the gametype; 16 was too chaotic. That won't preclude full 8v8 BTB stuff in other gametypes, though (or 8v8 Invasion customs).

FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.


Oh god, I really can't wait for BTB come the final release. With DMR starts too, hopefully.
 
Pookaki said:
I cant find an answer, so ill ask again.

Once you are placed into a division, (Silver, Gold, ect.) can you move between divisions during that season? Or are you locked into your respective division for that whole season?

Theoretically yes, you can move up or down divisions.
 
GhaleonEB said:
FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.

Even you came to the conclusion about the grenades being the same as they were in H3. (unless that post was sarcastic, which I didn't catch) I understand why people are saying what you could do in H3 and how it made H3 fun/good, because I feel the same way. I was wondering why I couldn't make jumps, or why I should be able to cross ledges, etc. like I could in H3. Ultimately it came down (for me) that this isn't H3, and that if I wanted the same tactical/gameplay advantages that the floaty jumps gave me in H3, I would have to play differently in Reach: with sprint/jetpack.
 
Raide said:
Ok a quick question, has anyone managed to get the spawning on your bro actually working? I pick them out of the list and it usually spawns me miles away. Am I doing something wrong? :lol

i thought that was invasion only?
 
Raide said:
Ok a quick question, has anyone managed to get the spawning on your bro actually working? I pick them out of the list and it usually spawns me miles away. Am I doing something wrong? :lol
That's for invasion only, not the current modes we have right now.
 
Proven said:
Run. With. Teammates.
Reach makes this almost imperative to win, which is much different from the previous Halos. You take a much larger risk by heading off on your own (or being left behind by a sprinting/jetpacking teammate), and it makes for some pretty atrocious games if you have to play with randoms.

34yteh2.jpg

I'M NOT LEAVING MY WINGMAN
 
wwm0nkey said:
It just keeps getting worse and worse...

Im thinking Bungie should make you take a quiz or something before you can post on the feedback threads...that or we just destory the internet connections of all the idiots on b.net :lol

I love how the first response is a legit response by someone telling him that the feedback section is not just an area for him to bitch and then the dude gets flamed and called a fanboy for saying that. :lol
 
I've updated the B.net Thread and the GAF Post regarding the inquiry/Feature Request for "Other Players in Party" menu for the Active Roster.

I added these two photos of that feature from Halo 3 the "Halo 3 Party Details" screen and Menu, to further illustrate the point of this thread in request of this feature in time for Retail Reach:





Where is urk when we need him?:lol
 
Diablohead said:
That's for invasion only, not the current modes we have right now.

Really? So when you cycle through players, thats just their viewpoint and not your actual choice of spawning? I am sure I have seen people spawn on each other...I must be going mental. :lol
 
Diablohead said:
That's for invasion only, not the current modes we have right now.
I swore I got it to work on the first day of F&F, but I soon realized it was just the spawns actually being favorable to me at coincidental times. Another reason why I can't wait for Invasion.

I still wait to be proven wrong on this second conclusion, but for now the game is too fast paced to be certain. For all I know, I might be too slow and it's just like when I press A for an armor ability .1 seconds too late and consider suiciding.
 
Not a Jellyfish said:
I love how the first response is a legit response by someone telling him that the feedback section is not just an area for him to bitch and then the dude gets flamed and called a fanboy for saying that. :lol
Also he gets called a wanabe mod, Urk should go in there and quote that guy before he closes the thread:lol
 
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